The YMtC Chopped threads have me wanting to create my own TV-show-themed contest...so I will!
Whose Card Is It Anyway? is of course based on the popular improvisation show Whose Line Is It Anyway? I'll be basing this on the American series since I've seen much more of that than I have of the British ones (sorry, UK residents!).
So here's how this works:
- Each round will be based upon a different game from the Whose Line franchise.
- Once a round begins, contestants may submit cards until they hear the buzzer (that is, until I post a buzzer reply). This is typically 24 to 48 hours from the opening of the round, but I reserve the right to buzz in whenever the heck I want.
- At the end of each round, I'll judge the contestants based upon creativity, originality, flavor, and playability of their cards. There will also be one point deducted if the rules of the game were not followed.
- The person (or people) with the lowest score must sit out the next round. However, they can rejoin the game the following round. For example, if you lose round 2, you cannot submit anything for round 3, but you can come back in round 4.
- If a contestant doesn't submit a card, he or she automatically must sit out the next round.
- When the contest ends (after 4 to 10 rounds, depending on how popular this is), the person with the highest total score is the winner! And he or she gets to do a little something special with me, while the other contestants watch :P
Got it? Good. The first round is open to anyone! Submitting a card for round 1 enters you into the contest for all other rounds, but once round 2 begins, no one else may join.
Round 3: Hollywood Director
In the TV show version of Hollywood Director, the contestants act out a given scene without restrictions. Halfway through, another performer (usually Colin) stops the scene and, acting as a movie director, tells them to re-do whatever they just acted out, but with different "notes" (i.e. styles or themes or ways of acting).
For the YMtC edition, here's how it works:
You have 36 hours to make a card. Any card. There are no restrictions or criteria to meet here: whatever you want goes. However, it MUST BE SUBMITTED within those 36 hours. No exceptions, no extensions; if you don't submit something within 36 hours, you're sitting this one out.
After the 36 hour mark, I will buzz in, but NOT TO END THE ROUND. No, what I'll do instead is give you all some notes. This may be some surprise theme, or a restriction, or something else. You won't know what it is until I post it--heck, I don't even know what it is yet. But once I post the notes, you'll have 24 hours (which I'll be a little more lenient about) to modify your previous card to fit those notes, and submit the new version.
The second version should be edited into the post with the first version, keeping them both intact in the same post. When you've submitted your second version, please post a new reply to confirm that you've done so.
For example, if you made this card:
Discard a card, then draw a card.
In a truly chaotic world, you don't get to see the future before deciding to enter it.
I might buzz in and say "No, no, no! Guys, enchantments matter in Outer Space" (hint: that won't be the real note). So now you might want to change your card to this:
If a player would draw a card, instead that player discards a card, then draws 2 cards.
Commander Pegleg stared at the alien sun and wondered at the entropy of the universe: can we predict fate?
We'll start with the classic, titular game, "Whose Line?" In the show, the contestants must act out a scene and incorporate random lines written by audience members. In the YMtC version, I'll give you some snippets of text, and your entry must incorporate at least one of them. If you like, you can incorporate more than one, but make sure the card is still good!
"Until your next upkeep"
"Whenever ~ becomes tapped"
"the amount of life lost"
"the number of cards"
In the TV show, this game is played by having three contestants make up an original Broadway-style song--but they must each supply only one word of the song at a time. This often results in hilarious lyrics and counting flubs.
In the YMtC version, your job is to create three cards that are good individually, but which combo together to create an effect much better than the sum of its parts. While you are allowed to simply reference the other cards by name to set up your combo, that's an easy way out and will make your Creativity score drop dramatically--so try and be more creative than that!
Time to channel your inner Johnnies, everyone! And remember: only people who entered the first round can partipate in the contest from now on. Everyone else is free to watch, though, and to comment on the contest whenever they want .
