Opinion on Prestige Class

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Ok, so I made a Prestige Class and got my DM to sign off on it but I would like some opinions on it from others out there.  Is it over/underpowered? Other opinions on it, etc.

Here it is:

Magnus Tigris Dei (Great Tiger of God)


A mounted warrior of great strength, virtue, and faith in their God can be chosen to follow the path of Magnus Tigris Dei.  A maximum of one such warrior is chosen per deity if any is chosen at all.  One who is chosen to become a Magnus Tigris Dei is recognized by the others of their faith as being an instrument of their God.  One who is sent out to fight for Good and uphold the tenants of the faith.  Paladins of a Good Deity are the only ones capable of becoming a Magnus Tigris Dei as the Prestige Class requires strict adherence to the code with which a Paladin must already follow.  A Paladin that meets the requirements to become a Magnus Tigris Dei and is so chosen by their Deity is blessed with a Celestial Dire Tiger as their mount as well as additional abilities/feats as they continue ascending along the path of the Magnus Tigris Dei.  With the blessings of their God, their ferocious mount, and their not unconsiderable battlefield skills, a Magnus Tigris Dei is a force to be reckoned with in combat.  Historically, there have been a few Magnus Tigris Dei's that have existed.  The exploits of these warriors are heard of in legends and tales passed down through the generations.  Magnus Tigris Dei and Paladin levels stack for purposes of determining spell progression, turning of undead, smiting, BAB, Saves, and advancement of their Mounts abilities/etc.  Additionally, a Magnus Tigris Dei may continue to take levels as a Paladin if he/she so chooses.

 

Hit Die: d12

 

Requirements:

To qualify to become a Magnus Tigris Dei, a character must fulfill all of the following criteria:

1) Worship a Lawful Good, Neutral Good, or Lawful Neutral Deity.

2) Be of a Lawful Good Alignment.

3) Have at least 10 Levels of Paladin.

4) Have at least 10 ranks in Ride.

5) Have the Mounted Combat Feat.

6) Have the Improved Initiative Feat.

7) Have the Improved Smiting Feat.

8) Have at least 5 ranks in Knowledge (Nobility)

9) Minimun Charisma of 16

10) Must be chosen by their Deity to become a Magnus Tigris Dei (Approved by DM)

 

Class Skills:  Same as for Paladin;

Skill points at each level:  4 + Int modifier.

 

Class Features:

For BAB, Saves, ability score increases, feat progression and Spells per day, add the Magnus Tigris Dei level to the Characters Paladin Level and use that level number on the Paladin advancement chart on Page 43 of the PHB.

 

Magnus Tigris Dei Level                       Specials

            1st                                             Wonderous Mount; Bonus Feat.

            2nd                                            Bonus Feat.   

            3rd

            4th                                             Bonus Feat.

            5th                                             
            6th

            7th                                             Full Mounted Attack.

            8th                                            

            9th

            10th                                           Wrath of the Divine.

 

 

-At 1st level a Magnus Tigris Dei is given a Wonderous Mount.  This mount is a Celestial Dire Tiger.

 

-At 1st, 2nd and 4th level the Magnus Tigris Dei receives bonus Feats.  The feat chosen must come from the following list and he must meet all prerequistes for the feat in order to receive its benefits.

    Bonus Feat Selection list: Ride-By Attack, Spirited Charge, Trample, Mounted Archery, Weapon Focus (Lance), Improved Critical (Lance), Mounted Prowess, Improved Mounted Combat, Mounted Dodge.

 

-At 7th level a Magnus Tigris Dei gain the Full Mounted Attack ability:  This ability allows you to make a full attack when your mount moves more than 5ft. but not further than a single move action.  You cannot combine this full move with a charge.

 

-At 10th level a Magnus Tigris Dei is granted the Wrath of the Divine supernatural ability:  Once per day you may charge while mounted, moving up to double your mounts movement and both you and your mount can make full attacks on the chosen target.  These attacks receive all the bonuses for charging.  Additionally, these full attacks are treated as Good aligned for the purposes of overcoming DR.

