Which type of decks do you hate playing against?

62 posts / 0 new
Last post
Here is a list of deck styles that may annoy the **** out of you:


  1. Mill

  2. Burn

  3. Discard

  4. Control

  5. Weenie

  6. Recursion

  7. Land Destruction

  8. Aggro


Which one gets under you skin?

For me it would have to be land destruction.
LD because it either rolls over you or whiffs completely and doesn't really cause the most interesting gameplay.

Creature bumrush decks because they're mindless to build and pilot. Tribal ones in particular.

I love mill, though, especially when they play Howling Mine. Oh, you're giving me extra, free cards to kill you with every turn? Why, thank you ever so much. 

Creature bumrush decks because they're mindless to build and pilot. Tribal ones in particular.

lulz.

no.


Not in competitive formats where you actually need to build optimally. Aggro-type decks, tribal or not, have to be extremely conscious of what everyone else in the metagame is playing and they'll be different everywhere you go. If lots of other people are playing aggro you need more efficient creatures than them and more ways to make your guys bigger. If you are playing against more combo or controllish opponents you need more utility creatures like Cursecatcher that double as beatdown and solutions to sticky situations, and you'll also need more disruptive cards. Your sideboard is extremely important. Every card you choose is important, down to the number of copies you use. The timing of every play to get the most damage as possible per turn and still be able to defend yourself and keep everything safe can be taxing when you run barebones on your resources the way most competitive aggro decks do (topping out at maybe 3 mana available at any given time.) The concept of getting an opponent to 0 life as quickly as possible is the simplest way to win but if you want your deck to stand out there are a lot of obstacles to overcome in order to do this. Even Goblin decks are different everywhere you go. My Merfolk deck isn't like most others, though they tend to share a common skeleton.

Is it bad that some of my favorite casual decks are burn, control, discard, and land destruction?

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Is it bad that some of my favorite casual decks are burn, control, discard, and land destruction?



I am in Escef's camp except for Red Deck Wins.....I like longer games.

If anyone I play against is playing Thragtusk, even if its fair play-which it most definitely is, all I can think about is "ok, you and the other 80 percent of competitive players....boring"

Please check out my Blog:

Magic the Gathering Adventures Blog

http://mtgadventures.blogspot.com/

Please check out my YouTube channel:

http://www.youtube.com/user/rubiera22/featured

 

Dedicated land destruction or life gain. I think enough has been said about land destruction, but I hate playing against life gain because win or lose it always makes the game last eay longer than it needs to.
IMAGE(http://images.community.wizards.com/community.wizards.com/user/blitzschnell/c1b8574f03c7cff35d72311f1208599a.jpg?v=90000)
Escef is a horrible

... Go on.......
person

You lost me.
I hate decks that a designed to make the whole game boring, uninteractive and LONG. Plonking down walls with shroud, bouncing everything, fogging, and requiring mana payments for attacking. I've played against decks like that with no win condition other than having 61 cards.
There is nothing that I dislike playing or playing against. All decks are fun in their own way. All decks require thought and strategy. No deck is uninteractive, if you're seeing that then you as a player are not interacting.
Etiamnunc sto, etiamsi caelum ruat.
I hate decks that a designed to make the whole game boring, uninteractive and LONG. Plonking down walls with shroud, bouncing everything, fogging, and requiring mana payments for attacking. I've played against decks like that with no win condition other than having 61 cards.


Walls means he's going to block, which means you and your opponent are interacting during combat. Fog effects are a direct response to the opponent's actions. Both of those are interactive.

As for a wincon of having 61 cards in the deck, that's kinda' sucky, but it's valid. But I must say, I've never seen it.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

Land Destruction is about my least favorite. I'm the guy in my group that does Burn or Mill so those don't really bother me. Hand destruction sucks but I've never really played against a good HD deck and all the times that I've made a discard deck, it's boring. OK, I took away your hand and your topdecking but now all my other discard spells are worthless. Aggro is about the most fun to play against because I feel like it's the most fair. You're doing what the game kind of wants you to do; play creatures, attack, have interesting combat phases, etc. I play a lot of Control and mirror matches can be interesting albeit very slow and tend to kind of hurt my brain after a while. Lifegain is kind of obnoxious but only when I play Burn so whatever.