|Tekkahedron||Angelic Oversoul||I don't think I've ever seen anything like this before...and I like it! The idea of returning exiled cards, but out of reach, as a COST is really pretty cool. Very well done in the creativity department! 1000/1000||The flavor of him turning into an angel for a turn or two is fun, but I just don't understand why returning an exiled card would trigger that. I think a little flavor text to explain would have gone a long way here. Still, it's very cohesive otherwise. 800/1000||Would I play this? Oh, yes. Sure, the library manipulation makes me think it should be in Azorius colors instead of mono-white, but that's extremely minor. I don't play white often, but if I did, this would be in every one of my white decks, if only because it works out to be a 4/4 flier for 4 but it does so fairly. 900/1000||+100||2800/3000||93.33%|
|Margerald||Eternal Lock||It's interesting, for sure. You need to find some other way to tap it, and if you do, you can get an extra turn for a price. Not something I've really seen before very often. 850/1000||While the flavor text seems a bit...awkward to me, it's still very good. The idea of a lock that no one knows how to open is fun, and fits the mechanics. At the same time, calling an eternal lock “Eternal Lock” isn't as flavorful as it might have been. 800/1000||I think any Johnny playing an Esper deck or a Golgari- or Orzhov-colored deck would enjoy this. I'd even like it in other decks, provided I had SOME life gain. But then, I'm a bit of a Johnny and I love Golgari colors. 900/1000||+200||2750/3000||91.67%|
|Symbiotic||Embrionary Krasis||Creative! Putting cards back into your library to pay for +1/+1 counters is cool. And making a tap equal a forced unsummon is a nice balance. 900/1000||A Krasis is usually a species hybrid, right? So why isn't this? I take it the flavor is you putting what you know into making the Krasis, though, correct? Anyway, the flavor text is really fun . 750/1000||It's a very nice blocker, and well balanced. I'd play it. 900/1000||+200||2750/3000||91.67%|
|ColonialDragons||Guilt||Withering is nothing new. Black hurting others for its own pain is nothing new. Putting them together? Surprisingly, it's quite new and useful! 750/1000||The flavor text explains it all. When people hurt you, the enchantment makes the creature feel guilty about it. And the text itself is quite fun! 900/1000||I love black, and I love withering effects. As much as I would love to play this, though, its 1 black mana cost is WAY too cheap. Paying life is life loss, and in black, that means it's much too easy to exploit this enchantment. It needs to cost at least 2 more. That oversight in the cost is why I had to deduct points from an otherwise lovely, gotta-have-it card. 800/1000||+100||2550/3000||85.00%|
|AlienFinger79||Soulrender Demon||I dunno...seems very basic black to me. I don't know if the combo has been done before, but it should have been if not. A bit too basic for me to consider it creative. 600/1000||Pretty nice flavor here! The flavor text is wonderful, and the idea that the demon destroys your mind while helping hurt your enemies is great! This is dripping with flavor...I believe the YMtC term is “wet”. 900/1000||I'd play it, definitely. It's a great black utility creature. The cost of discarding a card whenever he attacks might not completely justify the 1-drop cost, though, given his virtual black burn ability. Maybe 2 CMC would make more sense? But that's a maybe, and it's a minor complaint. 850/1000||+200||2550/3000||85.00%|
|febbstalicious42||Time Stomp||I like this! I've never seen anything that exiles spells, but then brings them back. The name really fits it as well! 800/1000||I really like the flavor text, as well as the name, and it all fits the mechanical flavor. Nicely done! 900/1000||When the spells come back, are they under your control now or the original caster's control? Do they come back in the same stack order they left in, or can you choose the order? There are some rules quirks like that that need to be worked out, but depending on how it really works, I'd play it. 600/1000||+100||2400/3000||80.00%|
|Dudibus||Tainted Victory||This card suffers the same issue as Habreno's: it feels like it's been done before. In fact, it's like the blue/black version of Cryptborn Horror, or the blue/black version of Tainted Sigil. Still, a surprisingly small number of real cards take into account the total life lost in a turn, so you get points for that. 550/1000||I like the flavor text, and I like the idea of injury/death leading to a victory. However, a “promise of power” suggests strength to me, not knowledge, so I feel like that flavor text would work better if it gave +1/+1 counters or some other power boost instead of card draw. 700/1000||Cost is right given what black can do to life totals. It's not overpowered, not underpowered, and overall I think it works well. It's be right at home in a Dimir deck (maybe even a Grixis deck). 900/1000||+100||2250/3000||75.00%|
