‏@mikemearls : What's your favorite feat in 3e or 4e?

@mikemearls : What's your favorite feat in 3e or 4e?

Mike Meals sent out this tweet, so what is your favorite feat ? 
One of my favorite 4th edition feats is Master of Stories before it had it's errata.
if 2 people or more had this feat there was no need for a character with the leader role.
Ooooooh, that's a tough one. I've got a soft spot for Robliar's Gambit.  Whirlwind Attack is awesomly iconic.  If I wanted to do stupid things, Divine Metamatic would be the obvious choice (Divine Metamagic on reach spell and chain spell to mass resurrect as many bodies as you can heap up for one dose of diamond)

But I think that it really comes down to between two -- Exotic Weapon Proficency (Bastard Sword) for its transformational effect on a cool weapon, or Cosmopolitan.  of the two, I'm going to have to go with Cosmopolitan -- make any skill a class skill.  awesome.

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."
On Worldbuilding - On Crafting Aliens - Pillars of Art and Flavor - Simulationism, Narritivism, and Gamism - Shub-Niggurath in D&D
THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

My favorite 3e feat was Leadership because it enabled my fiendish character to have her own cult.

There are a great many problems that can be circumvented by players and DMs having a mature discussion about what the game is going to be like before they ever sit down together to play.

 

The answer really does lie in more options, not in confining and segregating certain options.

 

You really shouldn't speak for others.  You can't hear what someone else is saying when you try to put your words in their mouth.

 

Fencing & Swashbuckling as Armor.

D20 Modern Toon PC Race.

Mecha Pilot's Skill Challenge Emporium.

 

Save the breasts.

3e Toughness.  Totes.

 
Cleave, hands down. It adds new flavor and function, while actually *simplifying* the game by reducing combat length. Absolutely brilliant.
I like Prone Shooter from Pathfinder!

Just kidding, ha!

I'd have to say Censure's Grip is my favourite one. Drove the DM bonkers when he tried to use archers against us! 

Stop the H4TE

I liked the feats that granted extraordinary maneuvers like spring attack (too many prereqs though in 3/3.5), cleave/great cleave, evasion.

A Brave Knight of WTF

 

Rhenny's Blog:  http://community.wizards.com/user/1497701/blog

 

 

I like Prone Shooter from Pathfinder!

Just kidding, ha!

I'd have to say Censure's Grip is my favourite one. Drove the DM bonkers when he tried to use archers against us! 


Prone Shooter has a trait almost no other feat in existance has. While most feats have a benefit, whether situational or constant, but Prone Shooter? Absolutely nothing worthwhile.
CORE MORE, NOT CORE BORE!
Lich Loved (ducks). 

 Fear is the Mind Killer

 

This was much submission.

@dpnorton: @mikemearls Characterizing feats like Abrasive, Easygoing, and Focused from 3.5 Unearthed Arcana. They had real meaning beyond a simple mod.

Danny

4E - Melee Training.

3E - Leap Attack (pre-errata)
I actually really dislike feats, and I've never used them in my home games, but there is one feat that comes to mind as standing on the shoulders of the others:  weapon finesse.
I am a huge fan of the devotion feats from complete champion in 3.5 especially the knowledge devotion feat.
Hmm...

Sword of the Arcane Order or any of the tactical feats from 3.5.

Sword of the Arcane Order gave your PC a major change when you picked it up.

And the Tactical feats (like Shock Trooper/Combat Brute/Elusive target) gave you 3 different features that greatly altered/aided your PC

So...

Sword of the Arcane Order or Confound the Bigfolk

Orzel, Halfelven son of Zel, Mystic Ranger, Bane to Dragons, Death to Undeath, Killer of Abyssals, King of the Wilds. Constitution Based Class for Next!

Probably Superior Will.  It's the only single feat (and I dobn't count Expertise feats here, as I take different ones on each character) I go out of my way to ensure I can pick up by 11th at the latest on all my builds.  Daze and (particularly) Stun, just suck the fun out of games.