 
The wording on saves & BAB is wrong. The class gets its own BAB progression (good), and then gets the same saves as a paladin (Fort good and Ref &Will poor, iirc).
A better way to do the feats is to have some as prereqs, and the bonus feats feed off of those - look at the Champion of Corellon Larethian for a VERY good example of that. And most PrCs don't have specific class level requirements for entry. A better way of wording it is this:

Prereqs:
Alignment: Lawful Good
Feats: Mounted Attack, Weapon Focus (Lance)
Skills: Ride (10 ranks)
Spells: Ability to cast 1st-level divine spells
Special: special mount class feature, must worship a deity that is LG or NG
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls

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Hit Die: d12

Requirements:



To qualify to become a Magnus Tigris Dei, a character must fulfill all of the following criteria:



1) Worship a Lawful Good, Neutral Good, or Lawful Neutral Deity.

2) Be of a Lawful Good Alignment.

3) Have at least 10 Levels of Paladin.

4) Have at least 10 ranks in Ride.

5) Have the Mounted Combat Feat.

6) Have the Improved Initiative Feat.

7) Have the Improved Smiting Feat.

8) Have at least 5 ranks in Knowledge (Nobility)

9) Minimun Charisma of 16

10) Must be chosen by their Deity to become a Magnus Tigris Dei (Approved by DM)


Class Skills:  Same as for Paladin;

Skill points at each level:  4 + Int modifier.



Class Features:



For BAB, Saves, ability score increases, feat progression and Spells per day, add the Magnus Tigris Dei level to the Characters Paladin Level and use that level number on the Paladin advancement chart on Page 43 of the PHB.




Magnus Tigris Dei Level                       Specials



            1st                                             Wonderous Mount; Bonus Feat.

            2nd                                            Bonus Feat.   

            3rd

            4th                                             Bonus Feat.

            5th                                             
            6th

            7th                                             Full Mounted Attack.

            8th                                            

            9th

            10th                                           Wrath of the Divine.

 



-At 1st level a Magnus Tigris Dei is given a Wonderous Mount.  This mount is a Celestial Dire Tiger. 



-At 1st, 2nd and 4th level the Magnus Tigris Dei receives bonus Feats.  The feat chosen must come from the following list and he must meet all prerequistes for the feat in order to receive its benefits.



    Bonus Feat Selection list: Ride-By Attack, Spirited Charge, Trample, Mounted Archery, Weapon Focus (Lance), Improved Critical (Lance), Mounted Prowess, Improved Mounted Combat, Mounted Dodge.



-At 7th level a Magnus Tigris Dei gain the Full Mounted Attack ability:  This ability allows you to make a full attack when your mount moves more than 5ft. but not further than a single move action.  You cannot combine this full move with a charge.



-At 10th level a Magnus Tigris Dei is granted the Wrath of the Divine supernatural ability:  Once per day you may charge while mounted, moving up to double your mounts movement and both you and your mount can make full attacks on the chosen target.  These attacks receive all the bonuses for charging.  Additionally, these full attacks are treated as Good aligned for the purposes of overcoming DR


I'm not going to judge its "power" because that is a subjective measure but just looking at it otherwise I will say it is a TERRIBLE PrC.

For starters your requirements are inappropriate and too many.
1.  It seems to me that this is for a specific "deity" so just name that deity.
2.  Throwing in this allignment requirement is a little redundant considering some of the other things.
3.  You DO NOT USE "Requires X levels in named class" as a requirement for a PrC.  You may use things that only a "named class X" normally receives but there may be ways around those.  A restriction like this also makes it VERY hard to get into a PrC because there is just one way to do it.
9.  Class entry is never directly tied to ability scores.  You may have something else that normally requires an ability score that high to get but PrCs NEVER have direct ability score requirements.  Furthermore, ability requirements are almost always ODD numbers so this would be CHA 15 or CHA 17 instead of CHA 16.
10.  "Requires DM permission to take" requirements make the first two requirements rather redundant.  If a character doesn't worship the appropriate deity or have the right alignment they would could not be the "choosen one."

I'll also note that skill requirements are normally done like this: "Skill:  Know(Nobility) 5ranks, Ride 10 ranks."  Feats would be listed as "Feats:  Improved Iniative, Mounted Combat, Improved Smiting."

I know that a number of PrCs have some pretty specific requirements but making a PrC that just happens to match the character you are making is poor form.  I'm not sure why this class would have the "feat tax" of Improved Iniative and Improved Smiting when it appears to be all about mounted combat.

