Animalistic power and like spells

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Are there any spells on the sorcerer spell list that functions like animalistic power but with larger bonuses? I'm building a polymorph character based on using the arrow demon as its most used form. Trying to get extra damage by having a huge str rating on the composite greatbow and extra dex damage with the dead eye feat.
If Dragon Magazine material is allowed, DR340 p.57 has the 3rd-level spell Moon's Change. The bonuses grow slowly by round (+2, then +4), until they reach +6, then decline again (+4 second-to last round, +2 last round).

It's shorter than Animalistic Power (rounds, rather than minutes), and available only to druids and sorcerers/wizards.

IIRC, There is also a feat (or transmuter variant?) somewhere which increases your bonus on spells that grant enhancements to abilities, but I cannot remember the name and/or location.

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I'm also looking for a way to enlarge myself as an outsider.
I'm also looking for a way to enlarge myself as an outsider.


Arcane Disciple (Strength) or related add-a-domain-to-an-arcane-list methods to get Righteous Might. Eventually, Extra Spell can be used to learn the wu jen's Giant Size spell. (Sadly, Expansion is the simplest option - cheaper than both, and has the ability to reach in between them for an intermediate cost - but it's psionic.)

You should also probably be using an energy bow - auto-adjusts to any Strength score, ignores DR, infinite ammo with good base damage (but can still fire specialist arrows like that Spell Storing quiver your mage has been loading up with situational spells), and most importantly one of the only ways to pull of Power Attack with a ranged weapon in 3.5.

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And you don't even need power attack. I'll see if my DM will let me port that over to a greatbow and add sizing to it. Right now I'm using a bow from MIC that adjusts to str score. I also need to add speed to one of my bows. The RAW on symmetrical archery is just nuts.
Bite of the werebear (Spell Compendium 28) is a 7th-level spell for sorcerers and give +16 strength, +2 dexterity, +8 constitution, and +7 to natural armor.  All of those are enhancement bonuses.  There are also a few lower-level spells beginning with “bite of the” that you might be interested in.  

A horn of Gorgon (Complete Champion, p132) can be used as an extra material component to increase the strength bonus granted by one spell by +2.  Each one costs 575 gp.  

IIRC, There is also a feat (or transmuter variant?) somewhere which increases your bonus on spells that grant enhancements to abilities, but I cannot remember the name and/or location.



Both a feat and a variant exist.  The feat, ability enhancer (Dragon Compendium 91), increases each ability score bonus by +2 for all transformation spells.  The variant, focused caster (Dragon 348, p88), lets a 15th-level sorcerer or wizard double the ability score bonuses of one transformation spell each day.  

If you put that all together, you get +40 strength, +8 dexterity, +20 constitution, and +7 natural armor from a single spell.  But, you've used up a once-daily ability, a 7th-level spell slot, and a 575 gp item to cast that spell.  

The persistent spell metamagic feat (Complete Arcane, p81) could make that spell last 24 hours, but it will take some sort of trickery to make that happen since it normally makes the spell take up a slot 6 levels higher. 
The bite of x spells also give clawed hands and I'm unsure on weather or not I could wield bows after that.
The bite of x spells also give clawed hands and I'm unsure on weather or not I could wield bows after that.


You can.
Both a feat and a variant exist.  The feat, ability enhancer (Dragon Compendium 91), increases each ability score bonus by +2 for all transformation spells.  The variant, focused caster (Dragon 348, p88), lets a 15th-level sorcerer or wizard double the ability score bonuses of one transformation spell each day. 



Thanks for the references.

That's a nice power-play too, if only once a day.

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