Gnomes!

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I've looked around a bit, including the new Elysian Fields thread, and I don't think I've seen any gnomes yet. My friends and I are trying a new adventure (possibly several if it's fun) where the only requirement is that you are a gnome. Are there any great builds out there that are gnomes?


J
A tinker (gnome), a tailor (gnome), a soldier (gnome) and a spy (gnome).

Artificer, Wizard, Fighter, Rogue. 
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
The problem is that there isn't much great gnome-specific support, and they are overshadowed by races with much better support - Eladrin comes to mind. Size is a factor too - small races are simply at a disadvantage in 4e.

They still work fine with a number of builds, but you won't find many gnome builds here since there's always a better option.
k, nice ideas. Maybe a swordmage?

Also, just reflavour as gnomes. Everyone knows that a warforged is just a gnome wearing power armour.
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
k, nice ideas. Maybe a swordmage?




The Tinker Gnome from Dragon magazine is great for a Shielding swordmage.    You can weild a scimitar to get a high crit weapon and pump your CON score to get the most out of your shielding aegis.
Also, just reflavour as gnomes. Everyone knows that a warforged is just a gnome wearing power armour.



Reflavouring is always fun, but reflavouring the warforged into a powersuit is brilliant xD

Also, just reflavour as gnomes. Everyone knows that a warforged is just a gnome wearing power armour.


Mekgineer Thermaplugg?

Wednesday Character:

Dredge, Level 2 Revenant!Githzerai Night Stalker Assassin

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====== Created Using Wizards of the Coast D&D Character Builder ======
Dredge, level 2
Revenant, Assassin
Build: Night Stalker Assassin
Guild Training: Night Stalker
Assassin: Black Flame Form
Choose your Race in Life: Githzerai
Background: Silent Hunter (Silent Hunter Benefit)

FINAL ABILITY SCORES
Str 8, Con 15, Dex 20, Int 12, Wis 13, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 13, Cha 16.


AC: 18 Fort: 14 Reflex: 16 Will: 16
HP: 29 Surges: 8 Surge Value: 7

TRAINED SKILLS
Stealth +12, Thievery +11, Bluff +10, Acrobatics +11, Perception +8

UNTRAINED SKILLS
Arcana +2, Diplomacy +5, Dungeoneering +2, Endurance +5, Heal +2, History +2, Insight +2, Intimidate +7, Nature +2, Religion +2, Streetwise +5, Athletics

FEATS
Level 1: Githzerai Blade Master
Level 2: Ki Focus Expertise

POWERS
Assassin at-will 1: Shadow Storm
Assassin at-will 1: Executioner's Noose
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Assassin utility 2: Agile Recovery

ITEMS
Leather Armor, Bastard sword, Light Shield, Flensing Fullblade +1, Helm of Seven Deaths, Magic Ki Focus +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Friday Character:

Snow, Level 3 Razorclaw Shifter Flashing Blade Scout

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====== Created Using Wizards of the Coast D&D Character Builder ======
Snow, level 3
Razorclaw Shifter, Scout
Two-Weapon Style: Flashing Blade Mastery
Ranger Wilderness Knacks: Ambush Expertise
Ranger Wilderness Knacks: Watchful Rest
Background: River Smuggler (River Smuggler Benefit)

FINAL ABILITY SCORES
Str 8, Con 15, Dex 20, Int 12, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 16, Cha 13.


AC: 18 Fort: 15 Reflex: 18 Will: 16
HP: 37 Surges: 9 Surge Value: 9

TRAINED SKILLS
Nature +10, Perception +10, Streetwise +8, Acrobatics +13, Stealth +13

UNTRAINED SKILLS
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance +3, Heal +5, History +2, Insight +5, Intimidate +2, Religion +2, Thievery +6, Athletics +1

FEATS
Feat User Choice: Spiked Chain Training
Level 1: Light Blade Expertise
Level 2: Improved Defenses

POWERS
Scout aspect of the wild (scout) 1: Aspect of the Charging Ram
Scout aspect of the wild (scout) 1: Aspect of the Dancing Serpent
Level 2 Scout Utility Power: Invigorating Stride

ITEMS
Leather Armor, Adventurer's Kit, Climber's Kit, Sack (8), Relentless Spiked chain +1, Dagger, Quickhit Braces (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Saturday Characters:

Vorgh, Level 15 Human Storm Sorcerer|Blizzard Mage

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====== Created Using Wizards of the Coast D&D Character Builder ======
Vorgh, level 15
Human, Sorcerer, Blizzard Mage
Build: Storm Sorcerer
Spell Source: Storm Magic
Eldritch Strike: Eldritch Strike Charisma
Arcane Admixture Damage Type: Arcane Admixture Cold
Human Power Selection: Heroic Effort
Windrise Ports Benefit: Windrise Ports (Acrobatics)
Arcane Admixture Power: Flame Spiral
Background: Windrise Ports (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 9, Con 16, Dex 20, Int 13, Wis 14, Cha 24.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 16, Int 12, Wis 13, Cha 18.


AC: 28 Fort: 26 Reflex: 29 Will: 33
HP: 98 Surges: 9 Surge Value: 24

TRAINED SKILLS
Diplomacy +21, Arcana +15, Acrobatics +19, Bluff +21, Insight +16

UNTRAINED SKILLS
Dungeoneering +13, Endurance +14, Heal +13, History +12, Intimidate +18, Nature +13, Perception +13, Religion +12, Stealth +16, Streetwise +18, Thievery +16, Athletics +10

FEATS
Human: Staff Expertise
Level 1: Improved Defenses
Level 2: Dual Implement Spellcaster
Level 4: Implement Focus (Staff)
Level 6: Grounding Shot
Level 8: Unarmored Agility
Level 10: Against All Odds (retrained to Repel Charge at Level 11)
Level 11: War Wizardry
Level 12: Jack of All Trades
Level 14: Arcane Admixture

POWERS
Power User Choice: Eldritch Strike
Primordial Adept Starting Feature: Solkara's Wave
Ring of Borrowed Spells: Ice Dragon's Teeth
Ring of Borrowed Spells: Earthquake Strike
Sorcerer at-will 1: Blazing Starfall
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Thundering Roar
Sorcerer daily 1: Ice Javelins
Sorcerer utility 2: Dragonflame Mantle
Sorcerer encounter 3: Flame Spiral
Sorcerer daily 5: Palest Flames
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Rimestorm
Sorcerer daily 9: Howling Hurricane
Sorcerer utility 10: Narrow Escape
Sorcerer encounter 13: Thunder Breath (replaces Thundering Roar)
Sorcerer daily 15: Lightning Daggers (replaces Ice Javelins)

ITEMS
Acrobat Boots (heroic tier), Viper Belt (heroic tier), Helm of Seven Deaths, Rhythm Blade Dagger +2, Ioun's Revelation (level 3), Executioner's Bracers (heroic tier), Backlash Tattoo (heroic tier), Ring of Fury (paragon tier), Raven Cloak +3, Staff of Ruin +3, Robe of Defying Flames Githweave Armor +3, Gloves of Ice (paragon tier), Potion of Cure Moderate Wounds, Ring of Borrowed Spells, Fundamental Ice (heroic tier) (5), Foe Stone (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sheska, Level 15 Human Brawler Fighter|Shock Trooper

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====== Created Using Wizards of the Coast D&D Character Builder ======
Sheska, level 15
Human, Fighter, Shock Trooper
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Human Power Selection: Heroic Effort
Background: Former Gladiator (Former Gladiator Benefit)

FINAL ABILITY SCORES
Str 24, Con 13, Dex 16, Int 14, Wis 20, Cha 9.

