DC: Ashenmoor Cohort

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Todays random card is...

Ashenmoor Cohort

This card is just bad.  6 mana for a 4/3 is way to much and even if you get the boost 6 mana for a 5/4 isn't much better.  The only thing I can really say that's kind of positive is he was playable in limited if you needed another card.

Thumbs down

The "elemental warrior" tribes were relevant back then, too, but this is still terrible. I hate when cards have conditional boosts that still don't make them worthwhile. Thumbs way down. 

Forums are closing down! I have a few cautious words to say on the subject:


fills the slot for overpriced common cards

at least, it's big

why t"official" #DOD report suffers from "terrorist" syndrome ?

>Choosing to retire a former foundation of our community was not an easy decision,

the participants built this community have the rights to the content

wanton erasher is an unessary infringement on the freedom of speach

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Maybe if mana cost was , it would be OK...
Worst of the Cohort cycle 

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Round 2: (16-8-2, 4 kills)
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Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

This just bad.

Thumbs down.
Well even if I wasn't slightly biased towards creatures that are built to do nothing aside from taking on the opponent head on, this one's pretty ordinary.

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