DOWNLOAD MY FREE 4E FANZINE

28 posts / 0 new
Last post
Some of you might have known that I have been working on this for over a year, but it is finally done, check it out!

It is free, but PLEASE forward this to your game groups, forum friend lists, and anyone else that you think might be interested.

Thank you in advance to Plague and other VCLs, etc for letting this marinade in GD for a minute.

frothsof4e.blogspot.com/2013/06/download...
This is good epic support folks. I like the feel and look, really oldchool with font and artwork reminding me of AD&D. There is lots of artwork too making the magazine visually more attractive. I also like frosthsof's monster writeup, also reminding me of 1E monsters statistics layout. Cool traps too. Check it out!

Grats to frothsof for his first publication!  Special shoutout also to my friend SarialMorphoPraktix (Timo) for the artwork.

Long live to 4E FOREVER!

Permalien de l'image intégrée

Yan
Montréal, Canada
@Plaguescarred on twitter

congrats Frothsof!  
good job too on what i've made it through so far.  work keeps making me work which is causing a serious interruption in my goofing off =)

INSIDE SCOOP, GAMERS: In the new version of D&D, it will no longer be "Edition Wars." It will be "Edition Lair Assault." - dungeonbastard

This is good epic support folks. I like the feel and look, really oldchool with font and artwork reminding me of AD&D. There is lots of artwork too making the magazine visually more attractive. I also like frosthsof's monster writeup, also reminding me of 1E monsters statistics layout. Cool traps too. Check it out!

Grats to frothsof for his first publication!  Special shoutout to my friend SarialMorphoPraktix (Timo) for the artwork.

Long live to 4E FOREVER!




Thank you Plague!

congrats Frothsof!  
good job too on what i've made it through so far.  work keeps making me work which is causing a serious interruption in my goofing off =)



Thanks man!
Very cool. I appreciate the more "heroic" take on adventures for paragon and epic tier characters. I never really did like plane hopping as a standard for adventuring. The stat blocks have an interesting nostalgia factor while still being reminiscent of 4e's much more streamlined designed that's quite appealing.
Very cool. I appreciate the more "heroic" take on adventures for paragon and epic tier characters. I never really did like plane hopping as a standard for adventuring.



Thank you! I really wanted to do a new "take" on high-level play. Nothing wrong with plane-hopping of course, but this gives a couple of other alternatives.

The stat blocks have an interesting nostalgia factor while still being reminiscent of 4e's much more streamlined designed that's quite appealing.



I am so glad you think so! I am really happy with the mix of old and new as well. I am biased of course, but the more I used the stat block in playtesting, the more I liked it. I grew up like reading the 1e MM for fun, and I wanted it to really reflect that "look".

Its amazing how versatile 4e really is; other publishers have like modern 4e with cyborgs and stuff, or you can tweak it really old-school. You can pretty much do whatever you want with it!
Excellent. This might be the first fan-made addition to an RPG I actually use.
4e D&D is not a "Tabletop MMO." It is not Massively Multiplayer, and is usually not played Online. Come up with better descriptions of your complaints, cuz this one means jack ****.
Excellent. This might be the first fan-made addition to an RPG I actually use.



Wow, that is high praise. I am thrilled that you like it.
The "Scalemail" 4e mass combat article by Will Doyle is like next-level brilliant imo. It is mass combat, but still feels 4eish. That guy's stuff is genius; I did a little spotlight on him before the issue came out:


frothsof4e.blogspot.com/2013/06/countdow...

Wow Frothsof... Just wow.

This is really great. I've been anticipating your magazine and I have to say this blew me out of the water. I never thought you would be packing this much content into it. Keep up the good work man! 

Come to 4ENCLAVE for a fan based 4th Edition Community.

 

Wow Frothsof... Just wow.

This is really great. I've been anticipating your magazine and I have to say this blew me out of the water. I never thought you would be packing this much content into it. Keep up the good work man! 



Thank you for the kind words. I posted about it over at your new "4enclave" as well. It looks like some interesting discussions going on over there!
Wow, great. Thanks a lot.
Everyones being so positive. Just to be different, Im going to focus on what I didnt like about it. 

