Been testing a new system for a friend. He's more or less taking inspiration from 4e, but over all it's his own baby in the end or is going to be by the time he's finished.
Things I like about it so far, is that HPs are bye bye. I honestly have come to love Wound based systems (where basically you have Hps but they are lower as are damage numbers in the end) over the years from, wargaming and some videogame experience.
Characters don't need Teh Uber Stats just to be average. Your chance to hit has no relavance to your stats at all and everything to do with powers, and weapon types.
Chance to wound on the other hand? Now that has stuff to do with your stats.
It is a rather interesting experiment so far, and I'll post up more about it as it comes up.
There are no Classes, there are just three roles. Defender, Support, and I can't remember the name of the third. You have power pools rather than them being broken up by power source. Most melee abilities are Martial. So you don't have the 4e effect where you are going to get two powers that are the same with different names.
There's more at wills (You get Six) and more encounter powers than what D&D gives. From what little he's got done it was enjoyable enough even with a character purposefully designed to be sub par to what a normal character will have.
Also, we are getting the Savage World core rule book, with another friend. And probably Necessary Evil to go with it. Necessary Evil, basically is set on an earth where all of the super heroes were killed by aliens and all that's left are the Villains to save the world from the evil aliens. Comic book style characters yay! I've already got a couple of characters in mind for it, one is a Precognitive Psychic and the other is basically someone that chucks Lightning at people.