STARTING ABILITY SCORES
Str 18, Con 12, Dex 15, Int 13, Wis 16, Cha 8.


AC: 32 Fort: 34 Reflex: 27 Will: 29
HP: 112 Surges: 10 Surge Value: 29

TRAINED SKILLS
Intimidate +13, Endurance +15, Heal +19, Athletics +21, History +16

UNTRAINED SKILLS
Acrobatics +12, Arcana +11, Bluff +8, Diplomacy +8, Dungeoneering +14, Insight +14, Nature +14, Perception +14, Religion +11, Stealth +12, Streetwise +8, Thievery +12

FEATS
Human: Master at Arms
Level 1: Improved Defenses
Level 2: Weapon Focus (Unarmed)
Level 4: Brawler Guard
Level 6: Inescapable Hold
Level 8: Focused Superiority (retrained to Striking Resurgence at Level 11)
Level 10: Brutal Brawler
Level 11: Deft Hurler Style
Level 12: Armor Specialization (Scale)
Level 14: Marked Scourge

POWERS
Fighter at-will 1: Grappling Strike
Fighter at-will 1: Cleave
Power User Choice: Direct the Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Driving Attack
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Glowering Threat
Fighter encounter 7: Come and Get It
Fighter daily 9: Pitiless Grapple
Fighter utility 10: Clearheaded
Fighter encounter 13: Stranglehold (replaces Steel Serpent Strike)
Fighter daily 15: Dust Storm Assault (replaces Driving Attack)

ITEMS
Power Jewel (heroic tier), Battle-Scarred Champion (heroic tier), Iron Armbands of Power (heroic tier), Davros Elden's Hasty Resurgence (heroic tier), Ioun's Revelation (level 3), Frozen Wyvernscale Armor +3, Spiked gauntlet of Great Opportunity +2, Pileus Helm (Level 6), Rope of Slave Fighting (heroic tier), Battlestrider Greaves (paragon tier), Lightning Javelin +3, Amulet of False Life +3, Backlash Tattoo (heroic tier), Potion of Cure Moderate Wounds
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Mari, Level 15 Human Archery Ranger|Battlefield Archer

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====== Created Using Wizards of the Coast D&D Character Builder ======
Mari, level 15
Human, Ranger, Battlefield Archer
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Human Power Selection: Heroic Effort
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)

FINAL ABILITY SCORES
Str 9, Con 16, Dex 24, Int 13, Wis 20, Cha 14.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 16, Cha 13.


AC: 32 Fort: 28 Reflex: 31 Will: 28
HP: 98 Surges: 9 Surge Value: 24

TRAINED SKILLS
Bluff +19, Nature +19, Stealth +22, Dungeoneering +19, Acrobatics +21, Perception +21

UNTRAINED SKILLS
Arcana +10, Diplomacy +11, Endurance +12, Heal +14, History +10, Insight +14, Intimidate +11, Religion +10, Streetwise +11, Thievery +16, Athletics +8

FEATS
Human: Weapon Proficiency (Superior crossbow)
Level 1: Crossbow Expertise
Level 2: Improved Defenses
Level 4: Predatory Action
Level 6: Weapon Focus (Crossbow)
Level 8: Lethal Hunter
Level 10: Grounding Shot
Level 11: Steady Shooter
Level 12: Armor Specialization (Hide)
Level 14: Shadow of the Wild

POWERS
Power User Choice: Rapid Shot
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Sure Shot
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Spitting-Cobra Stance
Ranger utility 6: Healing Lore
Ranger encounter 7: Biting Volley
Ranger daily 9: Attacks on the Run
Ranger utility 10: Defensive Volley
Ranger encounter 13: Pinning Strike (replaces Two-Fanged Strike)
Ranger daily 15: Confounding Arrows (replaces Sure Shot)

ITEMS
Swiftshot Superior crossbow +3, Feytouched Earthhide Armor +3, Cloak of Distortion +3, Bracers of Archery (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Ioun's Revelation (level 3), Crimson Determination (heroic tier), Eagle Eye Goggles (heroic tier), Tattoo of Bloodied Chains (heroic tier), Elven Chain Shirt (heroic tier), Viper Belt (heroic tier), Endless Quiver, Lightning Arrow +2 (4), Potion of Cure Moderate Wounds, Stone of Wind (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sunday Character:

Bowen, Level 1 Half-Elf Euphoric Ardent

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====== Created Using Wizards of the Coast D&D Character Builder ======
Bowen, level 1
Half-Elf, Ardent
Build: Euphoric Ardent
Ardent Mantle: Mantle of Elation
Half-Elf Power Selection: Knack for Success
Background: Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)

FINAL ABILITY SCORES
Str 8, Con 18, Dex 14, Int 12, Wis 14, Cha 20.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 14, Int 12, Wis 14, Cha 18.


AC: 15 Fort: 15 Reflex: 12 Will: 16
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Streetwise +10, Endurance +8, Diplomacy +12, Insight +9

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +5, Dungeoneering +2, Heal +2, History +1, Intimidate +5, Nature +2, Perception +2, Religion +1, Stealth +1, Thievery +1, Athletics -2

FEATS
Level 1: Valenar Weapon Training

POWERS
Ardent at-will 1: Intent Laid Bare
Ardent at-will 1: Energizing Strike
Ardent daily 1: Battleborn Acuity

ITEMS
Falchion, Hide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

I've never played WoW.
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
I've never played WoW.


It's a gnome inside a giant mech. He throws bombs and stuff.