But Sup Will is a boring mechanics fix.  For adding a really nice combat option to most characters and opening some of the best support in the game up, I really like Battle Awareness.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Polearm Gamble

I had an entire fighter build set up around AOE attacks, that feat, and the Polearm Master Paragon Path.  Could lock down a 15' wide corridor just by planting my feet.  Fun times.
I never had a chance to play the 3E setting, but I loved the Eberron feats in 4E for Dragonmarks.
Dragonmarks were kind of like the 4th ed multiclass feats in 3.5 or at least let fighters or whatever gain access to spells. I liked them. 

 Fear is the Mind Killer

 

4e- Multi class feats, and Style feats

3e- Leadership, Mage Slayer, Reserve Feats, and Imp Crit

2e- Weapon Spec, Death Blow, Engeneering    

Before posting, ask yourself WWWS: What Would Wrecan Say?

4E: Ritual Caster
Yes, I actually like the ability for a character to dabble in magics without having to Multi-class. 
Especially realted to what is now considered the Exploration or Interaction pillar.

3 + 4 : Whatever feat let a pious character pick up Channel Divinity/Turn Undead. Esepcially the former, it gave in game piety a mechanical bite without having to compromise your class.  It also helped to reinforce active divinity.
I have an answer for you, it may even be the truth.
The Domain Devotion feats from Complete Champion

Also the Regional Feats from Forgotten Realms
Unnatrual Mantle:  Nearby allies stay concious until they fail a death save.
Harbringer of Rebirth:  Nearby allies gain a bonus to death saves.

It's actually much more balanced with the current dying rules then the 4e ones.  Since you fail a death save when you take damage.


Spirit of Stealth: when you hide, your spirit compainion (disposable familiar) hides.
Great Eagle PP:  you can attack though your sprit compainion.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Stormhawk vengence: When ever someone damages you or drops you below 0 hit points, they take damage.

Mark of Storms:  Whenever you hit someone, you can move them 5'. (effectivly) 

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Depending on the day...

Resourcesful Leader: I'd like to introduce mini-Warlord.
Extra Manifestation: Because two elements are better than one.
It was only useful for Warlocks, but I loved Extra Invocation.  For every Warlock, it was Point Blank Shot, Precise Shot, and then Extra Invocation from there on out.  Spend to feat to spider climb, fly, turn invisible, or dispel magic at will?  Unbeatable.

For general purpose, though... I really liked Leadership.  It was useful to every class, even if not appropriate for every character, and its benefits were clearly visible in-game. 

Wounds Module [updated for Basic]

Proficiency Module

Craft Magical Item  

 


3e:  Tashalatora

4e:  Eladrin Soldier, but only 'cuz it reminded me of Bob Marley's 'Buffalo Soldier'.  I'd sing it under my breath at the table when my turn came up.

'Eladrin Soldjah~'
'Teleports all ovah!'
Anything other than metamagic.

OD&D, 1E and 2E challenged the player. 3E challenged the character, not the player. Now 4E takes it a step further by challenging a GROUP OF PLAYERS to work together as a TEAM. That's why I love 4E.

"Your ability to summon a horde of celestial superbeings at will is making my ... BMX skills look a bit redundant."

"People treat their lack of imagination as if it's the measure of what's silly. Which is silly." - Noon

"Challenge" is overrated.  "Immersion" is usually just a more pretentious way of saying "having fun playing D&D."

"Falling down is how you grow.  Staying down is how you die.  It's not what happens to you, it's what you do after it happens.”

3.5 complete warrior fighting style feats!

3 benefits that enabled some maneuvers for the price of 1 feat. Individually those benefits were not worth a feat, but the combination made them useful in a lot of situations and added a lot of flavour to the character.
4E - Melee Training. 



Love it... !!!!!!!!!!!
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Stormhawk vengence: When ever someone damages you or drops you below 0 hit points, they take damage. 



Definitely a fun one.

Another whos name is escaping my mind... but I always thought of as wizards riposte, which allowed one to do retaliatory damage when someone harmed my swordmage after a melee attack (been a while since I played that character)
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

Stormhawk vengence: When ever someone damages you or drops you below 0 hit points, they take damage. 



Definitely a fun one.

Another whos name is escaping my mind... but I always thought of as wizards riposte, which allowed one to do retaliatory damage when someone harmed my swordmage after a melee attack (been a while since I played that character)

The White Lotus feats.
Usually I don't like feats that give +1 to something you would do anyway, but this one tickles me.


