|
1 year ago ::
Apr 28, 2012 - 4:52PM
#1
|
Date Joined:
Dec 28, 2010
|
Wanted to get feedback on corruption system we are currently using. Right now when you do an evil act, depending on who you are and what your motives were i roll a d20 against a DC 15 with no modifiers except for MAYBE a +-1 or +-2. Then you gain 1d4 corruption points and then +1d4 per degree of offense. Additional dice may be added for other variables involved in the act. As you pass certain milestones 10/15/20/25 the dark powers begin to taint your character. I am worried that this may progress characters too quickly along the corruption path.
The third edition system is when you perform an evil act. You roll percentile dice with a failure chance proportional to your crime usually between 1-10% chance of failure but they can stack on each other. Failing one of these checks automatically advances your corruption by 1 stage. With a total of six stages on each methods. This method i think will mean much rarer occurances of being corrupted but the corruption gained is more permenant and requires much more effort to remove.
So input on which system you guys would find better for our campaign and any thoughts on how corruption can work if you have any ideas. for now we are sticking to the original one but it wont impact too much on gameplay just with alot of behind the scenes rolls.
|
|
|
|
1 year ago ::
May 03, 2012 - 11:20PM
#2
|
|
|
It's going to hinge on one thing only; do you want corruption to leave a lasting mark or not? If it's too easy to get rid of it, it's going to be trivialized. I still prefer a hybrid of the two as we discussed, but it's up to you.
|
|
|
|
1 year ago ::
May 05, 2012 - 12:29PM
#3
|
Date Joined:
Dec 28, 2010
|
I forgot exactly what you meant by hybrid i could definitely make it last longer and be harder to get rid of. Can you detail your idea for it?
|
|
|