The absolute worst deck to play against IMO, is a poorly built one. My friend is kind of schizophrenic when it comes to deckbuilding and he has limited resources to boot. Rather than come up with something good, every iteration of his deck is janky and bad. It's always Myrs but never a really good Myr deck. Maybe this week it's Infect. Maybe next it's Act of Treason type things but still this base of Myr no matter what the dec is supposed to do. Beating something like that gives me 0 satisfaction. I'd rather lose to an awesome, well though-out strategy than just beat my friend's bad designs over and over again.

I feel like the OP just posted like the most common archetypes lol. My question to him/her is, what kind of decks to you like to play against?

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

There's nothing I really dread playing against, although there is a few I don't like to play often.
Show and Tell.deck generally has me *sigh*...... "oh another Emrakul, how amusing"
Storm is another one that can be unfun - I've had a few occasions against a Storm player where they've won two matches in a row and I didn't get a chance to play a single card. 
 
No deck is uninteractive, if you're seeing that then you as a player are not interacting.


True, there's no deck that is truly 100% uninteractive, although that's heavily dependant on what colours you're rockin.
Storm can win on T1 unless you have blue.
Dredge (specifically the manaless version) goes close to being very hard to interact with.

I personally enjoy playing against Burn.  It puts a real clock on your plays, and forces you to race.   
LD + discard combo... I know of a deck that runs 4 wasteland, 4 strip mine, 4 sink hole, 4 hymn to tourach. You get the picture, you dont play anything, you dont have any lands, you dont have any cards, his highest CMC is 2. It's worst than playing a 30-40 turn game agaisnt a stasis deck that ping you with prodigical sorcerer.
I love trolls Dont hate me because I'm blunt and you cannot handle it
lulz.

no.


Not in competitive formats where you actually need to build optimally. Aggro-type decks, tribal or not, have to be extremely conscious of what everyone else in the metagame is playing and they'll be different everywhere you go.



But that describes every competitive deck.

My point is that aggro is by far the easiest one to build. Out of the Legacy decks I had in my time - GR Sligh, RWG Zoo, GW Maverick and Dragon Stompy, the latter two required me to be far more conscious about the meta, whereas Sligh and Zoo were mostly the same. Heck, since DS is an anti-meta deck, I needed to make decisions about whether or not to play it in the first place. Rarely do you need to do the same with aggro decks unless the meta is very heavy on one thing, to the point of excluding other ones.

The reason I dislike tribal more is because you are rewarded for building a linear deck, something which bugs me. People should be rewarded for thinking and being creative, not for looking at a Master of the Pearl Trident and wondering what kind of deck this might go into.
They identified the five deck types people most dislike playing against on dailymtg a while ago. They are probably also decks a lot of people wouldn't like playing with.

-prison
-fast combo
-LD
-draw go
-'resource advantage'

Mill and burn could fall under 'fast combo' in the sense that they're not highly interactive unless you're playing a narrow class of cards to combat them (yeah lifegain is narrow) but they're not as fast or as non-interactive as some of the really solitaire-like combos.

I haven't had to play against LD often enough to truly hate it but I've also been pretty lucky sometimes when playing against it to be able to pull out a win.

Control is not a problem per se, control just means the slower deck in the matchup (read 'Whos the Beatdown'). But yeah, it can be annoying when your opponent is in a clearly stronger position but takes forever to beat you. As identified by WotC the really annoying versions of control are draw-go and prison. Things which just cast Wrath of God are a healthy part of the game.

I guess the problem is that you've just listed almost every deck archetype in existence. How can someone have fun playing Magic if they don't even like playing against common (and completely 'fair') deck types like tokens and aggro?       
Decks that play maindeck mill hate cards for no apparent reason.

