One of my players is playing a Hengeyokai druid with passive 22 perception, which leads me to two main questions.
How as a DM would you handle traps? Is it best to just leave most of them out since his passive perception will let him auto-see most (and I checked forthe first few levels there is only one or two he wouldnt see) of them. Or should I only drop high level traps whose DC is higher than his passive perception? I like traps, and want to use them, but I don’t want to penalize the player for having a high perception score; but on the flip I don't want to put traps that the party will instant-see due to this player, if thats the case I'll just use damage-dealing squares instead (lava/acid/spikes)
Since his character has plenty of versatile movement options (fly/swim/borrow/climb) due to his animal forms; what are some good ways to approach skill challenges (non-social) while keeping this in mind. Had written up one where the party gets stuck in a pit before I realize his character could easily get out of it in several ways. Should I actively just try to think around his characters animal powers (Ex, you fall in a bit and a force bubble surround its) or is that slapping the players hand because of their race choice?
Note I am fine with him playing this character; he really is excited to play it, I just need to figure out how as a DM to handle his super sight and mobility.