Wednesday Character:

Dredge, Level 2 Revenant!Githzerai Night Stalker Assassin

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====== Created Using Wizards of the Coast D&D Character Builder ======
Dredge, level 2
Revenant, Assassin
Build: Night Stalker Assassin
Guild Training: Night Stalker
Assassin: Black Flame Form
Choose your Race in Life: Githzerai
Background: Silent Hunter (Silent Hunter Benefit)

FINAL ABILITY SCORES
Str 8, Con 15, Dex 20, Int 12, Wis 13, Cha 18.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 13, Cha 16.


AC: 18 Fort: 14 Reflex: 16 Will: 16
HP: 29 Surges: 8 Surge Value: 7

TRAINED SKILLS
Stealth +12, Thievery +11, Bluff +10, Acrobatics +11, Perception +8

UNTRAINED SKILLS
Arcana +2, Diplomacy +5, Dungeoneering +2, Endurance +5, Heal +2, History +2, Insight +2, Intimidate +7, Nature +2, Religion +2, Streetwise +5, Athletics

FEATS
Level 1: Githzerai Blade Master
Level 2: Ki Focus Expertise

POWERS
Assassin at-will 1: Shadow Storm
Assassin at-will 1: Executioner's Noose
Assassin encounter 1: Nightmare Shades
Assassin daily 1: Targeted for Death
Assassin utility 2: Agile Recovery

ITEMS
Leather Armor, Bastard sword, Light Shield, Flensing Fullblade +1, Helm of Seven Deaths, Magic Ki Focus +1
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Friday Character:

Snow, Level 3 Razorclaw Shifter Flashing Blade Scout

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====== Created Using Wizards of the Coast D&D Character Builder ======
Snow, level 3
Razorclaw Shifter, Scout
Two-Weapon Style: Flashing Blade Mastery
Ranger Wilderness Knacks: Ambush Expertise
Ranger Wilderness Knacks: Watchful Rest
Background: River Smuggler (River Smuggler Benefit)

FINAL ABILITY SCORES
Str 8, Con 15, Dex 20, Int 12, Wis 18, Cha 13.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 16, Cha 13.


AC: 18 Fort: 15 Reflex: 18 Will: 16
HP: 37 Surges: 9 Surge Value: 9

TRAINED SKILLS
Nature +10, Perception +10, Streetwise +8, Acrobatics +13, Stealth +13

UNTRAINED SKILLS
Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +5, Endurance +3, Heal +5, History +2, Insight +5, Intimidate +2, Religion +2, Thievery +6, Athletics +1

FEATS
Feat User Choice: Spiked Chain Training
Level 1: Light Blade Expertise
Level 2: Improved Defenses

POWERS
Scout aspect of the wild (scout) 1: Aspect of the Charging Ram
Scout aspect of the wild (scout) 1: Aspect of the Dancing Serpent
Level 2 Scout Utility Power: Invigorating Stride

ITEMS
Leather Armor, Adventurer's Kit, Climber's Kit, Sack (8), Relentless Spiked chain +1, Dagger, Quickhit Braces (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Saturday Characters:

Vorgh, Level 15 Human Storm Sorcerer|Blizzard Mage

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====== Created Using Wizards of the Coast D&D Character Builder ======
Vorgh, level 15
Human, Sorcerer, Blizzard Mage
Build: Storm Sorcerer
Spell Source: Storm Magic
Eldritch Strike: Eldritch Strike Charisma
Arcane Admixture Damage Type: Arcane Admixture Cold
Human Power Selection: Heroic Effort
Windrise Ports Benefit: Windrise Ports (Acrobatics)
Arcane Admixture Power: Flame Spiral
Background: Windrise Ports (Windrise Ports Benefit)

FINAL ABILITY SCORES
Str 9, Con 16, Dex 20, Int 13, Wis 14, Cha 24.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 16, Int 12, Wis 13, Cha 18.


AC: 28 Fort: 26 Reflex: 29 Will: 33
HP: 98 Surges: 9 Surge Value: 24

TRAINED SKILLS
Diplomacy +21, Arcana +15, Acrobatics +19, Bluff +21, Insight +16

UNTRAINED SKILLS
Dungeoneering +13, Endurance +14, Heal +13, History +12, Intimidate +18, Nature +13, Perception +13, Religion +12, Stealth +16, Streetwise +18, Thievery +16, Athletics +10

FEATS
Human: Staff Expertise
Level 1: Improved Defenses
Level 2: Dual Implement Spellcaster
Level 4: Implement Focus (Staff)
Level 6: Grounding Shot
Level 8: Unarmored Agility
Level 10: Against All Odds (retrained to Repel Charge at Level 11)
Level 11: War Wizardry
Level 12: Jack of All Trades
Level 14: Arcane Admixture

POWERS
Power User Choice: Eldritch Strike
Primordial Adept Starting Feature: Solkara's Wave
Ring of Borrowed Spells: Ice Dragon's Teeth
Ring of Borrowed Spells: Earthquake Strike
Sorcerer at-will 1: Blazing Starfall
Sorcerer at-will 1: Dragonfrost
Sorcerer encounter 1: Thundering Roar
Sorcerer daily 1: Ice Javelins
Sorcerer utility 2: Dragonflame Mantle
Sorcerer encounter 3: Flame Spiral
Sorcerer daily 5: Palest Flames
Sorcerer utility 6: Sudden Scales
Sorcerer encounter 7: Rimestorm
Sorcerer daily 9: Howling Hurricane
Sorcerer utility 10: Narrow Escape
Sorcerer encounter 13: Thunder Breath (replaces Thundering Roar)
Sorcerer daily 15: Lightning Daggers (replaces Ice Javelins)

ITEMS
Acrobat Boots (heroic tier), Viper Belt (heroic tier), Helm of Seven Deaths, Rhythm Blade Dagger +2, Ioun's Revelation (level 3), Executioner's Bracers (heroic tier), Backlash Tattoo (heroic tier), Ring of Fury (paragon tier), Raven Cloak +3, Staff of Ruin +3, Robe of Defying Flames Githweave Armor +3, Gloves of Ice (paragon tier), Potion of Cure Moderate Wounds, Ring of Borrowed Spells, Fundamental Ice (heroic tier) (5), Foe Stone (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sheska, Level 15 Human Brawler Fighter|Shock Trooper

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====== Created Using Wizards of the Coast D&D Character Builder ======
Sheska, level 15
Human, Fighter, Shock Trooper
Build: Guardian Fighter
Fighter: Combat Superiority
Fighter Talents: Brawler Style
Human Power Selection: Heroic Effort
Background: Former Gladiator (Former Gladiator Benefit)

FINAL ABILITY SCORES
Str 24, Con 13, Dex 16, Int 14, Wis 20, Cha 9.

STARTING ABILITY SCORES
Str 18, Con 12, Dex 15, Int 13, Wis 16, Cha 8.


