Character creation workspace and Q&A

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PLEASE READ THIS FIRST

This is the thread where you can post details about your characters as you create them. You can also ask questions and discuss all of the issues around character creation and leveling up. Think of this as a working space on an exam where you scribble down all of the details and big ideas before you transfer it to the relevant answer section (in this case the character roster thread).

*** This is also the space where you will do all die rolls for character traits (for example starting ability scores and HP as you level)


General comments on rolling ability scores

For character creation, the most important step is to generate the six ability scores. These ability scores affect all aspects of the game and should dictate not only how your character works mechanically but also how you should role play him. The rules for this process are described in the character creation guide but I'll repeat them here:

Roll 4d6 and drop the lowest. If any 1's remain after the lowest is dropped, reroll them once and keep that result. Do this six times to create your six scores.

Note that this method can be summed up as "roll 4d6 and drop the lowest, then reroll ones"

Here's an example:

4d6 = 2,1,4,6  (drop 1,for a total of 12)
4d6 = 1,1,3,5  (drop 1, but reroll second 1 which comes up 2 for a total of 10)
4d6 = 6,6,4,3  (drop 3 for a total 16)
4d6 = 2,3,1,1  (drop 1, but reroll second 1 which again comes up 1 for a total of 6)
4d6 = 2,3,4,5  (drop 2 for a total of 12)
4d6 = 3,3,4,4  (drop 3 for a total of 11)


So the final numbers are 12,10,16,6,12,11

Important comments:

- These scores should be rolled using the official dice roller which logs them so that they are visible to everyone.

- You get an automatic reroll of all numbers if you have 3 or more scores less than 9.

- Everyone gets one mulligan. If you don't like the scores you get the first time, you can reroll all of theme once. Please don't try and cheat, roll the (virtual) dice and play them as they lie. Some of the most fun I've ever had playing D&D has come from characters with quirky ability scores. Remember, these scores play a large role in describing who the character is.

- These numbers are very low compared to what you might be used to from 4th edition but they are typical for 5th edition and the game math take this into account. The game assumes most characters have scores between 7 and 15. An 18 in any character is extremely rare.

- Note that we are rerolling 1's, but only if there is more than one of them. The first 1 is always dropped, and the reroll only occurs once. If you roll a second 1 then tough luck for you.


my ability scores for my barbarian were rolled on dice log and they are as follows: 15, 12, 16, 12, 10, 15. I have not assigned them to which ability yet. I have copied and pasted my rolls below.


[14] 13-08-04 05:43:46 ADT - swelcher@hotmail.com


ability scores for my barbarian.(6th)


4d6-L 1 + 6 + 6 + 3 (-1) = 15



 [13] 13-08-04 05:42:42 ADT - swelcher@hotmail.com


ability scores for my barbarian.(5th)


4d6-L 3 + 4 + 3 + 3 (-3) = 10




[12] 13-08-04 05:42:16 ADT - swelcher@hotmail.com


ability scores for my barbarian.(4th)


4d6-L 6 + 2 + 1 + 4 (-1) = 12




[11] 13-08-04 05:41:48 ADT - swelcher@hotmail.com


ability scores for my barbarian.(3rd)


4d6-L 6 + 6 + 4 + 2 (-2) = 16




[10] 13-08-04 05:40:31 ADT - swelcher@hotmail.com


this is me rerolling the two 1's left over from the last ability score roll where I had two 1's left after I dropped the 3rd 1. (2nd adjustments)


2d6 3 + 5 = 8




[9] 13-08-04 05:34:55 ADT - swelcher@hotmail.com


ability scores for my barbarian(2nd)


4d6-L 1 + 4 + 1 + 1 (-1) = 6




[8] 13-08-04 05:34:13 ADT - swelcher@hotmail.com


ability scores for my barbarian.(1st)


4d6-L 6 + 1 + 5 + 4 (-1) = 15


Holy crap Shane, those scores are incredible. No 18's, but you sure make up for it in everything else. You been hanging around with Gus lately? Last week I almost beat Gus in skirmish, whoever won initiative would win the game. I rolled an 18 and Gus rolled 20. Typical!

Anyways, congrats on those ability scores. Let's see how you do with your HP rolls.
these are the numbers I rolled for my hp at level 2 and 3. i will have to add my con mod to these.



[16] 13-08-04 08:26:49 ADT - swelcher@hotmail.com


hp for my barbarian at level 3 will be this # + my con mod.


1d12 11


wd



[15] 13-08-04 08:26:17 ADT - swelcher@hotmail.com


hp for my barbarian at level 2 will be this # + my con mod.


