A Spellscarred Paladin|Warlock/Fighter/Avernian Knight/Unyielding Sentinel
Now I know what you're thinking: come on Zelink, there has been a billion of these! Sure, sure, there has. But few can amass the autodamage and personal damage potential of this one, making a heartily capable defender, a solid at-will DPR striker, and a smattering of leader. So let us begin, the cream of the crop is open to you.
====== Created Using Wizards of the Coast D&D Character Builder ======
Tiefling, Paladin|Warlock, Avernian Knight, Unyielding Sentinel
Eldritch Strike: Eldritch Strike Charisma
Hybrid Paladin: Hybrid Paladin Will
Eldritch Pact (Hybrid): Infernal Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Paladin Armor Proficiency
Choose Bluff or Intimidate for your Level 10 Yakuza Feature: Bluff (Level 10 Yakuza Feature)
Twofold Pact: Elemental Pact
Stalwart Guardian: Stalwart Guardian (Charisma)
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 13, Con 28, Dex 10, Int 14, Wis 13, Cha 28.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 8, Int 12, Wis 11, Cha 16.
AC: 47 Fort: 45 Reflex: 42 Will: 47
HP: 186 Surges: 17 Surge Value: 46
Diplomacy +29, Intimidate +29, Bluff +33, Endurance +25
Acrobatics +11, Arcana +19, Dungeoneering +16, Heal +16, History +17, Insight +16, Nature +16, Perception +16, Religion +17, Stealth +13, Streetwise +26, Thievery +11, Athletics +12
Level 1: Hybrid Talent
Level 2: Imperious Majesty
Level 4: Wrath of the Crimson Legion
Level 6: Bloodied Boon
Level 8: Devout Protector Expertise
Level 10: Wrathful Warrior (retrained to Battle Awareness at Level 24)
Level 11: Twofold Pact
Level 12: Improved Defenses
Level 14: Twofold Curse
Level 16: Spellscarred Invigoration
Level 18: Hellfire Blood
Level 20: Superior Will
Level 21: Weakening Challenge
Level 22: Warding Curse
Level 24: Superior Initiative
Level 26: Epic Reflexes
Level 28: Arcane Familiar
Level 30: Relentless Curse
Hybrid at-will 1: Enfeebling Strike
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Valorous Smite
Hybrid daily 1: Majestic Halo
Hybrid utility 2: Call of Challenge
Hybrid encounter 3: Otherwind Stride
Hybrid daily 5: Tyrannical Threat
Hybrid utility 6: Life's Losing Hand
Hybrid encounter 7: Touch of Command
Hybrid daily 9: Vestige of the Onyx Queen
Hybrid utility 10: Ethereal Sidestep
Hybrid encounter 13: Castigating Strike (replaces Otherwind Stride)
Hybrid daily 15: Visage of Zhudun (replaces Tyrannical Threat)
Hybrid utility 16: Hero's Defense
Hybrid encounter 17: Despair of Zhudun (replaces Touch of Command)Hybrid daily 19: Voice of the Dictator (replaces Vestige of the Onyx Queen
Hybrid utility 22: Entropic Ward
Hybrid encounter 23: Command of Execution (replaces Despair of Zhudun)
Hybrid daily 25: Discipline the Unruly (replaces Visage of Zhudun)
Hybrid encounter 27: Banish to the Void (replaces Command of Execution)
Hybrid daily 29: Word of the Sorcerer-King (replaces Voice of the Dictator)
Magic Legion Plate Armor +5, Heavy Shield, Gloves of Eldritch Admixture (paragon tier), Diamond Cincture (paragon tier), Helm of Able Defense (paragon tier), Staggering Longsword +5, Pelor's Sun Blessing (level 18), Horreb Ritual Cube (paragon tier), Eladrin Boots (paragon tier), Firewind Blade Longsword +6, Cloak of Translocation +6, Golden Ring of Teros (epic tier), Accurate symbol of the Champion's Code +6, Shadow Band, Iron Armbands of Power (epic tier), Meliorating Godplate Armor +6, Quicksilver Blade Short sword +6, Rod of Starlight +5
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Now that you're all amazed, let's go over what this build offers. We will analyze at 30 but let's be aware that it scales down VERY well. We're all put together by 16.
