Best Supporter/Healer?

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So my group is starting to play D&D (4e), and one of the players wants to be a healrer/supporter for our main game. Specifically, he wants to be someone that can heal well, but isn't limited to just hitpoints. He wants to be able to add bonuses, and at least have SOME attacks so he can have fun doing stuff besides serving the rest of the party. I haven't been playing D&D enough to give him suggestions, so what do you guys think?

Based on some forums I read, it seems like Clerics are the absolute best when it comes to just healing, especially healing a single person for a crazy amount of hitpoints. Shamans are the best at healing multiple people at the same time. And Warlords are appearently really good too, although I don't really understand what they do. What do you think would be the best class for me to suggest to him? 

Also, we are starting this campaign right from level 1 
Warlord or Bard.  Warlords are hands-down the edition's best Leader (i.e. buffing/healing) class - and they do it in a wide variety of different ways.
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It may depend a bit on party composition, but I'd say Warlord.  The ability to simply go, "Hey, you, hard-hitting guy?  Hit it again." is awesome, and Warlords have lots of bonuses to toss around.
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Whoops! I forgot to say what our party will be like! I know we will have a character playing a Warrior-type Striker, probably a fighter. I'm also pretty sure another players will be using a thief or rogue type character. We may also get another two player in the group, but I don't know what they'll be.
Honestly, all 4e leaders have good healing and the ability to make attacks, so there isnt really a bad choice. Some leaders are a little bit more complicated than others. I would go over the class concepts/fluff with your friend and see which one they respond to and roll with that.
Honestly, all 4e leaders have good healing and the ability to make attacks, so there isnt really a bad choice. Some leaders are a little bit more complicated than others. I would go over the class concepts/fluff with your friend and see which one they respond to and roll with that.

This.

Beyond what Frothsof says its hard to generalize and say "this class does this". You can build a pure super healic cleric, and you can build a buffing/debuffing/save granting cleric, or a mass radiant damage enhancer cleric, etc. There are what, 4 major builds of warlord (at least, and you can do some combinations too since armored and bow using options mix and match with other choices). You can have a buff/debuff bard, or a forced movement specialist. Shaman can be defense oriented healers, offense oriented damage enhancers, ranged attack buffing/enhancers, or whatever world speaker does... ALL leaders have the same basic core healing capability though, and with any of them you can increase that, or just use it at baseline. There is a lot of variety and every leader class can for instance be a really good pumped up healer if you want.

Likewise, any of the leader classes will have credible attacks. Some ARE better than others, but the differences aren't huge.
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I would say cleric. Best healer and has fun attacks focused on disabling opponents so your friends can beat the tar out of them. 

For example, my party was fighting a large group of trolls. One of them was huge and on a really big 6x6 raised platform. The cleric's first move was to daze the huge troll and slide him off the edge. Because he was dazed, he couldn't make a reflex save, so he fell 10 squares and was taken out of the battle for a while. Classic cleric doing something other than healing.

Generally all leader the people i play with tried were useful, so you cant really go wrong. Most leader have some kind of special feature, that depending on the party combination can be pretty awesome though.


E.g. the ability of an artificier to redistribute healing surges works well in conjunction with chars that have con (especially with defenders like con fighter), and a warlords attack-granting powers work great with strikers that have a single strong hit per turn(e.g. rogues) and even better with multiple of them, while healics (clerics with a focus on heal) in conjunction with a high defense high punishment defender like hospitaler-paladin can make your dm's live hell (so reconsider it, because i as a dm would curse you and your party might suffer from the consequences).

I would say cleric. Best healer and has fun attacks focused on disabling opponents so your friends can beat the tar out of them. 

For example, my party was fighting a large group of trolls. One of them was huge and on a really big 6x6 raised platform. The cleric's first move was to daze the huge troll and slide him off the edge. Because he was dazed, he couldn't make a reflex save, so he fell 10 squares and was taken out of the battle for a while. Classic cleric doing something other than healing.



You do realise that this is 4e right? Dazing a target does not prevent it attempting to catch itself and that roll is an unmodified 10+ (well if it was an elite/solo it might get +2/+5) on a d20 to pass.

To answer the OP, the best leader in 4e is the warlord, followed by the artificer, shaman and bard, who are all on about a par with each other. 
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