|Habreno||Brainblast||I don't know if such a card already exists, but it certainly feels like it does. I'm sorry, but this doesn't feel very creative at all to me. 400/1000||No flavor text, but the mechanic fits the name (or vice-versa). 600/1000||I can see this being used in an Izzet deck, for sure, and maybe in a burn deck. The cost feels right. It's simple, but effective. 900/1000||+100||2000/3000||66.67%|
|an_endless_epidemic||Blasting Ideas||Copying spells is nothing new. Restricting it to only card-draw spells is, but I don't know how useful that actually is. Still, it is new, so 800/1000.||I guess the flavor is...one idea sparking another? It's okay, I suppose, but for a “blast” I feel it doesn't have much force behind the concept. And the cliché in the flavor text is a mild problem for me, as the entire flavor text is that one cliché. It could be worse, but it could definitely be better. 400/1000||Playable in an Izzet deck, but can't really be splashed in other blue decks because of its cost. I don't know about the CMC, either; card draw is important, so maybe it could cost 1 more, but the target is restricted, so maybe 1 less. I don't know, maybe it's perfect. Templating is off...but I won't grade that. 700/1000||+100||2000/3000||66.67%|
|MrL567||Mind Wurm||You don't specify the toughness, so I assume the first ability is supposed to set both power and toughness to cards in hand. Aeon Chronicler has already done that, so no original aspect there. Paying life to draw cards is also nothing new. They may not have been used together, but that's mostly because they're really not very synergistic at all...they are very separate. So not much originality there. 400/1000||The flavor is nice. A worm that burrows into your brain and feeds off knowledge, so it makes you learn just to hurt you. For a flavor text like “power is deadly”, though, 1 life lost per card drawn seems too low. Maybe 3 or so life would make more sense. 650/1000||Would I play it in a Dimir deck? Yeah, it's nice card draw. Not super amazing, though, in my humble opinion. 700/1000||+200||1950/3000||65.00%|
|JadeCryptWish||Paranormal Parasite||Never seen anything like it, and believe me, I Gathered to try. It's also very interesting, I think, and its self-synergy is nice. 800/1000||I like the flavor of the ghost depending upon the life it sucks out of others, but I don't really understand how the flavor text fits into it all. Like...at all. And I tried to figure it out, I did. So 700/1000||At first, it seems very fun. My first thought was, “I'd play it.” But then, the realization set in: an opponent can simply pass his or her turn, and unless you can keep pumping burn or black-life-loss spells over and over (wasting them), your parasite will die with no way to save it. In multiplayer at least, that's terrible. So after considering its implications...300/1000||+100||1900/3000||63.33%|
|Morgothra||Kalni Spiritguard||I've seen “choose-your-keyword” done before, but not so much that it's a saturated mechanic. 600/1000||I don't know what Kalni is, and there's no flavor text. The ability can really be anything, and it looks like the subtypes were just added as an afterthought to make the different keywords apply to it. 100/1000||It's nicely flexible, though. Not too expensive, perhaps even a little on the cheap side, so it'd see play in my decks. But nothing super amazing. 800/1000||+100||1600/3000||53.33%|
|jpdfranca||Sudden Summoning||It's so simple...and I really don't think it's original. 200/1000||I mean...not much flavor. The flavor is you've suddenly summoned something. The title is a mere description and the flavor text is a cliché. Meh. At least it's cohesive. 300/1000||Oh, I like it as a card, definitely. I'd play it. 800/1000||+100||1300/3000||43.33%|
|Zinger2099||Colin Mochrie, Improv Master||Oh, man. I don't know if I want to start allowing UN cards in this contest...it's not really fair for judging. But then again...it's Colin Mochrie. I mean...it's original, yes, but that's because its mechanics are entirely UN. I don't know how to grade this...so I'll just start your grades at 500 instead of 1000 to balance it. As for your creativity score: 500/1000||Flavor is lovely. Just lovely. If Colin Mochrie played Colin Mochrie, everyone would be sacrificing a creature whenever he becomes tapped. After reading your flavor text, I wanted someone to make a “Lightning Rod of Hate” artifact, but then I noticed your “tap to untap” ability almost mimics Colin's electrical waving during that line...well done, sir. 500/1000||It's UN. Therefore, it's 100% playable in every UN game and 0% playable in every non-UN game. So 100/1000||+100||1200/3000||40.00%|
The winner of round 2 is Symbiotic, with an impressive 98.33%! Congratulations!
The lowest score is an_endless_epidemic, with 50%. Sorry, Endless, you're sitting out the next round.
But you're in good company. A surprising 4 people didn't submit their entries, and so they must sit out as well.
Round 3 statistics:
Rejoining the Game
Round 3 starts...NOW. Good luck everyone!