First off, Id rather see general 4e content, most of it seemed to be focused on your own homebrew setting, and I was disappointed with the Grimoire section, I was hoping for some hombrew spells or rituals or something, not house rules, and whats up with no Sunrods? What have you got against sunrods!? In a "low-magic" setting I guess that would make sense, but looking through this I dont get a low magic vibe from it, so Wizards in your world can make magic blades and bags of holdings and what-not, but a stick that lights up is beyond them!?

Aside from that though, I love the old-school layout, and there is some cool stuff in there, the mass-combat rules look pretty interesting.
I survived Section 4 and all I got was this lousy sig Off-topic and going downhill from there
Wow, great. Thanks a lot.



Thanks Mirtek, I glad you like it!

Everyones being so positive. Just to be different, Im going to focus on what I didnt like about it. 

.



I dont think anybody is surprised by that. When we see your avatar we pretty much know what to expect.

First off, Id rather see general 4e content, most of it seemed to be focused on your own homebrew setting.



Well, its what I wanted to write. I write for myself first and others second. I realize its a niche product; thats why its free. I thought that building a shared setting would be something fun for 4e fans to do together and be a more creative and unique way to do things than to just have a series of unrelated articles. I tried to make the framework of the setting very loose so that people can write pretty much whatever they want. To me, it was a cool idea to frame the mag around a shared setting like that; there will be plenty of general 4e content mixed in.

That said, it sounds like the mag might not be your thing, and thats fine. I dont expect everyone to like it. To be honest, I have been blown away by the response I have gotten. It seems a lot of folks out there enjoy 4e AND classic editions-something a lot of people had tried to argue wasnt true. Its refreshing to see how completely wrong those people are.

whats up with no Sunrods? What have you got against sunrods!.



I think that sunrods are an abomination. You can check out this link if you want to know my reasoning.

frothsof4e.blogspot.com/2012/09/trimming...


  so Wizards in your world can make magic blades and bags of holdings and what-not, but a stick that lights up is beyond them!?




Less than one page after the mention of sunrods, the text says specifically:

Inherent Bonuses and Magic Items
4e Forever PCs are required to use the inherent bonus system. PCs cannot typically buy or create magic items.

Aside from that though, I love the old-school layout, and there is some cool stuff in there, the mass-combat rules look pretty interesting.



Thanks
 
Less than one page after the mention of sunrods, the text says specifically:

Inherent Bonuses and Magic Items
4e Forever PCs are required to use the inherent bonus system. PCs cannot typically buy or create magic items.



Right, right, I get that, I just didnt see the need to single out Sunrods, I personaly dont have a problem with Sunrods, but to each their own.
I survived Section 4 and all I got was this lousy sig Off-topic and going downhill from there
I'm with frothy on sunrods. I didn't like them for reasons the blog basically explains and it was the first thing i houseruled in my 4E campaign.  

Yan
Montréal, Canada
@Plaguescarred on twitter

Congratulations on your first issue!

I find it odd you added a different definition for Turn, since 4e already has a turn. 


I really dig the savage.

I like how you determine monster skills, I've been using maptool for a while and trying to create a process by which to rapidly create enemies for it to more easily support sandbox play, and skill checks was something I was having difficulty doing. 

I'm probably going to use Scalemail really soon, though my one complaint with it is it doesnt seem to jive nicely with having actual pc's in the battle.  
Congratulations on your first issue!

 


Thank you!



I find it odd you added a different definition for Turn, since 4e already has a turn. 


 


Its more an additional use of the word, really just to model old editions with ten minute 'exploration' turns. I always liked tracking them on dungeon crawls, so I just threw it in there.




I really dig the savage.

 



Thank you! When you get the balance right, they really work well.

I like how you determine monster skills, I've been using maptool for a while and trying to create a process by which to rapidly create enemies for it to more easily support sandbox play, and skill checks was something I was having difficulty doing. 
 


Thats one of the things I am most happy with. I really wanted to look for ways to speed up monster creation. I hate sitting there thinking "ok what is this 20th level monsters charisma? ok...plus half a level....plus training" to come up with a skill mod that you don't even use half the time. This works much better. Works great for initiative mods in the same way.