AC: 32 Fort: 34 Reflex: 27 Will: 29
HP: 112 Surges: 10 Surge Value: 29

TRAINED SKILLS
Intimidate +13, Endurance +15, Heal +19, Athletics +21, History +16

UNTRAINED SKILLS
Acrobatics +12, Arcana +11, Bluff +8, Diplomacy +8, Dungeoneering +14, Insight +14, Nature +14, Perception +14, Religion +11, Stealth +12, Streetwise +8, Thievery +12

FEATS
Human: Master at Arms
Level 1: Improved Defenses
Level 2: Weapon Focus (Unarmed)
Level 4: Brawler Guard
Level 6: Inescapable Hold
Level 8: Focused Superiority (retrained to Striking Resurgence at Level 11)
Level 10: Brutal Brawler
Level 11: Deft Hurler Style
Level 12: Armor Specialization (Scale)
Level 14: Marked Scourge

POWERS
Fighter at-will 1: Grappling Strike
Fighter at-will 1: Cleave
Power User Choice: Direct the Strike
Fighter encounter 1: Steel Serpent Strike
Fighter daily 1: Driving Attack
Fighter utility 2: Pass Forward
Fighter encounter 3: Rain of Blows
Fighter daily 5: Rain of Steel
Fighter utility 6: Glowering Threat
Fighter encounter 7: Come and Get It
Fighter daily 9: Pitiless Grapple
Fighter utility 10: Clearheaded
Fighter encounter 13: Stranglehold (replaces Steel Serpent Strike)
Fighter daily 15: Dust Storm Assault (replaces Driving Attack)

ITEMS
Power Jewel (heroic tier), Battle-Scarred Champion (heroic tier), Iron Armbands of Power (heroic tier), Davros Elden's Hasty Resurgence (heroic tier), Ioun's Revelation (level 3), Frozen Wyvernscale Armor +3, Spiked gauntlet of Great Opportunity +2, Pileus Helm (Level 6), Rope of Slave Fighting (heroic tier), Battlestrider Greaves (paragon tier), Lightning Javelin +3, Amulet of False Life +3, Backlash Tattoo (heroic tier), Potion of Cure Moderate Wounds
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Mari, Level 15 Human Archery Ranger|Battlefield Archer

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====== Created Using Wizards of the Coast D&D Character Builder ======
Mari, level 15
Human, Ranger, Battlefield Archer
Build: Archer Ranger
Fighting Style: Archer Fighting Style
Ranger: Prime Shot
Human Power Selection: Heroic Effort
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)

FINAL ABILITY SCORES
Str 9, Con 16, Dex 24, Int 13, Wis 20, Cha 14.

STARTING ABILITY SCORES
Str 8, Con 15, Dex 18, Int 12, Wis 16, Cha 13.


AC: 32 Fort: 28 Reflex: 31 Will: 28
HP: 98 Surges: 9 Surge Value: 24

TRAINED SKILLS
Bluff +19, Nature +19, Stealth +22, Dungeoneering +19, Acrobatics +21, Perception +21

UNTRAINED SKILLS
Arcana +10, Diplomacy +11, Endurance +12, Heal +14, History +10, Insight +14, Intimidate +11, Religion +10, Streetwise +11, Thievery +16, Athletics +8

FEATS
Human: Weapon Proficiency (Superior crossbow)
Level 1: Crossbow Expertise
Level 2: Improved Defenses
Level 4: Predatory Action
Level 6: Weapon Focus (Crossbow)
Level 8: Lethal Hunter
Level 10: Grounding Shot
Level 11: Steady Shooter
Level 12: Armor Specialization (Hide)
Level 14: Shadow of the Wild

POWERS
Power User Choice: Rapid Shot
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Two-Fanged Strike
Ranger daily 1: Sure Shot
Ranger utility 2: Invigorating Stride
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Spitting-Cobra Stance
Ranger utility 6: Healing Lore
Ranger encounter 7: Biting Volley
Ranger daily 9: Attacks on the Run
Ranger utility 10: Defensive Volley
Ranger encounter 13: Pinning Strike (replaces Two-Fanged Strike)
Ranger daily 15: Confounding Arrows (replaces Sure Shot)

ITEMS
Swiftshot Superior crossbow +3, Feytouched Earthhide Armor +3, Cloak of Distortion +3, Bracers of Archery (heroic tier), Acrobat Boots (heroic tier), Gauntlets of Blood (heroic tier), Ioun's Revelation (level 3), Crimson Determination (heroic tier), Eagle Eye Goggles (heroic tier), Tattoo of Bloodied Chains (heroic tier), Elven Chain Shirt (heroic tier), Viper Belt (heroic tier), Endless Quiver, Lightning Arrow +2 (4), Potion of Cure Moderate Wounds, Stone of Wind (paragon tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Sunday Character:

Bowen, Level 1 Half-Elf Euphoric Ardent

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====== Created Using Wizards of the Coast D&D Character Builder ======
Bowen, level 1
Half-Elf, Ardent
Build: Euphoric Ardent
Ardent Mantle: Mantle of Elation
Half-Elf Power Selection: Knack for Success
Background: Trained from Birth for a Specific Prophecy (Trained from Birth for a Specific Prophecy Benefit)

FINAL ABILITY SCORES
Str 8, Con 18, Dex 14, Int 12, Wis 14, Cha 20.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 14, Int 12, Wis 14, Cha 18.


AC: 15 Fort: 15 Reflex: 12 Will: 16
HP: 30 Surges: 11 Surge Value: 7

TRAINED SKILLS
Streetwise +10, Endurance +8, Diplomacy +12, Insight +9

UNTRAINED SKILLS
Acrobatics +1, Arcana +1, Bluff +5, Dungeoneering +2, Heal +2, History +1, Intimidate +5, Nature +2, Perception +2, Religion +1, Stealth +1, Thievery +1, Athletics -2

FEATS
Level 1: Valenar Weapon Training

POWERS
Ardent at-will 1: Intent Laid Bare
Ardent at-will 1: Energizing Strike
Ardent daily 1: Battleborn Acuity

ITEMS
Falchion, Hide Armor
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Warforged Wizard.
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
I dunno, it's kinda hard to optimise around being a thrown object.
A Beginners Primer to CharOp. Archmage's Ascension - The Wizard's Handbook. Let the Hammer Fall: Dwarf Warpriest/Tactical Warpriest/Indomitable Champion, a Defending Leader. Requiem for Dissent: Cleric/Fighter/Paragon of Victory Melee Leader Ko te manu e kai i te miro, nona te ngahere. Ko te manu e kai i te matauranga e, nano te ao katoa. It's the proliferation of people who think the rules are more important than what the rules are meant to accomplish. - Dedekine
Gnome
Operated
L______
E______
Machine/Mech

Fill in the blanks for your own customized gnomeforged.
I dunno, it's kinda hard to optimise around being a thrown object.