I was once playing Modern Casual against someon in the Just for Fun mtgo room, and after milling an Elixir of Immortality off my first Hedron Crab trigger, I jokingly asked them how many of them they had, and the reply was "just that one". The game proceeded, and it turns out they're playing some sort of Knight tribal deck with Knight of the Reliquary, Knight Exemplar and so on. I was confused as to why you would run Elixir main deck (as it is even a non-bo with Knight of the Reliquary), but then I milled another when there were 10 cards left in their library and I got a ":P" in the chat. Obviously, when I passed the turn they tried to resolve a THIRD Elixir of Immortality, which I countered and they conceded. WHY WOULD YOU PLAY 3 DO NOTHING CARDS IN YOUR AGGRO TRIBAL DECK?!?!

IMAGE(http://i1.minus.com/jbcBXM4z66fMtK.jpg)

192884403 wrote:
surely one can't say complex conditional passive language is bad grammar ?
As I always say, the only decks I loathe are uninteractive decks that don't even have a way to stop you from screwing them if you're prepared. Something like a mill deck with no removal, just a bunch of mill spells which they hope to cast one after the other and win. And they lose to a first-turn Leyline of Sanctity. Same for creatureless burn. When they Shock you on the first turn, you know the game's going to be boring.

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

WHY WOULD YOU PLAY 3 DO NOTHING CARDS IN YOUR AGGRO TRIBAL DECK?!?!


>plays mill
>complains about "do nothing" cards

Okay, I couldn't resist.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Turbo fog and heavy control
"Draw, go" does deserve some hate and I'm super guilty of playing it but if your deck revolves around undoing their stuff then that's kind of it's only option. A deck made to counter or use heavy removal is never rewarded for tapping out on it's controller's turn. I play those kind of decks because I hate being the guy who puts out creatures like sacrificial lambs. One of my first posts on the Forums was about that very thing: baiting your opponent's removal by playing creatures that demand a response like Skirsdag High Priest. I pretty much stopped playing my Naya Blitz deck because any midrange deck with enough removal could sweep me, provided I didn't get all the pieces together and do upwards of 10 damage on turn 3. Anyway, my point is "draw, go" will always be a thing because it's much more fun to be the one doing all the contering and Murdering than the guy who keeps getting his stuff killed

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

GR Sligh, RWG Zoo, GW Maverick and Dragon Stompy, the latter two required me to be far more conscious about the meta, whereas Sligh and Zoo were mostly the same.

Every deck you listed is aggro, so I'm not sure exactly what your point is...

But control and combo decks are basically the same anywhere you go. strom here looks exactly like storm there, dredge is always the same, name a combo and you see identical lists for that combo everywhere. Control decks are all using the same disruption and permission cards - in fact every deck with blue in it, control or not, has about 8-12 cards in common. But for aggro you see different kinds of aggro, different flavors of every build actually playing demonstrably differently. Some lean more towards control like most suicide black type decks, some are more comboey like Zombie Bombardment, some are more strait forward, but they all have different portions of everything depending on what they are playing against. Aggro wants to play TOTALLY differently against combo compared to how it wants to play against control, down to the cards it's running and the timing and ques it's looking for, whereas control and combo basically want to make the game all about what they are doing regardless of what the other person is playing.


GR Sligh, RWG Zoo, GW Maverick and Dragon Stompy, the latter two required me to be far more conscious about the meta, whereas Sligh and Zoo were mostly the same.

Every deck you listed is aggro, so I'm not sure exactly what your point is...

But control and combo decks are basically the same anywhere you go. strom here looks exactly like storm there, dredge is always the same, name a combo and you see identical lists for that combo everywhere. Control decks are all using the same disruption and permission cards - in fact every deck with blue in it, control or not, has about 8-12 cards in common. But for aggro you see different kinds of aggro, different flavors of every build actually playing demonstrably differently. Some lean more towards control like most suicide black type decks, some are more comboey like Zombie Bombardment, some are more strait forward, but they all have different portions of everything depending on what they are playing against. Aggro wants to play TOTALLY differently against combo compared to how it wants to play against control, down to the cards it's running and the timing and ques it's looking for, whereas control and combo basically want to make the game all about what they are doing regardless of what the other person is playing.




if there were real options for Control, people would play them. I feel like theres a more set list of "good" control cards so you have to include those but with Aggro there is (like you said) a myraid of choices. Then again, Control usually means Blue somehow but you could make aggro out of any combination of colors.

