In the end, I felt kind of upset. D&D has Gnolls... Minotaurs... and Shifters (ew...), so I decided, "Hey! You wanna play a werewolf in hybrid form all the time... How about something simpler?" It was at this point I decided to look up some images, and... oddly enough, I found the Lupin. I was not pleased at Wizards of the Coast's attempt to make a wolf-like race, and that further fueled me to make a race all my own.
After a few hours of talking to friends in a chat-room (thank you for supporting me, you know who you are!) , I came up with the Wolfen.
So, you ask... What are Wolfen? I'll answer all that here.
Wolfen in 4th Edition:
Wolfen are lean, feral humanoids. Armed with claws and sharp teeth, these powerful creatures travel in packs.
Average Height: 6´ 4˝– 6´ 8˝
Average Weight: 157-207 lb.
Ability Scores: +2 Charisma; +2 Strength or +2 Dexterity
Speed: 7 squares
Languages: Common, choice of one other
Skill Bonuses: +2 Athletics, +2 Perception
Group Awareness: You grant non-wolfen allies within 5 squares of you a +1 racial bonus to Perception checks.
Ferocious Bite: When you make a weapon attack, you can use your bite, which is a weapon in the heavy blade weapon group. This weapon has the off-hand weapon property and a +3 proficiency bonus, and it deals 1d8 damage. Your bite has the enhancement bonus of your primary weapon.
Wolf Howl: You have the Wolf Howl power.
Wolf Howl Wolfen Racial Power
Howl at the heavens, asking for Melora's blessing to strike your enemies down.
Minor Action — Personal
Effect: Melora grants you her blessing; you gain a +1 power bonus to your next attack roll against an enemy. If your attack hits and deals damage, add your Charisma modifier as extra damage.
Wolfen are a race of ferocious, beast-like humanoids who are usually found traveling the wilderness and do not like staying in one place too long, though it is not unheard of for Wolfen to settle down and claim a place to call home. Wolfen take great pride in their hunting skills and live off the land, many of them being skilled hunters. They have an increased sense of smell, making it easier to track prey, especially when wounded, and work together in packs to ensure safety as well as better hunting results and yield. In fact, wolfen are all about teamwork, making them excellent leaders in combat as well; if you see a wolfen adventurer traveling with a group, the wolfen is often-times the face of the party.
Play a Wolfen if you want...
✦ To be a race who is skilled in tracking down animals and other creatures.
✦ To be a wolf-like humanoid who values teamwork and ancient traditions.
✦ To be a member of a race that favors the fighter, ranger, and rogue classes.
Wolfen are lean, feral humanoids that stand slightly taller than humans. Their size gives them strength and their lean build grants them faster speeds than humans. They have a wolflike head and muzzle, and have sharp claws as well as fangs. Their claws are not long enough to be used as weapons, however. Their tails are almost half as long as they are tall, but can sometimes be shorter. Wolfen tails react to their emotions; for example, it wags when happy, and comes between their legs when scared. Short fur covers their bodies head to toe, usually ranging from a gray or brown coat and growing lighter as it progresses around the muzzle, front, hands, feet, and the tip of their tail. A wolfen can have the same exact coat that any wolf breed can have, be it red wolf, arctic wolf, timber wolf, or otherwise. In addition, wolfen can have fur the same color as a human's hair. Wolfen eyes can either be the same as their wolf cousins, or they can be the same color as a human's.
Having the same qualities as their feral counterparts gives them many benefits. Wolfen have an amazing sense of smell, making them excellent trackers; they can smell other animals more than one mile (1.6 kilometers) away. Under certain conditions, wolfen can hear as far as six miles away in the forest and ten miles on the open tundra. A light-reflecting layer on a wolfen’s eye called the tapetum lucidum (Latin for "bright tapestry") causes a wolfen’s eyes to glow in the dark and may also facilitate night vision.
Here are a couple of examples as to how wolfen can look:
✦ Lyvie is a wolfen paladin who has blonde fur and blue eyes; these indicate the wolfen's fur and eye color are that of a human's.
✦ Raine is a wolfen fighter who has grey fur and gold eyes; these indicate the wolfen's fur and eye color are that of a wolf's.
PLAYING A WOLFEN
Wolfen are natural predators and they are raised from a young age to hunt and survive in the wild. Most wolfen prefer the wilds to civilization, but this is not always the case. Wolfen can be found in the wild in "packs" or they can be found in their very own settlements. Pack and family bonds are important to them, and loyalty to their Alpha is unwavering. The Alpha is the leader of the pack in the wild, or in settlements, the ruler of the town, village, or city.
Wolfen are very social in society. They enjoy talking and get-togethers, telling tales of their exploits. Wolfen are not shy about anything, and this unfortunately means they are often blunt and to the point, shunning verbal subtlety.
In battle, wolfen are strong team players; they set aside any regards of personal well-being to assist allies. Those who have befriended a Wolfen, their pack, their family, or their settlement can never ask for a more loyal friend.
Wolfen worship Melora, and with good reason. Not only is she the goddess of the wilderness, but in wolfen religion, Melora blessed a group of humans when they impressed her with their teamwork during a great hunt, giving them the form of the wolf and dominion over the land, creating the wolfen. While wolfen firmly believe this tale is true, the other races think this is nothing more than a fairy tale. Regardless, it is unknown if the wolfen really are of human descent or not.
Wolfen Characteristics: Carnivorous, cunning, friendly, kind, loyal, predatory, swift, tough
Wolfen Male Names: Bane, Corrin, Elric, Faust, Genn, Kaleb
Wolfen Female Names: Alysonn, Jessamyn, Kanesha, Lyvie, Raine, Telrana
Wolfen in 3rd Edition:
RANDOM WOLFEN STARTING AGES
Adulthood: 18 years
Intuitive: 18 + 1d4 years (19-22 years)
Self-Taught: 18 + 1d6 years (19-24 years)
Trained: 18 + 2d6 years (20-30 years)
RANDOM WOLFEN HEIGHT
Male and Female: 6 ft. 4 in. + 1d4 in. (6 ft. 5 in. - 6 ft. 8 in.)
RANDOM WOLFEN WEIGHT
Male and Female: 157 lbs. + 2 (2d4 x 5 lbs.) (167-207 lbs.)
WOLFEN RACIAL TRAITS
✦ Medium: As Medium creatures, wolfen have no special bonuses or penalties due to their size.
✦ Base Speed: Wolfen have a base speed of 40 feet.
✦ Natural Weapon: Wolfen have a bite attack that deals 1d6 piercing damage.
✦ Darkvision: A wolfen can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
✦ Scent (Ex): This special quality allows the wolfen to detect approaching enemies, sniff out hidden foes, and track by sense of smell. Creatures with the scent ability can identify familiar odors just as humans do familiar sights.
Wolfen can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range.
When the wolfen detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The wolfen can take a move action to note the direction of the scent. When the wolfen is within 5 feet of the source, the wolfen pinpoints the source’s location.
Wolfen with the scent ability can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry’s odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. Creatures tracking by scent ignore the effects of surface conditions and poor visibility.
✦ Skill Bonuses: +2 racial bonus on Listen, Search, and Survival checks.
✦ Automatic Languages: Common and Wolfen. Bonus Languages: Any (other than secret languages, such as Druidic).
✦ Favored Classes: Ranger. A multiclass wolfen’s ranger class does not count when determining whether they take an experience point penalty for multiclassing.