Founder and figurehead of Just Say Yes!
Member of LGBT Gamers
Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
56788208 wrote:I do, however, have one last lesson on this subject.
That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP?
I would argue that it is not optimized.
Why isn't it optimized?
Because it's overkill.
Overkill is NOT optimizing.
This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on.
However, you could also shift our ability scores around somewhat.
I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want.
You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?When she meets CJ's mom?
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
1 - You don't. Its a mechanic thats best forgotten.
Many groups don't, and I understand if you aren't in a situation to outvote your entire group and are forced to pick one and use it. (I usually pick one and ignore, but sometimes I'm forced to actually use it).
LG - You care about doing the right thing and respect authority. If authority gives you an evil task, you fight it long and hard trying to convince authority to change its mind. If you can't, you might attempt to establish a new authority.
NG - You care about doing the right thing. If authority is doing the right thing you go along with it, but you find nothing particulalry objectionable about ignoring it when they tell you to do bad. You do what you think is right, and others would generally agree with your definition of right.
CG - You care about doing the right thing, and authority generally is only good for slowing that down. You don't care about the proper channels, and generally will do what you think is right. If authority happens to agree with you, great.
LN - You care about doing things the right way. You don't really care if its good or bad, but generally just want to have a method to do what you want. You can thrive in a beaurocracy. You rarely go outside the system.
N - You do what you want, but are pretty open to doing what others want too if they can show you a better (for you personally) way. You are number 1, and you can use a system if needed, but have no qualms going outside it.
CN - You rarely work inside the system. You do what you want when you want with little regard for others. Luckily for others, what you want isn't usually bad for them. You aren't keen on hearing other people's methods, and will generally find a way to make yours happen, even if it has to be done in secret.
LE - You do what you want, and try to justify it with the letter of the rules. If you can't justify it? Well you will just hide it and no one can find it. Unfortunatly for others, what you want is generally bad. You often operate in public, and mask yourself as a great person of good.
NE - You do what you want, and don't bother justifying it with anyone. You tend to lurk in the shadows, and behind the scenes.
CE - You do what you want, when you want and how you want. Not only do you not justify it, you dare others to stop you. You relish the idea that others are unhappy with the choices you make.
As for how to handle evil players in a good party? You should mandate all players have interlocking backstores where they get along and have positive connections to one another. If some happen to be evil, who cares. Evil doesn't steal from his long time friends for kicks.
"In a way, you are worse than Krusk" " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"
"Can't say enough how much I agree with Krusk" "Wow, thank you very much"
"Your advice is the worst" "I'd recommend no one listed to Krusk's opinions about what games to play"
Evil is actively putting yourself above others at the expense of others. Neutral is simply "look out for number one." Good is putting others above oneself. That's pretty much it.
141722973 wrote:And it wasn't ****. It was subjectively concensual sex.
57036828 wrote:Marketing and design are two different things. For instance the snuggy was designed for people in wheel chairs and marketed to people that are too incompetent to operate a blanket.
I personally don't want him decapitated.
And do not call me a Yank. I am a Québecois, basically your better.
58115148 wrote:I gave that (Content Removed) a to-scale Lego replica. (Content Removed) love to-scale Lego replicas.
(ORC_Cerberus: Edited - Vulgarity is against the Code of Conduct)
Lines up to political ideologies in quite an interesting way, dosen't it?
Lines up to political ideologies in quite an interesting way, dosen't it?
I wasn't going to say anything...
People keep on acting like evil is "kicking puppies and drowning kittens." It's absurd. Do you think most evil people think they're evil?Evil is actively putting yourself above others at the expense of others. Neutral is simply "look out for number one." Good is putting others above oneself. That's pretty much it.
Just thought I'd start a thread asking people how they think each alignment should be played.
There is no such thing as 'playing an alignment', only playing your character. Your actions determine your alignment, not the other way around. One should never think 'Well, I'm (alignment), therefore I must/must not (action)'.Just play your dude, and let alignment take care of itself
The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens
Co-Author of the Dreamfane, Euralden Eye, Fulminating Crab, Gajuisan Crawler, Gruesome Lurker, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.
Section Six Soldier
Front Door of the House of Trolls
[b]If you're terribly afraid of your character dying, it may be best if you roleplayed something other than an adventurer.[/b]
Ah, I see.I personally find LE easier to play, but, then again, I normally play neutral leaning LN or LG, so I guess that's probably my bias towards law.
