Now, I'm not sure if this is the precise board for it, because I'm not trying to build the absolute optimal character, but what I do want is to make sure I'm not taking anything that could easily be replaced by an obviously better version. E.g., I finally found Versatile Expertise and saved myself a feat slot.
I'm aware that there are more exploitive builds than this, but I more just want to retain my theme while building a non-gimp. He's a half-elf with a ranger for a father and a rogue mentor, so I don't plan on swapping out the Dilettante ability (Throw and Stab) despite the low STR because of the history, and I want to have at least one rogue MC feat starting out.
This is where I think I'll be at level 10, poking around the CB. I really don't have any idea what paragon path I'm looking at; daggermaster would be obvious as written but I hear that's been errataed.
====== Created Using Wizards of the Coast D&D Character Builder ======
Felix, level 10
Spell Source Option: Storm Magic
Versatile Expertise Option: Versatile Expertise (Light blade)
Versatile Expertise Option: Versatile Expertise (Sling)
(actually, I think I need to select "dagger" each time, but the CB won't let me do that)
Half-Elf Power Selection Option: Dilettante
(Throw & Stab selected)
FINAL ABILITY SCORES
STR 12, CON 14, DEX 18, INT 10, WIS 8, CHA 20
STARTING ABILITY SCORES
STR 12, CON 12, DEX 16, INT 10, WIS 8, CHA 16
AC: 25 Fort: 17 Ref: 21 Will: 22
HP: 71 Surges: 8 Surge Value: 17
Arcana +10, Bluff +15, Diplomacy +17, Nature +9, Thievery +14
Acrobatics +9, Athletics +6, Dungeoneering +4, Endurance +7, Heal +4, History +5, Insight +6, Intimidate +10, Perception +4, Religion +5, Stealth +9, Streetwise +10
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Ranger Attack 1: Throw and Stab
Sorcerer Attack 1: Ensorcelled Blade
Sorcerer Attack 1: Lightning Strike
Sorcerer Attack 1: Thunder Slam
Sorcerer Attack 1: Shocking Magnetism
Sorcerer Utility 2: Sorcerous Sirocco
Sorcerer Attack 3: Lightning Cuts
Sorcerer Attack 5: Thunder Leap
Half-Elf Utility 6: Sudden Switch
Sorcerer Attack 7: Dweomer Dagger
Sorcerer Attack 9: Force Daggers
Sorcerer Utility 10: Storm of Energy
Level 1: Sneak of Shadows
Level 2: Versatile Expertise
Level 4: Armor Proficiency: Leather
Level 6: Dual Implement Spellcaster
Level 8: Two-Weapon Fighting
Level 10: Two-Weapon Defense
Darkleaf Leather Armor +2 x1
Rhythm Blade Dagger +2 x1
Stormbiter Warblade Dagger +2 x1
====== End ======
The items are sort of arbitrary, just to have something to look at.
Maybe I should swap a feat out for a Disembodied Hand, if I'm going to do a lot of throwing?
I'm sort of aiming to have one big alpha opener, to nuke somebody to start with. So, e.g., move action, Lightning Cuts as a minor action, Thunder Slam as a standard, and hopefully sneak attack, for hopefully (if I'm calculating right) 2d4 + 7 + 2d6 + 2d10 + 13 ~= 43 avg at 10th level plus a pushed enemy, with all encounter powers and no dailies burned. I honestly don't know how good that is, but two hits like that would kill Felix here.
Flavor-wise I like the idea of more thorough multiclassing, but the power swap feats seem pretty underpowered to me.
Anyway, hello, thanks for reading, apologies if I'm in the wrong spot, pleasure to meet you, what not &c, yr obdt svt.