We're rocking a base of 47/45/42/47
After we teleport its +2/+0/+2/+0
We get +4/+4/+4/+4 vs. cursed targets and we curse a LOT giving us a fairly consistent 53/49/48/51.
In addition we have two great defensive utilities, Hero's Defense and Entropic Ward, to give ourselves a little extra emergency defense. We also have the Yakuza power, for an unreliable but useful +2 to all defenses during each encounter.
Very good damage:
We use a firewind blade, Pelor's, and fire vul, what do you expect! We get to add curse most of the time, especially to our mba (Eldtrich Strike), for 2d8+3d6+80ish on an mba, giving us an average damage of nearly 100. Sure, our DPR is lower, but this number was merely to emphasize that our damage is respectable for a defender. No nova though, something to keep aware of.
We're rocking a solid level+7 without CA, level+9 with CA, and we have the stellar Yakuza u2 in our pocket. Add in a couple of rerolls from items and our accuracy is better than most defenders, and generally on-par with the rest.
Fantastic Mark Punishment:
Our Mark punishment has 3 damage instances, one from Divine Sanction (which is full damage despite being a Hybrid), one from Avernian Knight's f16, and another from Spellscarred Invigoration. By using vulnerabilities and Pelor's boon, the small damage from each becomes quite large.
Here are the calculations at 30, with the first bracket being DS, the second bracket being
Marked and doesn’t Include me
9+Cha (9)+ Enhance (5) + Con (9) + 5 + 1 = 38
[9+Cha (9)+ Enhance (5)+ Con (9) + Vul (5)] + [Con (9) + 5+Con (7)] + [1+Con (9)]= 68
Vul Radiant and Fire
[9+Cha (9)+ Enhance (5)+ Con (9) + Vul (5)] + [Con (9) + 5+Con (9)+ Vul (15)] + [1+Con (9)+ Vul (15)]= 100
So Basically, we're rocking 100 autodamage and weakened frequently. Having at-will teleport, boosters, and great defenses makes this one hell of a Catch-22. In addition, because this is modular, like many of my builds, you can take out some pieces if you're DM never EVER violates your mark. Or, you can also work on being even MORE defensive, to mitigate the ridiculous punishment.
Multi-attack Mark Punishment:
Neither Spellscarred Invigoration nor the level 16 feature of Avernian Knight specify 1/round. What does this mean? If the enemy tries to drop a triple-tap on your ally they're still taking two instances of auto-damage from the second two attacks. This is very unique among defenders.
We have at-will teleport DAMNIT!
Cheesy Implement Swapping:
Yes, yes we do have a Rakshasa Claw, allowing us the freedom to hold and discard all manners of items. Need to teleport? Grab our Incisive Dagger. Need a bonus to defenses? Aversion Staff. Cursing things? Corruption and/or Rod of Starlight. It's Cheesy, its effective, and I know you love it!
Because you're all so needy!
Q: Why are you a Tiefling?
A: You mean besides the fire support, paladin support, and overall great support? Because I like them. So GFY thank you!
Q: How are you imparting radiant vulnerability?
A: Good catch! Besides relying upon a morninglord, which is far better, and more effective, I use a rod of starlight. Sure, it doesn't stick as long as we would like. But considering we WANT to strip curses off with bloodied boon and Elemental Pact, it will do the job just fine!
Q: Isn't relying upon Elemental Pact kinda shady?
A: No. I have the surges to burn on SWing (and I'm going to take damage, so I'm willing to heal out of combat). And with a rod of Corruption, TwoFold Curse, Bloodied Boon, and Relentless Curse you will quickly find that you no longer need to curse FAST.
Q: You have 4 encounter DS powers, isn't that excessive?
A: Is it? If you don't need one, retrain to a better power. I like Wrathful Flames to play nice with Imperious Majesty but you can switch it up. If you need more, Divine Mastery is there.
Q: How are you adding +4 to all defenses from Warlock's Curse?
A: Another good question! You guys are on top of your stuff! +2 from Warding Curse, +2 from Aversion Staff.
Q: But ZELINK how are you proficienct in staves?! Neither Warlock nor Paladin have staff proficiency!
A: Ah right you are, right you are. However Avernian Knight kindly gives us proficiency in all melee weapons. Guess what the quarterstaff is? Correct! A melee weapon. So we use our handy Rakshasa Claw to swap in an Aversion Staff to give us a nice defensive bonus.