Moving on to the actual class I am very confused by how you have things listed.    I mean you could say it has a full BAB and good FORT save but you do not say this class "stacks" with Paladin to determine those things.  I don't know what "ability score increases and feat progression" you are talking about as those should be part of your basic character level as opposed to class level.  It also appears that this class adds "+1 level to your existing Paladin spellcasting" each level.

Now after wading through all of that mess I guess it's time to actually look at what this does.  Here's how I see the Paladin10/this10 you envision compared to a Palading 20.
Gain:  
10d12 HD instead of 10d10.
Slight increase to saves (+14/+6/+6 vs +12/+6/+6)
Increase in skill points (20 more or 2/level)
Three bonus feats
Abilities:  Wonderous Mount, Full Mounted Attack, Wrath of the Divine

Loss:
Three weekly uses of Remove Disease over the ten level.
Two smite evil attempt over the ten levels. 

Now I see that as quite an improvement over more levels in Paladin as Remove Disease isn't all that spectacular in most cases and you still have three Smites to work with.  This makes it "overpowered" compared to the normal Paladin but then the Paladin is often regarded as being underpowered so that may not matter.  

Where this PrC FAILS is in the requirements and setup.  I'd probably add "special mount" as one of its requirements" to reflect the purpose of the class.

PS.  Would have had this posted earlier but some when crazy and my computer wouldn't talk to the WotC servers.
 
@Steven: it wasn't you; it was WotC. Welcome to the wonders of Onesite functionality!
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
Thanks both of you for responding.  I definitely appreciate the insight on this.  It's my first attempt at making a PrC so obviously I have a lot to learn about how to go about it.  I will definitely be making some adjustments using your advice.

On a note the reason I even tried my hand at this was because I was looking for a way to beef up my character a little bit and at the same time I was attempting to stick to my character concept.  I wanted to have a Celestial Dire Tiger as a mount for a couple reasons.  One being that for the most part horses are pretty much useless as a Paladin special mount (IMO).  They do a fine job when you are out in the open on flat level terrain and can get an opportunity for a charge at the enemy.  However, even with the bonus HD and stuff that they get from being a paladin mount I have seen too many cases where the Paladin's whole job once he gets the mount turns to just trying to keep it from dying.

Additionally, horses really can't dish out any decent damage and good luck trying to get them into dungeons.  Even ones that have large open areas further down in them may be too difficult for the horse to even get down to.

The Celestial Dire Tiger has the benefit of being able to be called and sent back to it's home plane (Think similar to Drizzt cat).  So it can be called into the dungeon.  (yes I know that you can do that with other mounts as well).  Additionally, the Celestial Dire Tiger can actually dish out a fair deal of damage and can take a bit more pounding than a horse, so it can work well as an ally that can flank your enemy with you while you are on foot.

As far as all the requirements, looking at them and with your help that you've given I do see that the way they are written is ridiculous.  For these is was based mainly on what my character already had in the way of skills/feats/stats/level/etc in order to tailor it for my needs.  Definitely NOT good as a PrC that could/may be used for other campaigns so it would definitely need work in order to make it worthwhile in that respect.

Another note is that I based some of the progression of this PrC on the Knight Errant PrC.  I liked the idea of basically getting some free feets that could boost by abilities in Mounted Combat and doing Charging Damage, so that was part of my main goals when designing this.

So basically, I totally agree that this is NOT a good prestige class.  It may suit my needs for the current campaign I'm in, but in no way shape or form would it work well in other campaigns due to the problems inherent with it.  That being said, I will be revamping it in order to try to fix it's deficiencies because I really like the concept and would enjoy being able to use it in other campaigns.

Thanks again for all the input and constructive criticism.
It's Cavalier with the Celestial Mount feat, and a slightly improved skeleton (d12 instead of d10, 4sp instead of 2sp)

Really, that's basically it.

Also, look at page ~240 in the DMG. Paladins can already get up to dire lions as special mounts "for free", and that's at level 8. A level 9 or 10 paladin should have no problem getting a dire tiger without any special prestige classes. Tack on Celestial Mount, and this class literally has nothing that Cavalier doesn't already get, and cavalier is bloody awful.

I wouldn't reinvent the wheel. I'd look at some of the better mounted Prcs - Ashworm Dragoon, Knight of the Iron Glacier, etc - and go with that as inspiration. (The Halfling Outrider sees a lot of use in Supermount builds, true, but that's entirely due to it having one little "and" in it that makes it badass with a specific feat. It's pretty meh otherwise.)

