The players in my game are looking for a way to destroy an immortal foe forever (or, at the very least, an inconveniently long time), but 4e rules don't seem to offer the soul capture items or spells of past editions. As such, I've designed the following ritual to present this option in my game.
What do you think? Is it balanced? Would you make any alterations?
Trap the Soul
Shadows swirl in a vortex around the corpse, growing ever tighter and faster in their circuit. When the magic binds itself to the dead flesh, it coalesces into a tiny ball of utter darkness and is absorbed by the prepared vessel.
Component Cost: 500 gp, plus a focus worth 500 gp
Market Price: 2500 gp
Key Skill: Heal (no check)
Time: 1 hour
This ritual is performed on an adjacent corpse. It binds the soul to the focus, preventing its passage to Dolurrh or any other plane. Once so bound, the soul rests in a state of torpor within the focus. You cannot perform the Raise Dead ritual on a corpse preserved by this ritual regardless of how long it stays in stasis. If the focus or corpse is destroyed, the soul is released and the ritual ends.
Focus: A specially prepared phylactery.
Special: A ritual scroll of this ritual costs 500 gp, plus a 500 gp focus (phylactery: 10 inch gold urn sealed with mystic waxes) and takes 30 minutes to perform.