I usually just play NG & then do what I want.
Stimulation - Excitement, novelty, and challenge in life. Associated single values are: having an exciting and varied life, being daring.
Hedonism - Pleasure and sensuous gratification for oneself. Associated single values are: experiencing pleasure and enjoying life.
Achievement - Personal success through demonstrating competence according to social standards. Associated single values are: being ambitious, influential, capable, successful, intelligence, and having self-respect.
Power - Social status and prestige, control or dominance over people and resources. Associate single values are: having social power, wealth, and authority, preserving one's own public image, and having social recognition.
Security - Safety, harmony, and stability of society, of relationships, and of self. Associate single values are: ensuring national security, reciprocation of favors, ensuring family security, having a sense of belonging, preserving the social order, being healthy and clean.
Conformity - Restraint of actions, inclinations, and impulses likely to upset or harm others and violate social expectations or norms. Associated single values are: being obedient, having self-discipline, being polite, honoring parents and elders.
Tradition - Respect, commitment, and acceptance of the customs and ideas that traditional culture or religion provide the self. Associated single values are: respecting tradition, being devout, accepting one's own portion in life, being humble, and taking life in moderation.
Benevolence - Preserving and enhancing the welfare of those with whom one is in frequent personal contact (the "in-group"). Associated single values are: being helpful, responsible, forgiving, honest loyal, and having mature love for others and true friendships.
Universalism - Understanding, appreciation, tolerance, and protection for the welfare of all people and for nature. Associated single values are: advancing equality, being one with nature, having wisdom, filling the world with beauty, advancing social justice, being broad-minded, protecting the environment, and see the world at peace.
My Eberron Characters. Commissions by various artists on Deviant Art.
Thanks for all the posts. I have read them all. I think the neutral alignments may be the only ones easy to play. "Pick NG and just do what you want" sounds very easy.I'd DMed for players who wanted to be very evil, and it has often been a problem for me and the rest of my players because I am trying to tell a traditional story of good vs. evil in the setting.I was wondering if anyone had any views on the drow especially. They are CE, but I've heard drow society described as a perfect example of LE. (This goes to show some of the confusion.) Likewise, surface elves are CG, but given their great loyalty to tradition, they are great examples of LG. Maybe law and chaos should be done away with altogether in alignment.
Thanks for all the posts. I have read them all. I think the neutral alignments may be the only ones easy to play. "Pick NG and just do what you want" sounds very easy.I'd DMed for players who wanted to be very evil, and it has often been a problem for me and the rest of my players because I am trying to tell a traditional story of good vs. evil in the setting.I was wondering if anyone had any views on the drow especially. They are CE, but I've heard drow society described as a perfect example of LE. (This goes to show some of the confusion.) Likewise, surface elves are CG, but given their great loyalty to tradition, they are great examples of LG. Maybe law and chaos should be done away with altogether in alignment.If your pal wants to play evil, why not run an evil themed campaign at some point? My group has done this quite a few times and it always worked out well. One of my DMs had a really great idea, too: He had us run an evil campaign from 1-20 and what we were actually doing was creating the BBEGs our next group of characters would have to face once they made it to 20. A really cool, really fun idea. As far as the Drow, well ... uhh ... the Drow as written are pretty terrible. The society doesn't make a lot of sense and would likely implode rather quickly. Odds are they're a creation of some dood with a really odd kink. Either that or someone who really, really doesn't get women. Aww hell, why not both?
As far as the Drow, well ... uhh ... the Drow as written are pretty terrible. The society doesn't make a lot of sense and would likely implode rather quickly. Odds are they're a creation of some dood with a really odd kink. Either that or someone who really, really doesn't get women. Aww hell, why not both?
That's fair enough, but it seems like Lolth would have to do a lot of work just to keep the society together - and she seems more of the "go kill folks" type than the "wait, you need to stop killing each other for a bit so that I can actually have an army!" type.
I'm surprised you'd have the patience for it, because evil campaigns tend to be shallow and the subject matter can be horrendous.
I see them as the deliberate product of an attempt to make evil, twisted elves.Their society and behaviour are messed up because they're supposed to be like that, and (often) because their personal goddess is domineering and mentally unstable in the finest traditions of some real-world individuals who have lead entire nations. A lot of the questions about drow behaviour can be answered in-game with "Lolth." Depending on how you look at it, that's either a cheap excuse, or the likely result of having a deity try to make a mortal society fit with all their ideals.