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@Steven: it wasn't you; it was WotC. Welcome to the wonders of Onesite functionality!

I did say my computer wasn't talking to the WotC servers; I NEVER said it was my fault as all the other tabs I had opened worked like they were supposed to work.

I'm just happy I realized something was wrong so I had time to copy my post so I didn't have to retype EVERYTHING.  It is very frustrating to type of a nice, long, and detailed reply only to hit "submit" and then have it lost when something crashes.  I started using Chrome because it seemed to happen all the time when using Explorer.

Now back on topic:

There are many ways to get a better mount for your character.  Tempest as already mentioned some of the resources you should be looking into but like he said this is mostly reinventing something that had already been done.  Another thing to consider for a mount is taking the Leadership feat and selecting a cohort that could be used as a mount; there are several.
 
It doesn't stack with a paladins mount. So a mounted paladin who takes this is probably worse off than just taking straight paladin. Thats not a good place to be, as straight paladin kind of sucks.

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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
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That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
It's Cavalier with the Celestial Mount feat, and a slightly improved skeleton (d12 instead of d10, 4sp instead of 2sp)

Really, that's basically it.

Also, look at page ~240 in the DMG. Paladins can already get up to dire lions as special mounts "for free", and that's at level 8. A level 9 or 10 paladin should have no problem getting a dire tiger without any special prestige classes. Tack on Celestial Mount, and this class literally has nothing that Cavalier doesn't already get, and cavalier is bloody awful.

I wouldn't reinvent the wheel. I'd look at some of the better mounted Prcs - Ashworm Dragoon, Knight of the Iron Glacier, etc - and go with that as inspiration. (The Halfling Outrider sees a lot of use in Supermount builds, true, but that's entirely due to it having one little "and" in it that makes it badass with a specific feat. It's pretty meh otherwise.)

You are indeed correct that a Paladin can get a Dire Lion for free at level 8.  Doing the figuring a Paladin can get a Dire Tiger for free at Level 11.  The reason I went for a Celestial Dire Tiger instead of getting just a Dire Tiger and getting the Celestial Mount feat is that the Paladin class is feat starved as it is so pretty much any way that you can get something extra without having to use a feat slot is what I was going for.  So to do that I added the Celestial Template to the Dire Tiger and did the figuring for that a Straight up Paladin could get one for free at Level 13. 

Now here comes the PrC I built.  Again, for all those others out there I realize that this PrC is NOT a good one, but it does work out for the campaign I'm in, it just would not work out as a stand alone PrC.  By making the PrC the way I did, it allows me to get a Celestial Dire Tiger at Level 11 without using up a feat slot.  The PrC itself also helps my character not be so feat starved as it gives me some bonus feats in addition to the ones I was already getting for normal level progression.  I'm also getting better skillpoints/lvl and HD.  So I'm still getting to stick to my basic character concept which is like a straight-up Paladin with a few little bumps of improvement.

Incidently I love playing this character but would'be probably done a lot of things differently if I was looking to optimize it from when I started to create it.

So, again I am not disagreeing with anyone who is saying that what I built is crap as it definitely is a crappily built PrC.  And someone else even mentioned re-inventing the wheel and gave a great suggestion on a route that I could've gone instead.  I do however, enjoy attempting new things so this was a good exercise for me, and if in the future I attempt to make another PrC, I will have the some good experience and the feedback that I've received here so I will hopefully be able to do a better job.

Thanks again all.
... And exactly what she said. Own it, brah.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
*yawn*
This ain't the Cave, remember? No politicking! *wags finger*
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
No comment.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
So, again I am not disagreeing with anyone who is saying that what I built is crap as it definitely is a crappily built PrC.  And someone else even mentioned re-inventing the wheel and gave a great suggestion on a route that I could've gone instead.  I do however, enjoy attempting new things so this was a good exercise for me, and if in the future I attempt to make another PrC, I will have the some good experience and the feedback that I've received here so I will hopefully be able to do a better job.

It needs more tiger.

Given that the prestige class is basically about riding a holy tiger, it needs some abilities that are relatively tiger-specific (or at least specific to big cats), rather than just generic mounted combat abilities.  The Ashworm Dragoon prestige class which Tempest mentioned is a good example of how abilities can be made to fit the mount.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome LurkerIronglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
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