Is punting mechanically identical to throwing?

Pixie charger reflavored as gnome with jet pack?

Mechanically, out of the box, the one giant issue I have with gnomes is speed 5. It is reason enough to never play one.
gnomes also suck. At everything. Worst. Race. Ever.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Gnome
Operated
L______
E______
Machine/Mech

Fill in the blanks for your own customized gnomeforged.


Genius-Operated Living Exoskeletal Mechanism! (Or Gond's Own Largely Esoeteric Mechanism, for those it's a secret from)

Is the name of mine, the concept I stole shamelessly.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Gnome Psions can do some fun stuff with Unseen Dread (add a slide 2 to every attack if you're hidden). Here's a old-and-not-very-good-but-still-decent example build.
Gnome in a box is fun.  Though your DM/other players may not like it, as it's a bit tricky.

Otherwise, i'd be a dead gnome.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Gnome
Operated
L______
E______
Machine/Mech

Fill in the blanks for your own customized gnomeforged.


Gnome Operated Lumber Extraction Machine (that could justify the chainsaw-looking figure)

Gnome Operated Labor Efficiency Machine 
A tinker (gnome), a tailor (gnome), a soldier (gnome) and a spy (gnome).

Artificer, Wizard, Fighter, Rogue. 



This is pure awesome.
Get a GE logo and have it mean "Gnome EEnside"  :P
One benefit of being small is that you can go Fey Beast Tamer and ride your companion from level 1, which aside from painting a funny picture will give you CA vs anything adjacent at level 5 as well as whatever other aura benefit you get. Use a lance and pile on the normal charge op.

Mechanically, out of the box, the one giant issue I have with gnomes is speed 5. It is reason enough to never play one.



Armored Warrenguard removes the speed penalty from chain or scale and it boosts your AC vs large or larger enemies so its not total feat tax.

Gnomes have a good chaladin path in gnome knightcloak.  I have a paladin/cleric hybrid build that is a gnome knightcloak that specializes in making it hard to target him while penalizing enemies for not attacking him.
I'll take hospitaler any day.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
A psudo-perma-stealth paladin|cunning rogue/knightcloak with weakening challenge could be pretty nasty.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Gnome
Operated
L______
E______
Machine/Mech

Fill in the blanks for your own customized gnomeforged.



Gnome
Operated
Love
mE kitty avatar
Machine/Mech

Gnome Psions ...



Here comes your 19th forums breakdown ... ohh who's to blame, it ain't 5E driving you insane.

 

awww cute it has little claws
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Nice, some of these comments are actually helpful, thanks for the ideas! The rest are just funny


J
Also, just reflavour as gnomes. Everyone knows that a warforged is just a gnome wearing power armour.


this is this best idea i've ever heard.

can anyone think of a hybrid combo for warforged that screams "gundam?" because this is something that i have to do.
Also, just reflavour as gnomes. Everyone knows that a warforged is just a gnome wearing power armour.


this is this best idea i've ever heard.

can anyone think of a hybrid combo for warforged that screams "gundam?" because this is something that i have to do.



Depends on which gundam from which series.
If you're gonna go warforged, I'd say barbarian.
Swordmage or Artificer can work for a Warforged as well.
i was thinking along the lines of a int melee striker. i like the idea of the gnome being tech-savvy enough to tinker with his own mech, and there's just some kind of appeal to a good old fashioned beatdown.

could perhaps an int/con swordmage|warlock or something work?

edit: okay, so i'm not very familiar with either class (read: have never played either ever), but i eyed both handbooks and came up with this:

Show
Warforged, Swordmage|Warlock, Sword of Assault
Swordmage Aegis (Hybrid): Aegis of Assault
Eldritch Pact (Hybrid): Star Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Eldritch Strike: Eldritch Strike Constitution
Hybrid Talent: Swordmage Warding
Background: Imbuer (Imbuer Benefit)

FINAL ABILITY SCORES
Str 12, Con 21, Dex 11, Int 21, Wis 14, Cha 9.

STARTING ABILITY SCORES
Str 11, Con 16, Dex 10, Int 16, Wis 13, Cha 8.


AC: 23 Fort: 22 Reflex: 22 Will: 22
HP: 84 Surges: 12 Surge Value: 21

TRAINED SKILLS
Thievery +10, Insight +12, Arcana +15, Religion +15

UNTRAINED SKILLS
Acrobatics +5, Bluff +4, Diplomacy +4, Dungeoneering +7, Endurance +15, Heal +7, History +10, Intimidate +6, Nature +7, Perception +7, Stealth +5, Streetwise +4, Athletics +7

FEATS
Level 1: Hybrid Talent
Level 2: Heavy Blade Expertise
Level 4: Rose King's Shield
Level 6: Disciple of Divine Wrath
Level 8: Improved Defenses
Level 10: Wintertouched
Level 11: Lasting Frost

POWERS
Hybrid at-will 1: Eldritch Strike
Hybrid at-will 1: Booming Blade
Hybrid encounter 1: Lightning Clash
Hybrid daily 1: Armor of Agathys
Hybrid utility 2: Fey Bargain
Hybrid encounter 3: Frigid Darkness
Hybrid daily 5: Swordmage Shielding Fire
Hybrid utility 6: Armathor's Step
Hybrid encounter 7: Echoes of Sword Magic
Hybrid daily 9: Troll Rampage
Hybrid utility 10: Transcendent Dance

ITEMS
Longsword


how does it look? i'm not invested in being a sm|wl, i just want some class combo that has good int, is warforged and is a passable melee striker. any suggestions are welcome, and if i should make my own thread, just let me know.
striker: rogue, warlock
controller: wizard, psion
leader: bard
defender: swordmage, fighter (warforged?)

Not really classes that need big weapons so although it might not always be optimized most builds should still work if you just change the race to gnome. Only the defender would really need a reflavour I think.
I actually made an entire party loosely based around the character in Gnomeo and Juliet (some are better matches than other). Some haven't been updated for most recent release but should give the general idea. By no mean top op, but for typical games or LFR they should perform well.

Gnomeo
Show

====== Created Using Wizards of the Coast D&D Character Builder ======
Gnomeo, level 11
Gnome, Paladin, Gnome Nightcloak
Background: Brother in Battle (Brother in Battle Benefit)


FINAL ABILITY SCORES
Str 12, Con 16, Dex 14, Int 11, Wis 14, Cha 22.


STARTING ABILITY SCORES
Str 11, Con 13, Dex 13, Int 8, Wis 13, Cha 17.