You might enjoy this blog, I tried to really simplify 4e monster creation to as simple as it can be. A lot of this is in the mag but this has more of the philosophy behind it.

frothsof4e.blogspot.com/2012/11/tips-for...




I'm probably going to use Scalemail really soon, though my one complaint with it is it doesnt seem to jive nicely with having actual pc's in the battle.  



I think it is possible to have a truly bad-ass adventure with this, maybe where there is a war raging (mass combat) but the PCs have to be doing something simultaneously that is smaller scale, like fighting the wizard at his tower "one on one" while the battle is going on. There are lots of possibilities to mix the two. PCs could be officers and give orders on the large scale map, then have a small scale map as well that is where they are located in the battle. Run them at the same time maybe. Experiment with it. I am glad you like Scalemail, I think its brilliant.


Thats one of the things I am most happy with. I really wanted to look for ways to speed up monster creation. I hate sitting there thinking "ok what is this 20th level monsters charisma? ok...plus half a level....plus training" to come up with a skill mod that you don't even use half the time. This works much better. Works great for initiative mods in the same way.

You might enjoy this blog, I tried to really simplify 4e monster creation to as simple as it can be. A lot of this is in the mag but this has more of the philosophy behind it.

frothsof4e.blogspot.com/2012/11/tips-for...



Yeah I'm already working on adapting it into my monster code, i'll definitely check out the link for further stream lining.

I do plan to keep monster roles though, but I like the simplicity of 20+(Level*x), im also slighting changing it to 17+1d6+(Level*x) just to provide a bit more hp variety between monsters of the same level and role even as little as it ends up being.

EDIT: Odd how the DMG errata doesnt include the newer dc's you linked.  
 


I think it is possible to have a truly bad-ass adventure with this, maybe where there is a war raging (mass combat) but the PCs have to be doing something simultaneously that is smaller scale, like fighting the wizard at his tower "one on one" while the battle is going on. There are lots of possibilities to mix the two. PCs could be officers and give orders on the large scale map, then have a small scale map as well that is where they are located in the battle. Run them at the same time maybe. Experiment with it. I am glad you like Scalemail, I think its brilliant.



Yeah part of the reason it stuck out to me is i've been playing alot of dynasty warriors currently. My party is currently level 25, so I figure them storming through 'grunts' until they bump into officers makes sense. I might just make it so pc's can attach to units to give them bonuses, and trigger some sort of encounter if they bump into an enemy officer.


Yeah I'm already working on adapting it into my monster code, i'll definitely check out the link for further stream lining.

I do plan to keep monster roles though, but I like the simplicity of 20+(Level*x), im also slighting changing it to 17+1d6+(Level*x) just to provide a bit more hp variety between monsters of the same level and role even as little as it ends up being.



Yeah, I actually like the idea of roles, its just for this project I am using encounter groups of all of the same monster, or practically the same monster (mostly for old-school flavor but also to make it easier to run for DMs), and so I realized I could get away with one hp formula and maybe shave a few minutes from an encounter. At the very least, its a good rule of thumb to just "ballpark" monster hp on the fly.



EDIT: Odd how the DMG errata doesnt include the newer dc's you linked.  
  .



That is odd; those are the DCs from the Rules Compendium.



 I might just make it so pc's can attach to units to give them bonuses, and trigger some sort of encounter if they bump into an enemy officer.



I think that idea has a lot of creativity and promise. If you come up with something you like that works, consider writing it up as a Scalemail variant; I will put it in the zine.


Yeah its strange the DMG errata has the level 30 dc's being 19,28, and 33, while www.wizards.com/DnD/Article.aspx?x=dnd/d... has them being 24,32, an 42


EDIT: Additional questions on the Savage. How exactly does "Attack at their Initiative and Initiative +10" work? It seems similar to the newer dragons' instictive bite, but less clear. Does it get all attacks, both standard, minor, etc on the +10 'turn' or simply its standard?

In addition, I know they get an extra roll at start of turn, but do they get a bonus to saves like an elite or a solo? 
..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" class="mceContentBody " contenteditable="true" />
Everyones being so positive. Just to be different, Im going to focus on what I didnt like about it. 

.



