I am playing an Eladrin in a party full of elves...

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Any advice on how to make my character feel different/stand out without having to play a snooty arse?

Party is:

Elf Ranger
Elf Avenger
Half-Elf Warlord
Half-Elf Paladin
Elf Shaman
Khyber is a dark and dangerous place, full of flame and smoke, where ever stranger things lie dormant.
Elves are wonderfulThey provoke wonder
Elves are marvelous. They cause marvels. 
Elves are fantastic. They create fantasies
Elves are glamorous. They project glamour
Elves are enchanting. They weave enchantment. 
Elves are terrific. They beget terror
The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look behind words that have changed their meaning. 
No one ever said elves are nice.

-Terry Pratchett

You're more fey than anyone else in this party.  Take the above as an example, and abuse Exact Words.  You don't have to be snooty about it, play it innocent if you like.  Calling you "nice" would be a lie.  Calling you "good" might be a lie.  Pretty, ugly, nice, mean... you're "fair."  That's it.
Be urban.  Hate being outside of city limits.  Complain about weather, bugs, rain, sleeping on the ground.
Any advice on how to make my character feel different/stand out without having to play a snooty arse?

Party is:

Elf Ranger
Elf Avenger
Half-Elf Warlord
Half-Elf Paladin
Elf Shaman


Well, you have a pretty good idea what they are.  Next, figure out who they are.  Once you do that, it will be easier to craft a personality that provides contrast to the rest of your party.

Though from a strictly mechanical perspective, your party lacks a dedicated controller.  A wizard would be a fine choice.

Thinking about creating a race for 4e? Make things a lil' easier on yourself by reading my Race Mechanic Creation Guide first.
Arthur Weasley?

The elves are the ones who stayed behind.  That could be a fascinating concept to someone descended from the ones who came home.  They're not lesser creatures, necessarily; they're just rugged and earthy and unrestrained compared to you.  The Feywild is bright and intense and feral, and in response the Eladrin have become reserved and aloof and formal.  The Prime Material, by comparison, is orderly and muted and tame, and in response to this the elves have grown comparatively intense and feral.

Be alien and inscrutable.  You know, fey.  They're creatures at one with this world; you're a creature apart from it.  Prime Material reality is a little surreal to you.  It's all orderly.  Things stay where they're put, or if they're moved, they have to be moved through the intervening space to the destination position.  Everybody's all bilaterally symmetrical.  Gravity works the same way every time.  That's . . . quaint.  You could admire people who have a deep, native understanding of this reality from an emotional distance.
"When Friday comes, we'll all call rats fish." D&D Outsider
Arthur Weasley?

The elves are the ones who stayed behind.  That could be a fascinating concept to someone descended from the ones who came home.  They're not lesser creatures, necessarily; they're just rugged and earthy and unrestrained compared to you.  The Feywild is bright and intense and feral, and in response the Eladrin have become reserved and aloof and formal.  The Prime Material, by comparison, is orderly and muted and tame, and in response to this the elves have grown comparatively intense and feral.

Be alien and inscrutable.  You know, fey.  They're creatures at one with this world; you're a creature apart from it.  Prime Material reality is a little surreal to you.  It's all orderly.  Things stay where they're put, or if they're moved, they have to be moved through the intervening space to the destination position.  Everybody's all bilaterally symmetrical.  Gravity works the same way every time.  That's . . . quaint.  You could admire people who have a deep, native understanding of this reality from an emotional distance.



Good advice on this post. I think this one is best!