AC: 31 Fort: 24 Reflex: 22 Will: 27
HP: 91 Surges: 13 Surge Value: 24


TRAINED SKILLS
Religion +10, Insight +12, Endurance +14, Diplomacy +16, Stealth +20


UNTRAINED SKILLS
Acrobatics +5, Arcana +7, Bluff +11, Dungeoneering +7, Heal +7, History +5, Intimidate +11, Nature +7, Perception +7, Streetwise +11, Thievery +5, Athletics +4


FEATS
Level 1: Monastic Disciple
Level 2: Fluid Motion
Level 4: Superior Implement Training (Accurate Ki Focus)
Level 6: Ki Focus Expertise
Level 8: Superior Will
Level 10: Superior Fortitude
Level 11: Armor Specialization (Plate)


POWERS
Lay on Hands: Lay on Hands
Monastic Disciple: Iron Soul Flurry of Blows
Paladin at-will 1: Virtuous Strike
Paladin at-will 1: Enfeebling Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Majestic Halo
Paladin utility 2: Call of Challenge
Paladin encounter 3: Call to Arms
Paladin daily 5: Hallowed Circle
Paladin utility 6: Valiant Rush
Paladin encounter 7: Price of Cowardice
Paladin daily 9: Ray of Reprisal
Paladin utility 10: Prescient Defense


ITEMS
Heavy Shield, Magic Accurate Ki Focus +3, Magic Ki Focus +3, Rapier, Adventurer's Kit, Boots of Stealth (heroic tier), Belt of Vigor (heroic tier), Karach Gith Plate Armor +3, Amulet of Vigor +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Juliet
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====== Created Using Wizards of the Coast D&D Character Builder ======
Juliet, level 11
Gnome, Wizard, Battleweaver
Arcane Implement Mastery: Orb of Deception
Background: Auspicious Birth (Auspicious Birth Benefit)


FINAL ABILITY SCORES
Str 9, Con 12, Dex 14, Int 22, Wis 14, Cha 16.


STARTING ABILITY SCORES
Str 8, Con 11, Dex 13, Int 17, Wis 13, Cha 13.



AC: 24 Fort: 18 Reflex: 23 Will: 23
HP: 72 Surges: 7 Surge Value: 19


TRAINED SKILLS
Arcana +18, Diplomacy +13, Religion +16, History +16


UNTRAINED SKILLS
Acrobatics +7, Bluff +8, Dungeoneering +7, Endurance +6, Heal +7, Insight +7, Intimidate +8, Nature +7, Perception +7, Stealth +9, Streetwise +8, Thievery +7, Athletics +4


FEATS
Wizard: Ritual Caster
Level 1: Superior Implement Training (Crystal orb)
Level 2: Orb Expertise
Level 4: Phantom Echoes
Level 6: White Lotus Hindrance
Level 8: Armored Warrenguard (retrained to White Lotus Master Hindrance at Level 11)
Level 10: Improved Initiative
Level 11: Improved Orb of Deception


POWERS
Arcanist Cantrips: Mage Hand
Arcanist Cantrips: Prestidigitation
Arcanist Cantrips: Light
Wizard at-will 1: Phantom Bolt
Wizard at-will 1: Winged Horde
Wizard encounter 1: Grasping Shadows
Wizard daily 1: Phantom Chasm
Wizard utility 2: Spectral Image
Wizard encounter 3: Hypnotic Pattern
Wizard daily 5: Visions of Avarice
Wizard utility 6: Emerald Eye
Wizard daily 9: Face of Death
Wizard utility 10: Illusory Wall


ITEMS
Spellbook, Headband of Intellect (heroic tier), Crystal orb of Mental Dominion +3, Magic Githweave Armor +3, Amulet of Protection +2, Belt of Vigor (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Paris
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====== Created Using Wizards of the Coast D&D Character Builder ======
Paris, level 11
Gnome, Bard, Arcane Trickster
Bardic Virtue: Virtue of Cunning
Noble Scion Benefit: Arcana
Background: High Imaskar, Noble Scion (Noble Scion Benefit)


FINAL ABILITY SCORES
Str 9, Con 14, Dex 11, Int 20, Wis 11, Cha 22.


STARTING ABILITY SCORES
Str 8, Con 13, Dex 10, Int 15, Wis 10, Cha 17.



AC: 25 Fort: 17 Reflex: 22 Will: 23
HP: 76 Surges: 9 Surge Value: 20


TRAINED SKILLS
Arcana +28, Streetwise +16, Bluff +16, History +15, Diplomacy +16, Stealth +12


UNTRAINED SKILLS
Acrobatics +6, Dungeoneering +6, Endurance +8, Heal +6, Insight +6, Intimidate +12, Nature +6, Perception +6, Religion +11, Thievery +6, Athletics +5


FEATS
Bard: Ritual Caster
Level 1: Arcane Prodigy
Level 2: Twilight Adept
Level 4: Exploration Mastery
Level 8: Skill Focus (Arcana)
Level 10: White Lotus Dueling Expertise
Level 11: Sorcerous Vision


POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: Staggering Note
Bard encounter 1: Blunder
Bard daily 1: Stirring Shout
Bard utility 2: Moment of Escape
Bard encounter 3: Rhyme of the Blood-Seeking Blade
Bard daily 5: Song of Discord
Bard utility 6: Kord's Force
Bard encounter 7: Unluck
Bard daily 9: Saga of Vengeance
Bard utility 10: Song of Recovery


ITEMS
Ritual Book, Runic Leather Armor +2, Light Shield, Belt of Vigor (heroic tier)
RITUALS
Endure Elements, Phantom Steed, Comrades' Succor, Traveler's Chant
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Benny
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====== Created Using Wizards of the Coast D&D Character Builder ======
Benny, level 11
Gnome, Hunter, Peerless Hunter
Ranger Wilderness Knacks: Ambush Expertise
Ranger Wilderness Knacks: Watchful Rest
Level 4 Wilderness Knack: Wilderness Tracker
Level 8 Wilderness Knack: Beast Empathy
Background: Auspicious Birth (Auspicious Birth Benefit)


FINAL ABILITY SCORES
Str 11, Con 14, Dex 22, Int 11, Wis 18, Cha 11.


STARTING ABILITY SCORES
Str 10, Con 13, Dex 17, Int 8, Wis 15, Cha 10.