I dont think anybody is surprised by that. When we see your avatar we pretty much know what to expect.




Dood, I think your fanzine is really good. You've put a lot of work into it and it shows. But you need to be more precise when you're spraying the hate around. Silversword is on your side, and so am I.
"The real purpose of socialism is precisely to overcome and advance beyond the predatory phase of human development." -Albert Einstein Resident Left Hand of Stalin and Banana Stand Grandstander Half of the Ambiguously Gay Duo House of Trolls, looking for a partner Wondering what happened to the Star Wars forums?
Show
Star Wars Minis has a home here http://www.bloomilk.com/ and Star Wars Saga Edition RPG has a home here http://thesagacontinues.createaforum.com/index.php
Show
141722973 wrote:
And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:
Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
75239035 wrote:
I personally don't want him decapitated.
141722973 wrote:
And do not call me a Yank. I am a Québecois, basically your better.
And the greatest post moderation of all time...
58115148 wrote:
I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas. (ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)



EDIT: Additional questions on the Savage. How exactly does "Attack at their Initiative and Initiative +10" work? It seems similar to the newer dragons' instictive bite, but less clear. Does it get all attacks, both standard, minor, etc on the +10 'turn' or simply its standard?

In addition, I know they get an extra roll at start of turn, but do they get a bonus to saves like an elite or a solo? 



The save bonus is +2 like an Elite. You have to kind of reverse engineer that from the Savages in the mag; sorry for not being more clear. The Savage features listed do not all have to be used, they are kind of just guidelines for the sorts of powers to give them. That said, it is indeed very similar to the new dragons to have an attack at +10. This could be a whole set of actions or one attack or whatever you want. For example, when I did Strahd as a Savage, he got an entire turn twice a round.  


Also, advertising is a CoC violation.



I am not advertising. Just sharing something free I made with my friends. The VCLs and Mods clearly agree with me, so I will just ask you nicely to please stop disrupting the thread.
I've removed content from this thread. Trolling/baiting is a violation of the Code of Conduct, as is thread disruption.

You can review the Code of Conduct here: company.wizards.com/conduct

Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner. 
On the subject of sunrods, As I said, I dont have a problem with them, in a world of magic it would make sense for a wizard to come up with a stick that lights up magically. Really though, nobody in any of my games has ever used them, torches are cheaper, and they can set stuff on fire, so the players see that as a definite advantage. And if sunrods are really a problem, a dispel magic or darkenss spell or something could put it out if you wanted to play up the darkness of the area. I have a tendency to do that if I think the players are relying on magic items too much.

Instead of just saying that sunrods dont exist, I think it would be better to come up with some sort of alternative, or say that your world is closer to the Plane of Shadow or something so light efects dont work as well.
I survived Section 4 and all I got was this lousy sig Off-topic and going downhill from there
Im not saying its bad, I even said there was some cool stuff in there, I just think in a "shared" setting, things like sunrods should be left up to individual DMs.
I survived Section 4 and all I got was this lousy sig Off-topic and going downhill from there
I've removed content from this thread. Trolling/baiting is a violation of the Code of Conduct, as is thread disruption.

You can review the Code of Conduct here: company.wizards.com/conduct

Please remember to keep your posts polite, on topic and refrain from personal attacks. You are free to disagree with one another as long as it is done in a respectful manner. 

Yo, I have been getting a lot of amazing submissions for my free 4e fanzine; I think everyone will love the next issue when it comes out. New races, classes, epic destinies, adventures, etc. I could really use the help of some artists though.

I cant pay you anything; the mag is free. I can link to your work though, or your website or what have you. You retain all rights to your work. I had thousands of folks check out the zine, so it could be a good way to get your work out there, or you could just do it out of the goodness of your heart to help keep 4e support alive. Either way, I could use images of the following:

-Warforged

-Strongholds: being constructed would be ideal, but just generic castle shots or shots of manor houses would be great

-Individual items from an Adventurer's Kit, only no sunrods.

-Orcs

-Random combat scenes

If you are interested please message me on this site or visit my blog. If you know any artists that might be interested, please pass this along. The second issue is still a ways away, but I think its going to be really good.

If you never saw the first issue, you can follow the link in my sig.