1d12 9


The character creation guide has now been fully updated to reflect the latest rules packet (Aug 2013). I will implementing the optional skills module once everyone's character is complete and posted in the roster.
Here are my rolls from the my second try - I took a mulligan on my first.

16, 16, 13, 12, 11, 10

[28] 13-08-12 15:46:05 ADT - trevorfinlay@gmail.com


Sixth


4d6-L
6 + 5 + 3 + 5 (-3) = 16



[27] 13-08-12 15:45:56 ADT - trevorfinlay@gmail.com


Fifth.


4d6-L
4 + 4 + 3 + 4 (-3) = 12




[26] 13-08-12 15:45:45 ADT - trevorfinlay@gmail.com


Fourth.


4d6-L
5 + 4 + 2 + 1 (-1) = 11




[25] 13-08-12 15:45:24 ADT - trevorfinlay@gmail.com


Third.


4d6-L
4 + 6 + 6 + 2 (-2) = 16




[24] 13-08-12 15:45:14 ADT - trevorfinlay@gmail.com


Second.


4d6-L
4 + 3 + 2 + 6 (-2) = 13




[23] 13-08-12 15:45:03 ADT - trevorfinlay@gmail.com


The previous 6 looks a bit low to me. So I'll take the chance and re-roll! This is the First.


4d6-L
3 + 2 + 3 + 4 (-2) = 10



 
Here are my hit dice rolls:

[31] 13-08-12 20:51:50 ADT - trevorfinlay@gmail.com


Hit Dice for 3rd Level.


1d10
6


w d


[30] 13-08-12 20:51:05 ADT - trevorfinlay@gmail.com


Hit Dice for 2nd Level.


1d10
3


So that would be 10 + 2 (Level 1), 3 + 2 (Level 2), 6 + 2 (Level 3).  Grand total of 25 hit points. 



 
Nice rolls Trevor, your mulligan worked out for you. Just to be clear about things, if you take the mulligan option you MUST use the second set of rolls even if they are worse. In this case it worked out well but in the future the situation might be very different.

Quick comment about languages:  don't forget that your race determines the starting number of languages but you also get a number of bonus languages equal to your intelligence mod. Please see p. 6 of the "How to Play" document for an explanation and list of languages. Before you choose any bonus languages, please read the subforum on languages.
Please don't forget to post the current age of your character. This is important for RP reasons, but also very important for certain aspects of my campaign world (this will be revealed once we get going). So Owen and Shane please add the age of your character to your character sheets in the roster. Thanks!
Nice rolls Trevor, your mulligan worked out for you. Just to be clear about things, if you take the mulligan option you MUST use the second set of rolls even if they are worse. In this case it worked out well but in the future the situation might be very different.



Thanks Doug.  I really put in the extra effort the second time around.  Smile

Here are my dice rolls...rolled seven times for ability scores...used the first six (yeah I know I am a **** up...**** u all )


   [45] 13-08-13 16:40:11 ADT - cleon.moores@gmail.com


Hit Dice for Level 3:


1d10 2




[44] 13-08-13 16:39:53 ADT - cleon.moores@gmail.com


Hit Dice for Level 2 :


1d10 6




[43] 13-08-13 16:16:40 ADT - cleon.moores@gmail.com


So...my ability scores are now, taking into account I rolled seven times...I dropped the last score so here are my ability SCORES: 15,8,13,14,15,13.




[42] 13-08-13 16:12:11 ADT - cleon.moores@gmail.com


Sixth ability score remains 8 ****!




[41] 13-08-13 16:11:40 ADT - cleon.moores@gmail.com


Reroll second (1) for SIXTH Ability Score:


1d6 1




[40] 13-08-13 16:10:59 ADT - cleon.moores@gmail.com


Fifth Ability Score now is: 1+4+4+4




[39] 13-08-13 16:09:16 ADT - cleon.moores@gmail.com


Reroll Second (1) for FIFTH Ability Score:


1d6 4




[38] 13-08-13 15:58:13 ADT - cleon.moores@gmail.com


Sixth Ability Score:


4d6-L 4 + 3 + 1 + 1 (-1) = 8




[37] 13-08-13 15:57:51 ADT - cleon.moores@gmail.com


Fifth Ability Score:


4d6-L 1 + 1 + 4 + 4 (-1) = 9




[36] 13-08-13 15:57:32 ADT - cleon.moores@gmail.com


Fourth Ability Score:


4d6-L 3 + 6 + 3 + 6 (-3) = 15




[35] 13-08-13 15:57:08 ADT - cleon.moores@gmail.com


Fourth ability Score:


4d6-L 3 + 4 + 5 + 5 (-3) = 14




[34] 13-08-13 15:56:20 ADT - cleon.moores@gmail.com


Third ability score:


4d6-L 6 + 1 + 2 + 5 (-1) = 13




[33] 13-08-13 15:56:00 ADT - cleon.moores@gmail.com


Second ability score:


4d6-L 3 + 2 + 3 + 1 (-1) = 8




[32] 13-08-13 15:55:24 ADT - cleon.moores@gmail.com


Thinking about playing a fighter but the dice will tell the tale.  First ability score:


4d6-L 6 + 5 + 2 + 4 (-2) = 15



Okay, after much craziness (Aaron got banned from dicelog and my internet went flakey) I present to you the scores for Aaron's character:




[53] 13-08-14 22:19:44 ADT - aaron.jeffery@gmail.com


6th ability roll


4d6-L
6 + 2 + 3 + 4 (-2) = 13




[52] 13-08-14 22:19:05 ADT - aaron.jeffery@gmail.com


5th ability roll


4d6-L
6 + 1 + 6 + 4 (-1) = 16




[51] 13-08-14 22:17:06 ADT - aaron.jeffery@gmail.com


4th ability roll


4d6-L
1 + 2 + 2 + 2 (-1) = 6




[50] 13-08-14 22:16:14 ADT - aaron.jeffery@gmail.com


rerolling 2 1s from ability score


2d6
5 + 6 = 11



[49] 13-08-14 22:14:50 ADT - aaron.jeffery@gmail.com


ok,finally in. Third ability roll


4d6-L
1 + 1 + 3 + 1 (-1) = 5



[48] 13-08-14 22:09:24 ADT - styleplaytest@hotmail.com


Rolling for Aaron, second ability roll.


4d6-L
3 + 5 + 1 + 5 (-1) = 13




[47] 13-08-14 22:08:39 ADT - styleplaytest@hotmail.com


I'm going to reroll his second 1 of the first ability score.


1d6
4



[46] 13-08-14 21:19:08 ADT - styleplaytest@hotmail.com


This is Pippy, I'm going to roll on Aaron's behalf because he has managed to get himself banned from dicelog for a while Here is his first ability roll.


4d6-L
1 + 4 + 3 + 1 (-1) = 8

---------------------------------------

He's playing a ranger so he gets d10 hit dice.




[55] 13-08-14 22:30:58 ADT - aaron.jeffery@gmail.com


Hit points for level 3


1d10
9



[54] 13-08-14 22:28:38 ADT - aaron.jeffery@gmail.com


Hit points for level 2


1d10
8

-----------------------------------------

Final stats with racial adjustment:

16 (17) - Dex
14 (15) - Wis
13 (14)  - Con
13 (14) - Str
11 (12) - Int
6 (7) - Cha

Total HP at level 3 = 33
Finally got around to making a character (been tied up with helping friends get settled into their new house). Anyways, here are my ability scores


[56] 13-08-15 18:01:55 ADT - ted.pippy@gmail.com


First ability roll


4d6
1 + 4 + 4 + 6 = 15(-1)=14


[57] 13-08-15 18:04:45 ADT - ted.pippy@gmail.com


Second ability roll


4d6
3 + 5 + 5 + 1 = 14(-1)=13


[58] 13-08-15 18:05:40 ADT - ted.pippy@gmail.com


Third ability roll


4d6
6 + 4 + 1 + 6 = 17(-1)=16


[59] 13-08-15 18:06:49 ADT - ted.pippy@gmail.com


Fourth ability roll


4d6
6 + 3 + 1 + 6 = 16(-1)=15


60] 13-08-15 18:07:31 ADT - ted.pippy@gmail.com


Fifth ability roll


4d6
3 + 3 + 5 + 6 = 17(-3)=14


[61] 13-08-15 18:08:37 ADT - ted.pippy@gmail.com


Sixth ability roll


4d6
5 + 5 + 2 + 1 = 13(-1)=12


 


I'm playing a cleric so i get 1d8 Hit Dice

 