AC: 26 Fort: 21 Reflex: 25 Will: 24
HP: 84 Surges: 8 Surge Value: 22


TRAINED SKILLS
Dungeoneering +14, Perception +15, Endurance +14, Stealth +20, Acrobatics +16, Nature +14


UNTRAINED SKILLS
Arcana +7, Bluff +5, Diplomacy +5, Heal +9, History +5, Insight +9, Intimidate +5, Religion +5, Streetwise +5, Thievery +11, Athletics +5


FEATS
Level 1: Gnome Weapon Training
Level 2: Bludgeon Expertise
Level 4: Precision Throw
Level 6: Primal Sharpshooter
Level 8: Superior Will
Level 10: Aggressive Advantage (retrained to Distant Shot at Level 11)
Level 11: Primal Eye


POWERS
Primal Sharpshooter: Biting Swarm
Hunter aspect of the wild 1: Aspect of the Pouncing Lynx
Hunter aspect of the wild 1: Aspect of the Dancing Serpent
Level 2 Hunter Utility Power: Invigorating Stride
Level 6 Hunter Utility Power: Thorn Ward
Level 7 Aspect of the Wild (Hunter): Aspect of the Pack Wolf
Level 10 Hunter Utility Power: Hunter's Thorn Trap


ITEMS
Dwarven Throwers (heroic tier), Belt of Vigor (heroic tier), Amulet of Protection +2, Distance Throwing hammer +3, Magic Drowmesh +3, Boots of Stealth (heroic tier), Headband of Perception (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== 




Tybalt
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====== Created Using Wizards of the Coast D&D Character Builder ======
Tybalt, level 11
Gnome, Slayer, Giantslayer
Background: Auspicious Birth (Auspicious Birth Benefit)


FINAL ABILITY SCORES
Str 20, Con 14, Dex 20, Int 11, Wis 11, Cha 11.


STARTING ABILITY SCORES
Str 17, Con 13, Dex 15, Int 8, Wis 10, Cha 10.



AC: 30 Fort: 24 Reflex: 24 Will: 17
HP: 95 Surges: 11 Surge Value: 25


TRAINED SKILLS
Endurance +12, Athletics +15, Intimidate +12, Acrobatics +15


UNTRAINED SKILLS
Arcana +7, Bluff +5, Diplomacy +5, Dungeoneering +5, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Stealth +12, Streetwise +7, Thievery +10


FEATS
Level 1: Gnome Weapon Training
Level 2: Ki Focus Expertise
Level 4: Scrappy
Level 6: Small Warrior's Defense
Level 8: Monastic Disciple
Level 10: Fluid Motion
Level 11: Armor Specialization (Scale)


POWERS
Monastic Disciple: Stone Fist Flurry of Blows
Slayer utility 1: Battle Wrath
Slayer utility 1: Duelist's Assault
Slayer utility 2: Sudden Sprint
Slayer utility 6: Ignore Weakness
Slayer utility 7: Berserker's Charge
Slayer utility 10: Clearheaded


ITEMS
Veteran's Wyvernscale Armor +3, Belt of Vigor (heroic tier), Adventurer's Kit, Magic Ki Focus +3, Warhammer, Throwing hammer, Bracers of Mighty Striking (heroic tier), Amulet of Vigor +2
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======




Some of these may need some item tweaking for LFR, but some food for gnome thought.
I ended up making several characters for the party as half of our folks don't have access to CB or the books, etc. We're all level 3, take a look if you like:


Swordmage idea
====== Created Using Wizards of the Coast D&D Character Builder ======

Roswyn, level 3
Gnome, Swordmage
Swordmage Aegis Option: Aegis of Shielding
Proficiency: Implement Proficiency (Staff)
Associate: Trained Fey Panther
Theme: Fey Beast Tamer

FINAL ABILITY SCORES
STR 12, CON 16, DEX 10, INT 18, WIS 10, CHA 12

STARTING ABILITY SCORES
STR 12, CON 16, DEX 10, INT 16, WIS 10, CHA 10


AC: 20 Fort: 14 Ref: 15 Will: 14
HP: 43 Surges: 11 Surge Value: 10

TRAINED SKILLS
Arcana +12, Athletics +7, Endurance +9, History +10

UNTRAINED SKILLS
Acrobatics +1, Bluff +2, Diplomacy +2, Dungeoneering +1, Heal +1, Insight +1, Intimidate +2, Nature +1, Perception +1, Religion +5, Stealth +3, Streetwise +2, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Sword Burst
Swordmage Attack 1: Frigid Blade
Swordmage Attack 1: Sword of Sigils
Swordmage Attack 1: Dimensional Thunder
Swordmage Utility 2: Channeling Shield
Swordmage Attack 3: Dimensional Vortex

FEATS
Level 1: War Wizard's Expertise
Level 2: White Lotus Dueling Expertise

ITEMS
Scimitar x1
Leather Armor x1
====== End ======



thief idea
====== Created Using Wizards of the Coast D&D Character Builder ======

Knives McGee, level 3
Gnome, Rogue (Thief)
Born Under a Bad Sign (Born Under a Bad Sign Benefit)

FINAL ABILITY SCORES
STR 10, CON 13, DEX 20, INT 10, WIS 13, CHA 10

STARTING ABILITY SCORES
STR 10, CON 13, DEX 18, INT 8, WIS 13, CHA 10


AC: 18 Fort: 12 Ref: 18 Will: 12
HP: 42 Surges: 7 Surge Value: 10

TRAINED SKILLS
Acrobatics +11, Athletics +6, Bluff +6, Insight +7, Perception +7, Stealth +13, Thievery +11

UNTRAINED SKILLS
Arcana +3, Diplomacy +1, Dungeoneering +2, Endurance +2, Heal +2, History +1, Intimidate +1, Nature +2, Religion +1, Streetwise +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Rogue Utility: Backstab
Rogue Utility: Tactical Trick
Rogue Utility: Acrobat's Trick
Rogue Utility 2: Fleeting Ghost

FEATS
Level 1: Crossbow Expertise
Level 2: Backstabber

ITEMS
Leather Armor x1
Adventurer's Kit
Dagger
Hand crossbow x1
Crossbow Bolts
====== End ======



illusionist idea
====== Created Using Wizards of the Coast D&D Character Builder ======

Lorilla, level 3
Gnome, Wizard (Mage)
School: Illusion School

FINAL ABILITY SCORES
STR 8, CON 10, DEX 16, INT 20, WIS 11, CHA 10

STARTING ABILITY SCORES
STR 8, CON 10, DEX 14, INT 18, WIS 11, CHA 10


AC: 18 Fort: 11 Ref: 16 Will: 13
HP: 28 Surges: 6 Surge Value: 7

TRAINED SKILLS
Arcana +13, Diplomacy +6, History +11, Nature +6

UNTRAINED SKILLS
Acrobatics +4, Athletics +0, Bluff +1, Dungeoneering +1, Endurance +1, Heal +1, Insight +1, Intimidate +1, Perception +1, Religion +6, Stealth +6, Streetwise +1, Thievery +4