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

I really dislike playing against combo.

No please, explain to me the 100 individual interactions it requires to kill me on turn 2. It's really fascinating...

I hope you wiff on drawing Tendrils each and every time.


That being said, :Um: may have FoW, but :Wm: has Orim's Chant, and, unlike Force, Chant can be put on a Stick. Not sure if Blue is "the best" at control...
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
I really dislike playing against combo.

No please, explain to me the 100 individual interactions it requires to kill me on turn 2. It's really fascinating...

I hope you wiff on drawing Tendrils each and every time.


That being said, :Um: may have FoW, but :Wm: has Orim's Chant, and, unlike Force, Chant can be put on a Stick. Not sure if Blue is "the best" at control...



not best but most common and requiring the fewest other cards. Blue is the color of counterspells after all. I mean, yea Orim's chant on Iso Scepter is pretty much a Control player's wet dream but Blue can hold it down without the scepter in true "draw, go" fashion. White has some Nasty stuff for sure but I would argue that Blue is the foremost color of Control decks. I don't think that's stretching it too much, yea?

agree about combo. I usually end up feeling stupid even explaining the combo I'm playing, no matter how complex or mundane it might be.

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

Countermagic is a cute trick, but I've seen some much better ones in my day. ;)

I think it all boils down to countermagic being easy to build around, making it easy for someone to make a deck stuffed to the gills with Counterspell, Mana Leak, etc. (which is not how to build mono-:Um: control). This counter-heavy player (dubbed "Blue Bully") then plays against seemingly every player ever and gives :Um: magic, and, in turn, control, a bad name.

But yes, countermagic-control is far more commonly played, and is thus more commonly recognized as the face of control. Sadly.
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
Every deck you listed is aggro, so I'm not sure exactly what your point is...



Seriously?

Have you even played them?

Sligh and Zoo are aggro, yes. That was part of my point. Maverick is midrange and Dragon Stompy is a prison deck. It's control with beatdown finishers. Dragon Stompy plays completely different from an aggro deck. By the time it starts turning creatures sideways, it's generally already won. Just like a control deck. Aggro decks generally don't play Chalice of the Void.

So my point, I suppose, is that you clearly have no idea what you're talking about. Seriously.
Decks designed for their player to search and shuffle their deck constantly until they set up some combo..... I've generally fallen asleep and given up before they set it off ;)
Decks designed for their player to search and shuffle their deck constantly until they set up some combo..... I've generally fallen asleep and given up before they set it off ;)



sounds like Modern lol

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

Decks designed for their player to search and shuffle their deck constantly until they set up some combo..... I've generally fallen asleep and given up before they set it off ;)



sounds like Modern lol



You got it.  I love modern since I started playing it, had some really great games, but those ones just make me snooze ;)

Maverick is midrange

Does "midrange" even mean anything in this context? It's a creature based aggro deck.

Dragon Stompy is a prison deck. It's control with beatdown finishers. Dragon Stompy plays completely different from an aggro deck. By the time it starts turning creatures sideways, it's generally already won. Just like a control deck.

I wasn't familiar with the deck, so I looked it up. I certainly wouldn't call a creature based deck that disrupts the opponent "prison." It's aggro-control if you want to call it anything. In fact, disruptive creature deck is pretty much the definition of aggro-control.

Aggro decks generally don't play Chalice of the Void.

