Castle Ravenloft - Monster placement

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Ok, so we played through scenario 2 a couple days ago and I felt like we were kind of making up some rules as we went as some things weren't clear... especially when it comes to monster placement.

When a new tile is placed in the exploration phase, a monster is always placed on the bone pile. But what if there's another monster there already?
How about abilities that can move multiple monsters to a tile?
The end of the scenario spawns 4 monsters in the same room .. but where?

Overall, we ended up putting the monsters in positions that best suited us - far away in a corner for things that required close range and close by for things that did more damage from range. We did this because .. the game seemed to allow it.

Other related stuff was like.. if you move a monster adjacent to a player, do you get to pick where? We were moving them so that they took the shortest path  and stopped as soon as they were adjacent.

I feel like most movements from monsters are tile based, but there are some that are square-based actions as well (as well as player movements).

Thanks 
Hello, thank you for posting a question.  I will attempt to answer your questions for you using the rule book/logic or card wording.

When a monster occupies a bone pile square, another monster can be moved onto the same tile and placed on a square of the active hero's choosing.  This is found on the FAQ section of the rule book (back page, 10th question down).  Since most monsters move by tile, the square on which it is placed is of little consequence.  This of course varies on the situation.

When multiple monsters move to a tile, place the first monster on the bone pile (unless directed to place adjacent to hero) then place remaining monsters on any square on that tile.  Remember that heros cannot move through monsters at any time.  This is important as you can block the heros path through a crowded tile.

The end scenario spawning 4 monsters in the same room is resolved by the above. 

When placing a monster adjacent to a hero, any square that is adjacent to a hero and not otherwise occupied is valid.  One thing to remember, though, is if a monster is adjacent to a hero, but on a seperate tile, that monster is technically on a different tile.  This can be a hinderance, damaging, or advantageous depending on the situation.

You are correct when you say most monsters have tile based movement.  Remember to read the monster "action" rules in order (top down) and be careful with the wording on the card.  Reading the wording 'as-is' and as literally as possible seems to clarifly some issues.
Thanks for the response! Sounds like we were "accidentally" doing it correctly the whole time.