A charge question

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Ok here is the layout. You have readied an action to attack a spellcaster when he starts to cast a spell. The action you are doing is a standing leap attack. You make you roll and are successful, you travel 30 feat in you jump, I know holy cow 30 feet your speed is 30 feet. You have traveled more then 10 feet only traveled you speed do you gain charge bonus for this. 

A charge attack says you only need to travel 10 feet to get the charge bonus it dose not say how you must travel. The the second part of the question is what if you travel 40 feet which is greater then your speed do you get the bonus? Since you are using a skill and a skill is a standard action would it count. 

Third part. If you have sudden strike would this be added into the damage from this attack sine the opponent should be flat-footed to your readied attack? 
You can only Ready a Standard, Move, or Free action. A Charge attack is a Full round action and therefore not a viable option. If the standing leap attack you describe is considered to be only a standard action to perform both the jump and attack then you would not get the charge bonus, nor would you be able to move twice your speed.

Also, the movement from a jump counts against your available movement for a move action. If your speed is only 30 and you jump 40', that will require 2 move actions to complete.

Why would the Spellcaster be considered flat-footed to your attack? Is it the first round of combat and you got first initiative? Are you attacking from a hidden position ? Are you invisible?
First off if you read charge you can make a charge attack as a standard action as long as you do not move more then your speed. Second you can make a leap attack as part of a charge. Again read leap attack feat. So now maybe the question was not clear. If you can make a leap attack as part of a charge can you just make a standing leap attack that is also a charge ?
Yes; I use Leap of the Heavens (PHB2) to make that easier.
You can't move farther than your single move speed, however; that includes the distance of your jump.
3) IF the conditions trigger sudden strike, then you can apply the sudden strike damage on a charge.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Thanks Draco
I read it, you can only use the standard action option if restricted from making a full round action for some reason. Choosing to Ready a charge does not qualify as being restricted.
Why wouldn't it? If your choices for Ready Actions are "restricted" to move, standard, or free, then you are "restricted" from taking a full round action.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
The text states that you must be restricted to a single move or standard action for the round, such as a Surprise round. Choosing to Ready a charge doesn't restrict you for the round if you could have made another choice that included all your normal options.
Sorry to say this but Ahruhn has the rule on Charge correct.  "Charging is a special full-round action" means you can't use it as part of a Readied action.  You may be looking at
If you are able to take onlystandard action or a move action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed). You can’t use this option unless you are restricted to taking only a standard action or move action on your turn.

but seem to be missing the highlighted parts.  Unless you have something that SPECIFICALLY allows you to ready a short charge you may not do so under the 3.5 rules.

Next, any distance you Jump comes out of your normal movement rates.  If you want to jump 40' but only have 30' of movement then you are going to need more than a single move action to cover that distance.  Perhaps it is a bit strange but in 3.5 it appears you can actually leave your jump hanging in the air while waiting for the actions needed for the movement to complete it; note any action you get must be used to complete the jump and not for other things.  Also note that Jumping is just part of movement.
A Jump check is included in your movement, so it is part of a move action. If you run out of movement mid-jump, your next action (either on this turn or, if necessary, on your next turn) must be a move action to complete the jump.

I'm afraid Draco may either have somethings wrong or is being misinterpreted.

IF the Sudden Strike conditions apply you would get to apply that bonus.  Note that using a Readied action in no way impeeds your opponents any more than attacking normally would. 


PS.  All of these answer are for DnD 3.5.  IF you were playing StarWars SAGA Edition then Charge CAN be taken as a standard action and thus readied.  However SWSE has no allowance for having a Jump carry over multiple rounds; perhaps a reason for this is that there are ways to make an "infinite" Jump check. 
Why wouldn't it? If your choices for Ready Actions are "restricted" to move, standard, or free, then you are "restricted" from taking a full round action.

Should I remind you of the "Zombie readying a Charge each round" discussion we all had a while back?
I tuned that out after page 3.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I tuned that out after page 3.

And how may posts per page?  I've got mine set up at 40 so that would be a lot of pages but even if it was just after 30 posts I can still see why you stopped.  Some people just never seem to take a hint.

I hope we've shown that the RAW most likely supports Charge NOT being a viable option for Ready.  I say "most likely" because we know there are people who will twist RAW to say what they want it to say.

In the situation the OP describes I believe he should just use his move to get next to the caster at which point he can ready his attack if desired.  Personally, I'd just try to charge/smash him if that is what I can do and then be standing next to him should he decide to cast but there are just so many ways to avoid that spellcasting disruption available to a spellcaster.
 
Once again, I'm with Steven. The rules clearly say you can only do a standard-action charge on your turn, and even then only if you're restricted from taking full-round actions. This means you simply cannot ready a charge unless you have an obscure ability that enables a charge attack as a standard action. (To my knowledge none exist, but that doesn't mean it's impossible.)

Compare to the Third Edition rules, where "partial charge" was an actual separate "standard" action (actually a partial action, which made things confusing, but since you could ready a partial action, for our purposes consider it a standard action.) This could be readied. It also led to problems, which is why the 3.5 revision is worded the way it is.

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Cometary Collision (CW? Maybe PHB2?) does that, but I think you can only ready it vs other charging characters and so IIRC it's pretty bad.
@Steven: 40 posts/page

@Fred: Cometary Collision is in PHB2, and it's every bit as useless as you say. You can ready a charge against a foe who charges you. It might see more use if it didn't restrict your option to "charges you" and let you use it against "a charging opponent" instead.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Ok I have an issue with this and here is the biggest reason. 1 you can make a bull rush as standard action it can be part of a charge and is still a standard action you still make an attack to push your opponent back and deal no damage. To me these two are the exact same with the exception of dealing damage. Everything is mechanically the same. And since bull rush is a standard action it can be readied correct?
Yes, you can ready a Bull Rush because it is a standard action to use.  As an added bonus you can use it as part of a charge which actually does change the effect a little as you get a bonus on the attempt yet suffer the penalties for charging.  Mechanically, a bull rush and charge share very little.
 
Making a bullrush as part of a charge makes the primary combat action the charge, still a full round action.  All that changes is the type of attack you make at the end. 
 
 I actually read this one too. It says, you can make a bullrush as a Standard action or as part of a charge (see Charge, below).
[Cometary Collision] might see more use if it didn't restrict your option to "charges you" and let you use it against "a charging opponent" instead.

It does; the enemy charger doesn't have to be charing you. It's still pretty dire, though, since you could just charge them right off and not worry about it.
@Tempest_Stormwind riding boots exsist somewhere, not sure where off the top of my head, that let you charge as a standard action, but only up your speed and only while mounted. but that has little to do with the op since i highly dought he is making a standing leap atk while mounted lol.
I'm skimming along really fast so I may have misunderstood the whole charge thing.

But just for fun, I'll see if I can remember this character I had;  I think he was a barbarian goliath, with "mountain movement", and leap attack, (and of course power attack); He could basically jump for free (charge) and do 3x damage or something. 

I can't be bothered to fire up my other computer to check that, just now.

Neue 
Sounds right. Leap Attack changes the x2 from Power Attack to x3.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
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