Mine sometimes do. The one you posted does.
I don't understand how someone can hate playing against aggro.  Playing creatures and attacking with them is the most common way people win in magic.
Come check out my friend's youtube channel where he gives bad movies what's coming to them!
You Make the Card
Best Contest Holder 2010 YMtC Idol 9 4th Place
Mafia History
Friendliest Player 2010 Werewolves Invade YMtC!: Town-aligned Rotworm Mass, Survived, Mafia Victory Heroes Mafia: Angela Petrelli, Town-Aligned Undercover Revengeful Mother, Win for Me, Mafia Victory Super Smash Bros. Mafia: Town-Aligned Mason, Survived, Town Victory Bear Mafia: Town-Aligned Vanilla, Lynched Day 1, Mafia Victory YMtC Mafia II: Henry-Stern, Town-Aligned Vanilla, Town Victory, Town MVP Time Fracture Mafia: Mafia-Aligned Nero, the Last Romulan, Lynched Day 3, Borg Victory Touhou Mafia III: Tenshi Hinani, Town-Aligned Vanilla, Survived, Mafia Victory, Town MVP Mafia 2010: Lynched Day 1, Town-Aligned Vanilla, Mafia Victory Dragonball Z Mafia: Goku, Town-Aligned Charismatic Townie, Mafia Victory Quarantined Mafia: Lynched Day 4, J. Walter Weatherman, Infected-Aligned Administrative Assistant, Mr. T (so basically mafia) Victory Glass Box Mafia: Killed Night 2, Icthys, Town-Aligned Networker, Town Victory Battle Royale Mafia: Killed Night 3, Zipperflesh and Dark Stryke Victory Scars of Mirrodin Mafia: Killed Night 3, Town-Aligned Charismatic, Mafia Victory Portal Mafia: Lynched Day 3, Test Subject #2, Mafia-Aligned Rolestopper, Town Victory (that was utter BS) Toxic Waste Mafia: Survived, Violet, Hive (Cult)-Aligned Powerless Taskmaster, Hive Victory PK Hatez You Mafia: Survived, Town-Aligned Goth, Mafia Victory Dreven City: A Wild West Mafia: Town-Aligned "Los Angeles" Reed, One-Shot Vig, Survived, Town Victory (just barely, major props to Just a Cleric) YMtC Mafia III: Killed Night 2, Mafia Victory Vampire Mafia: Mafia-Aligned Pander, Mafia Victory Touhou Border Collapse: Bill Cosby, Town-Aligned, Killed Night 1, Mafia Victory Harry Potter Mafia: Argus Filch, Town-Aligned Tracker, Lynched Day 5, Mafia Victory [Basic #5] Bandit Mafia: Town-Aligned Vanilla, Survived, Mafia Victory Borderlands Mafia: Town-Aligned Mason, Killed Night 1, Town Victory eBay Mafia: Mafia-Aligned, Survived, Mafia Victory Full Metal Alchemist Mafia: Alphonse Elric, Town-Aligned Mason, Killed Night 1, Town Victory Sunflowers for Ragnarokio: Lynched Day 3, Town/Just a Cleric/Tevish Szat/Faux-Razor Victory True Blood Mafia: Lynched Day 4, Mafia Victory My Mafia Diary: Skyhunter, Mafia-Aligned Emo, Survived, Flawless Mafia Victory Paper Mario Mafia: Blue Goomba, Town-Aligned Lover, Killed Night 2, Mafia Victory Small Town Mafia: Pigsticker Mafia-Aligned Coward, Killed Night 2, Caveman Mafia and Zipperflesh Victory Stuff on my Desk Mafia: Lotus Cobra, Town-Aligned Vanilla, Survived, Mafia Victory Order of the Chaos Rose Mafia: Lord Dagol Ji'Lovik, Town-Aligned Hypnotist, Mafia Victory, Town MVP Camp Crystal Lake Mafia: Ongoing A Certain Magical Mafia: Killed Night 1, Town-Aligned The Siege of Balignor Mafia: Ongoing, Killed Day 4 Mafia of Ancient Egypt: Replaced in for Murica day 2, Ra, Town-Aligned Charismatic, Town Victory, Town MVP Lord of the Rings Mafia: Replaced in for Dr Demento, Town-Aligned Mason/One-Shot Self-Doc, Town Victory, Town MVP Internet Stars Mafia: Town-Aligned Vanilla, Mafia Victory Mythos Mafia: Ongoing
Control would have to be mine. When I get Supreme Verdicted and my opponent has a Tamiyo on the board, but they still take 7 more turns to actually kill me, I can't help but groan loudly.
Mono-Blue control would be my least favorite.  Just makes the game long and boring.  Some combo decks can be bad, but as I enjoy playing combo as well I can't really complain.  LD I don't think I would enjoy, but as no one in my meta really plays it, I have no real experience with it. 