[63] 13-08-15 22:43:34 ADT - ted.pippy@gmail.com


Hit points for level 3


1d8
4



[62] 13-08-15 22:42:58 ADT - ted.pippy@gmail.com


Hit points for level 2


1d8
4

------------------------------

Final stats

14 (15)-Int
13 (14)-Cha
16 (17)-Wis
15 (16)-Str
14 (15)-Wis
12 (13)-Dex

Total HP at level 3=22 



Wow, Ted.  That is one of the best set of rolled stats I've ever seen!  That character should be absolutely solid!
Alright, so I've finally posted my character in the character roster thread. Only thing I'm still a little bit confused about is the spells. I'm not sure the rules on 0 level spells or the rules on clerics knowing spells. Do they know all cleric spells relevant to their level and only need to prepare them? or do they need to learn their spells like wizards? If anyone could explain those two things for me i'll be all set
Alright, so I've finally posted my character in the character roster thread. Only thing I'm still a little bit confused about is the spells. I'm not sure the rules on 0 level spells or the rules on clerics knowing spells. Do they know all cleric spells relevant to their level and only need to prepare them? or do they need to learn their spells like wizards? If anyone could explain those two things for me i'll be all set



I'll check it out now and get back to you ASAP

EDIT:  and by ASAP I mean after the two crying children go back to sleep Tongue Out  I'll take a look at it now.
First of all, on closer inspection it appears that cleric is the most complicated class in the game! (paladin a close second).  Spell casting for clerics seems to work a little differently than wizards.

First of all, you need to choose a few things for your cleric:

1. Religious Study: choose from either forbidden, magical, or religious lore
(based on your backstory, I think forbidden lore would be a nice fit)

2. Cantrips: I'm assuming this is what you mean by 0-level spells?  You get to pick 3 from the cleric spell list found in the "Spells" PDF on p. 1 (descriptions found in the spell description section). The use of cantrips is explained on p. 23 of the "How to Play" PDF. Basically, it is a spell you can cast at-will without using a spell slot or having to memorize in advance. (in 4th edition these were called "at-will powers")

3. Spells per day: At level 3, your cleric can cast per day: 3 1st level spells and 1 2nd level spell. After an extended rest you reset back to max number of spells per day. After each extended rest, you get to prepare (pick) a number of spells equal to your level+1 from the total cleric spell list available to you. For example, at level 3 you can pick any 4 cleric spells of spell levels 1 and 2. (the big table in the cleric class description shows that a level 3 character can only access up to 2nd level cleric spells).

Here's where it gets confusing.... the table actually shows how many "spell slots" per day you have access to (at level 3 you get 3 of 1st level and 1 of 2nd level) and these spell slots can be used to cast any of the spells you have. For example, you can cast a 1st level spell using a 2nd level spell slot (this causes the 1st level to be more powerful. You can cast the same spell over and over again, each time using up a spell slot. For example, you could cast "healing word" 4 times a day, one of which would be using a 2nd level spell slot (this gives it an extra d8 of healing). This would use up all of your spell slots which means you couldn't cast any other spells.

So to summarize: you get a limited number of spell slots (3 of 1st, 1 of 2nd) that you can use to cast any of your prepared spells (4 chosen from the entire list of 1st and 2nd level cleric spells) and you can cast the same spell repeatedly if you want.

4. Ritual Casting:  Some spells can be cast as a ritual. This means that you spend more time casting the spell (typically 10 minutes) but you get some extra benefit as described in the spell description. Not all spells can be cast as rituals. You can only do rituals using spells you prepared after your last extended rest.

5. Divine Domain:  This is a very important choice you have to make! In my campaign there are only two gods: light and dark. However, each god has many "faces" (see the campaign intro document "10 things..."). For this playtest version, there are unfortunately only 3 options to choose from: life, light, war. See p. 6-10 of the "classes" PDF for details about each one. Read each carefully before you choose. If more domains are released in the future you will be able to switch if you want to.

You get many benefits from your divine domain, but for now I'm going to talk about two of them: channel divinity and domain spells.

Channel divinity: You can only CD once per day, typically choosing one of the two options available to you. All clerics can cast turn undead as well as the CD from their domain. For example, the Life domain gives the CD "Restore Health". You can choose to either cast Turn Undead or Restore Health once per day, but not both.

Domain spells: Bonus spells you know from your domain. These spells are always prepared and don't count against your total prepared spells. For example, if your cleric worshipped the Life Domain then at level 3 he could prepare "Bless" + "Cure Wounds" + "Lesser Restoration" + "Spiritual Restoration" + any 4 other spells from the 1st or 2nd level cleric spell list. BUT.... the domain spells still require using a spell slot to cast. So even though you will have 8 spells prepared, you can only cast 4 spells per day.

Hopefully that clears things up. Be sure to check out the description of "Magic Ability" on p. 6 of the "classes" PDF.

It's pretty confusing, but I think it'll make more sense once you start playing and can see how it works out.

For now, you have to choose your cantrips, your domain, and which spells you will prepare for this adventuring day.

I hope this helps!
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