[ICD] POS Designs: Transforming Lands

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This will be a work in progress, since I am still pressed for free time, and I'm sure its been done before, but here we go:

Foreboding Mansion
Land
Foreboding Mansion enters the battlefield tapped with five Ritual counters on it.
At the beginning of each upkeep, put a -1/-1 counter on target creature.  If you do, remove a Ritual counter from Foreboding Mansion.  When the last Ritual counter is removed from Foreboding Mansion, transform it.
Add to you mana pool.

--------------------

Ancient Ruins of a Lost Terror
Land
Sacrifice a Creature: Add one mana of any color to your mana pool for each Horror creature you control.
At the beginning of your upkeep put a 1/1 black Horror creature token onto the battlefield.


Probably pretty overpowered now.  I'll think about it some more and read whatever notes come my way, edit it and work on finishing the cycle.

Edit:  I think it might be better to require suspending an in play creature to put into play (the creature moves into the mansion).  Then the land transforms when the creature returns...
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Maybe as a suggestion to balance the second half make it sacrifice a horror creature? Even then the for each horror you control makes it powerful it you run cards like Call of the Nightwing with it.

Or maybe take away the for each horror clause. Because as is if you control two Horror's and you play a Krenko's Command you just got yourself two tokens to sacrifice to double the mana you spent! This card can be insane.
I'd play ruins even if it had no mana ability.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Maybe as a suggestion to balance the second half make it sacrifice a horror creature? Even then the for each horror you control makes it powerful it you run cards like Call of the Nightwing with it. Or maybe take away the for each horror clause. Because as is if you control two Horror's and you play a Krenko's Command you just got yourself two tokens to sacrifice to double the mana you spent! This card can be insane.



I'd play ruins even if it had no mana ability.


Yeah, it seemed pretty ridiculous, even with the transforming requirement.

I really want to leave the back *as is* though, maybe just make the transform trigger more difficult to achieve.

The flavor behind it is the whole HP Lovecraft/Eternal Darkness ancient evil mansion.  if it goes off, it should pretty much equal game over. 
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Oh, I thought this was two cards. I just glanced over the first one because it had so many words.

Nevermind me.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

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Even if you take away the ridiculousness of the transformed form, the base form of the land is a souped-up Serrated Arrows *and* a colorless mana source.

So you get five turns of Serrated Arrows and five turns of Mind Stone-esque mana production all for just a land-drop, and then your 'reward' for that 'cost' is a god-land.
hmmm, forgot about arrows, guess i really do have to either have it exile a creature or target only your own creatures...either way it probably should only penalize you.
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What if the Foreboding Mansion side was like this:

Foreboding Mansion
Land

Foreboding Mansion enters the battlefield tapped with 5 Ritual counters on it.

, put a -1/-1 counter on a creature you control: Add to your mana pool and remove a Ritual counter from Foreboding Mansion. If there are no Ritual counters on Foreboding Mansion, transform it.
Hmm, what about:

Add to your mana pool.
Put a -1/-1 counter on target creature you control.
Whenever a creature with three or more -1/-1 counters on it dies, transform Foreboding Ruins.
 
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Week 4a: Rofellos's Gift - Winner: SuperSpawnWrithe!
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