Healing Hands [Paladin]
Prerequisites: Paladin, lay on hands power
Benefit: When you use the lay on hands power, the affected ally regains additional hit points equal to your Charisma modifier.
 
Now I ask, what's really going on here? A normal paladin high-fives people into good health. With this feat, that high-five becomes a mid-combat massage, and the target heals extra hit points based on how pretty the paladin is.

This feat started more than one romantic sub-plot in our game.

Stormhawk vengence: When ever someone damages you or drops you below 0 hit points, they take damage. 



Definitely a fun one.

Another whos name is escaping my mind... but I always thought of as wizards riposte, which allowed one to do retaliatory damage when someone harmed my swordmage after a melee attack (been a while since I played that character)

The White Lotus feats.



Thas it ... love em. Thanks
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

4E: Ritual Caster
Yes, I actually like the ability for a character to dabble in magics without having to Multi-class. 
Especially realted to what is now considered the Exploration or Interaction pillar.

3 + 4 : Whatever feat let a pious character pick up Channel Divinity/Turn Undead. Esepcially the former, it gave in game piety a mechanical bite without having to compromise your class.  It also helped to reinforce active divinity.



Rituals Caster is yummy for many reasons (in a party of 4 we often had 3 out of 4 with that ability either by class or by feat).

Come to think of it there were feats that allowed one to change the Favored Adversary  (Demons, Devils and Dragons) of the divine powers (instead of just undead).  My game world doesnt have that many undead so I let you pick a different one initially anyway but the versatility this leant to Divine is cool.
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

I tweeted Ritual Casting, but I'm re-posting it here.

In general I don't like feats. I wouldn't have had such a issue with them if they were minor customizable bits and left class as the main character choice. I absolutely hated that some classes were/are dependant on them to function properly. The aspect of having a class full of holes that have to be filled in with feats poisons what is good about feats.

Big Model: Creative Agenda
Love 4e? Concerned about its future? join the Old Guard of 4th Edition
Reality Refracted: Social Contracts

My blog of random stuff 

Dreaming the Impossible Dream
Imagine a world where the first-time D&D player rolls stats, picks a race, picks a class, picks an alignment, and buys gear to create a character. Imagine if an experienced player, maybe the person helping our theoretical player learn the ropes, could also make a character by rolling ability scores and picking a race, class, feat, skills, class features, spells or powers, and so on. Those two players used different paths to build characters, but the system design allows them to play at the same table. -Mearl

"It is a general popular error to suppose the loudest complainers for the publick to be the most anxious for its welfare." - Edmund Burke
ehh feats can die in a fire, but at worst thank god they are optional and i can play without them in next.
ehh feats can die in a fire, but at worst thank god they are optional and i can play without them in next.



I am not sure that is an answer to the question: "What's your favorite feat in 3e or 4e? ".  You're free to post, but maybe you clicked the wrong thread ? 
Wink


Oh, and I vote for Elven Precision...4e.     
I tweeted Ritual Casting, but I'm re-posting it here.

In general I don't like feats. I wouldn't have had such a issue with them if they were minor customizable bits and left class as the main character choice. I absolutely hated that some classes were/are dependant on them to function properly. The aspect of having a class full of holes that have to be filled in with feats poisons what is good about feats.



Personally I see feats and powers as much the same gadgets with Powers being primarily Active and Feats being indeterminant.

I would have named powers, feats (because the term is rather contra-genre) and many feats I would have called features.
 

  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

ehh feats can die in a fire, but at worst thank god they are optional and i can play without them in next.



I am not sure that is an answer to the question: "What's your favorite feat in 3e or 4e? ".  You're free to post, but maybe you clicked the wrong thread ? 
Wink


Oh, and I vote for Elven Precision...4e.     



no i didnt have a favorite feat in 3rd or 4th because after buying the books for those editions i sold them soon after. feats create an enviroment of powergaming that is unbalancing to campaigns. Also it promotes too much min/maxing. they could have implemented  some feat type abilities as powers gained thru leveling and left it at that. how many of the 10k feats are playable and good, how many are reworded repeats?