Now on the other side, my favorite decks to play (and play against) would probably be;
Aggo (Tribal or otherwise)
Combo
Recursion
Burn
Aggro-Control (The Gate)
Life-Gain 
I don't think mono blue usually wants to win; it just wants to frustrate you enough to scoop lol

EDH decks I play:

 

Prossh: http://community.wizards.com/forum/commander-edh/threads/4101381

 

Derevi: http://community.wizards.com/forum/commander-edh/threads/4115936

 

Kaalia (the beats)

 

Zur (disgusting combo)

 

Damia (Bug Elf deck)

 

Numot (Stax)

 

Norin (Mono Red Suicide)

 

Ghave (Uber combo)

 

Muzzio (Oops, Blightsteel)

I don't think mono blue usually wants to win; it just wants to frustrate you enough to scoop lol



That's kind of a win-con, right?

I don't mind decks heavy in counterspells as long as they have other stuff going on that prevent the game from lasting 15 turns.  

For example, I want to make a Worldgorger Dragon + Animate Dead deck that would run lots of permission to keep people locked until I can combo off.  So while I may counter all your spells for a few turns I still have at least 1 solid win-con, and it will usually go off by turn 5-6 if not earlier. 
Speaking of countermagic, the one that most often frustrates me isn't even a blue card. Chalice of the Void is bonkers and is colorless.

Mono-:Um: can be be tempo-based, too. Delver, Fish, etc. aren't control, but again, it's the counter-laden decks that give :Um: a bad name.
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
Speaking of countermagic, the one that most often frustrates me isn't even a blue card. Chalice of the Void is bonkers and is colorless.

Mono-:Um: can be be tempo-based, too. Delver, Fish, etc. aren't control, but again, it's the counter-laden decks that give :Um: a bad name.




I've never seen the Chalice used, but I can see it being nuts.

You're right about Blue though; there are a lot of different blue styles but it is (maybe unfortunately) known for counterspells.  It's not like :U: is the only color with control either.  White has a ton and it's probably even more powerful, as :W: tends to lock down the entire board.  Most solid :B: decks run heavy in discard spells and that can be just as controlling.
Goblins...definitely.

Other than that, I'd say totally obscene counter decks—who've become unrealistically unfair over the years due to R&D mindlessly developing masses cheaper and and more powerful counters as the years go by (so they can abuse them in-game). I swear it definitely feels like someone over there is just catering to their own MTGO account when you take a closer look at some of the content that comes out.

Mono-black reanimator is pretty infamous—but mono-white control is so brutal, it's hard to see white as the holy color after you've been totally dominated by it a few times. It kind of takes that essence and dims it a bit.

IMAGE(http://cdn.bulbagarden.net/upload/1/1c/Spr_4p_389.png)

I would say Faeries, but after busting out my casual Werewolves deck and seeing my opponent's face when he couldn't counter my spells and realized that holding the majority of his hand and not playing anything just lead to me swinging in for 30+ was priceless.

Really, if I had to hate a deck type, I'd say those dedicated hate decks that run those low mana cost archetype hatecards, like Null Rod, Stony Silence, Kataki, War's Wage, Ethersworn Canonist, Rest in Peace, Blind Obedience, Grafdigger's Cage, Gaddock Teeg etc. You see them play one of these on turn 2 and typically sigh and concede.
Man, you guys would hate playing against me. Mono-:Wm: control is my bread and butter. Land Tax + Solitary Confinement is a favorite.
Urza is my Shepherd. Planet Multiverse
On Tolarian Time Bubbles
56849398 wrote:
147480487 wrote:
I'd hate to accidentally walk partially into one.
Random Tolarian wizard's last words. ;)
Real life fact: I'm terrified of Grizzly Bears, Polar Bears... and bears that could potentially blink into reality through a time rift.
That wouldn't work very well on me, because I play mono-white too (New Wave Angels).


By the way, I think you got the Archtype cards wrong—more like, Show and Tell // Natural Order etc.  

IMAGE(http://cdn.bulbagarden.net/upload/1/1c/Spr_4p_389.png)