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Wizard Utility: Prestidigitation
Wizard Utility: Suggestion
Wizard Utility: Light
Wizard Attack 1: Sleep
Wizard Attack 1: Phantom Chasm
Wizard Attack 1: Grasping Shadows
Wizard Attack 1: Illusory Obstacles
Wizard Attack 1: Illusory Ambush
Wizard Attack 1: Winged Horde
Wizard Attack 1: Magic Missile
Wizard Utility 2: Shield
Wizard Utility 2: Mystical Debris
Wizard Attack 3: Color Spray
Wizard Attack 3: Maze of Mirrors

FEATS
Level 1: Unarmored Agility
Level 2: Staff Expertise

ITEMS
Cloth Armor (Basic Clothing) x1
Staff Implement x1
====== End ======



bard idea
====== Created Using Wizards of the Coast D&D Character Builder ======

Alston, level 3
Gnome, Bard
Bardic Virtue Option: Virtue of Cunning
Signs of Influence Option: Attract Attendants
Signs of Influence Option: Demand Audience
Auspicious Birth (Auspicious Birth Benefit)
Theme: Noble Adept

FINAL ABILITY SCORES
STR 10, CON 14, DEX 13, INT 16, WIS 8, CHA 18

STARTING ABILITY SCORES
STR 10, CON 14, DEX 13, INT 14, WIS 8, CHA 16


AC: 18 Fort: 13 Ref: 16 Will: 16
HP: 40 Surges: 9 Surge Value: 10

TRAINED SKILLS
Arcana +11, Bluff +10, Diplomacy +10, Intimidate +10, Perception +5

UNTRAINED SKILLS
Acrobatics +2, Athletics +1, Dungeoneering +1, Endurance +3, Heal +1, History +5, Insight +1, Nature +1, Religion +5, Stealth +4, Streetwise +6, Thievery +2

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Noble Adept Feature: Adept's Insight
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Bard Feature: Majestic Word
Bard Feature: Words of Friendship
Bard Attack 1: Staggering Note
Bard Attack 1: Guiding Strike
Bard Attack 1: Blunder
Bard Attack 1: Stirring Shout
Bard Utility 2: Moment of Escape
Bard Attack 3: Echoing Weapon

FEATS
Level 1: Ritual Caster
Level 1: Advantage of Cunning
Level 2: Battle Song Expertise

ITEMS
Ritual Book
Traveler's Chant
Tenser's Floating Disk
Shortbow
Chainmail
Adventurer's Kit
Short sword x1
Hide Armor x1
Lullaby
Light Shield x1
====== End ======



paladin idea
====== Created Using Wizards of the Coast D&D Character Builder ======

Eldon, level 3
Gnome, Paladin
Associate: Trained Fey Panther
Auspicious Birth (Auspicious Birth Benefit)
Theme: Fey Beast Tamer

FINAL ABILITY SCORES
STR 13, CON 14, DEX 10, INT 10, WIS 14, CHA 18

STARTING ABILITY SCORES
STR 13, CON 14, DEX 10, INT 8, WIS 14, CHA 16


AC: 21 Fort: 14 Ref: 14 Will: 16
HP: 45 Surges: 12 Surge Value: 11

TRAINED SKILLS
Diplomacy +10, Endurance +4, Intimidate +10, Religion +6

UNTRAINED SKILLS
Acrobatics –3, Arcana +3, Athletics –2, Bluff +5, Dungeoneering +3, Heal +3, History +1, Insight +3, Nature +3, Perception +3, Stealth –1, Streetwise +5, Thievery –3

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Gnome Racial Power: Fade Away
Wizard Utility: Ghost Sound
Paladin Feature: Divine Mettle
Paladin Feature: Divine Strength
Paladin Feature: Divine Challenge
Paladin Feature: Lay on Hands
Paladin Attack 1: Virtuous Strike
Paladin Attack 1: Ardent Strike
Paladin Attack 1: Valorous Smite
Paladin Attack 1: Radiant Delirium
Paladin Utility 2: Call of Challenge
Paladin Attack 3: Avenging Smite

FEATS
Level 1: Devout Protector Expertise
Level 2: Battlewise

ITEMS
Plate Armor x1
Holy Symbol x1
Heavy Shield x1
Rapier x1
====== End ======



 

 I'm planning on playing the thief, but there are two folks that still have to pick out their characters, so any ideas/suggestions are welcome. I doubt we'll go out of Heroic, btw.

It's quite a task to look over and critique 5 builds at once. However, I would suggest you give the ability scores a good look over.

 Swordmage needs to lose the Str, needs to lose the staff for a one handed weapon, which would automatically boost the AC. On top of that, starting level 3 with two expertise feats that (if you didn't know) do not stack, seems excessive. Intelligent Blademaster would instantly make this a better defender.

Thief needs Cha instead of Wis. Later on you can get your hands on rogue powers and utilities. 
I have nothing intelligent to add about a Thief that uses a crossbow.

Illusionist is dominate bait, boost Will or Cha over Dex. This build needs Beguiling Strands (At-Will) in a hurry

 What does the Bard need Dex for ? This early in the game, I do not think you really want to use a feat on Advantage of Cunning. If you've got feats to burn, Improved Majestic Word would probably be more appreciated.

 Paladins points in Str are wasted. For the level 1 daily, Majestic Halo is a much better choice, as it once again lets you use your marking ability.
It's quite a task to look over and critique 5 builds at once. However, I would suggest you give the ability scores a good look over.

 Swordmage needs to lose the Str, needs to lose the staff for a one handed weapon, which would automatically boost the AC. On top of that, starting level 3 with two expertise feats that (if you didn't know) do not stack, seems excessive. Intelligent Blademaster would instantly make this a better defender.

Thief needs Cha instead of Wis. Later on you can get your hands on rogue powers and utilities. 
I have nothing intelligent to add about a Thief that uses a crossbow.

Illusionist is dominate bait, boost Will or Cha over Dex. This build needs Beguiling Strands (At-Will) in a hurry

 What does the Bard need Dex for ? This early in the game, I do not think you really want to use a feat on Advantage of Cunning. If you've got feats to burn, Improved Majestic Word would probably be more appreciated.

 Paladins points in Str are wasted. For the level 1 daily, Majestic Halo is a much better choice, as it once again lets you use your marking ability.


Wait, i got it, he's doing "choose for me"!
I guess the paladin and the illusionist need least amount of fixing.
I'm not sure you're clear on how swordmages work. They're intended to have one hand free and the other holding a sword. They can use this sword as an implement, so they don't need a staff or wand to cast spells.