Despite all the negativity on the forums I have found the solution!!!! Everyone is so busy riping apart 3rd and 4th ed with a light sprinking of AD&D over the top we have missed the obvious solution!!
Make D&DN like OD&D or BECMI. Almost no one seems to have played OD&D and it seems likely they can sell it for $140 a pop!!!. BECMI was also reasonably balanced as well. Consider.
1. Wizards did not get level 9 spells until level 21
2. Clerics did not get spells until level 2 and were limited to level 7 spells.
That solves CoDzilla right there.
The rules cyclopedia ony had 8 cleric spells of each level, and you could not become a Druid until you hit level 9 as a Cleric IIRC and you needed later D&D materials to be a Druid. One had plenty of options as well. Consider
You could have 4 races and 3 of them were classes!! as well.
There were 4 classes and 3 races to chose from with 3 alignments. That is 21 variables right there and that is before you roll 3d6 for ability scores. Fighter could use a sword for 1d8 damage or a short sword for 1d6 a spear also dealt 1d6 damage and you were more likely to find a +1 spear so it was kinda broken.
BECMI also had martial healing such as giant be honey healed you for 1d4 points of damage. If one doesn't like martial healing the DM doesn't have to use giant bees.
Balance was also a key concern and BECMI was even better balanced than AD&D which compares well to 3rd ed. It has the added advantage of no one accusing it of being an MMO, a board game and CoDzilla doesn't exist. It also supports play up to level 36 thats 6 more than 4th ed and 2nd ed!!! You could also become an immortal which is like a demi god. Epic destinies are nothing new pfffff.
CHeck out these awesome stat blockas as well. Even a gerbil could run this.
Killer Bees (8): AC 7; HD 1/2 or 1; hp 2, 3, 1,
4, 2, 3, 6, 8; MV 150'(50'); #AT 1 sting;
D 1-3 + poison + continual damage;
Save F 1; ML 9; AL N; each bee dies after
Queen Bee (1): AC 7; HD 2#; hp 9; MV 150'
(50'); #AT 1; D 1-3 + poison; Save Fl;
ML 9; AL N; can sting repeatedly
Hobgoblins were a bit OP though.
Hobgoblins (8): AC 6; HD 1 +1; hp9,8,7,6,5,
4, 3, 2; MV 90'(30'); #AT 1; D 1-6; Save
See those hit dice? Thats 1+1Hit dice compared to a Goblin with 1-1 HD they were broken but they could errata that monthly because I think that would be a great idea.
TLDR? No one poo posts BECMI, immune to accusations of not being D&D, no CoDzilla, no skills alinment hardly matters and there are only 3 of them anyway. Its win win win and win some more. We could have a warlord that distributes bee honey for martial healing even!!!
Fear is the Mind Killer