hi all, here is a session report of my 6, level 5 character in the white plume
After meeting at the swinging axe tavern, A party of adventurers decides that they will march on white plume mountain.
The party includes
Quikforge the Dwarven Fighter and Smith, lover of booze and treasure, Veteran of the isle of dread
Ducky the high elf battlemage and pyromancer, owner of the tavern and the only other survivor of the isle of dread..
Jack Deathstalker: High elven rogue and treasure hunter
Eldric the Outcast: Dwarven battle mage who cast out from his homeland wearing scale mail.
SKullcrusher the human cleric of the lifegiving god of tyr who is on a mission to convert the world.
and Holly littleknight the hafling paladin of the dragon god who claims she is not small but fun size.
Forever known as the chest fumblers
Entering the dungeon with caution they decide down stairs with caution until they meet the gynospinx, after a while they hazard the guess the moon and press on.
They take the left path past the copper walls. as they approach and check for traps with a mage handed pole. They find nothing until the fighter moves close enough and catch fire. not wishing to investigate further the party flees back down to the middle path.
Entering the room of the kelpies, the dwarf fighter is charm and the high elf is grappled and pulled into the water. the rest of the party at this time is ambushed by bugbears. The elven wizard thunderwaves the rogue deeper into the pool and fails to fit the other. The dwarf wizard electrocates the water, failing to take backlash because of resistance.
Skull crusher leaps to the aid of the two using healing spells to prevent death as the bug bears attack the wizard who tried to taunt them while mirror image was cast. The halfling paladin slices into the bugbears.
No one dies, sad but true and they find the hidden +3 chainmail which is now a randomly determined to be an ancient human symbol of power (only +1 armour to nonhumans)
moving up the stairs they spy the tunnel of spirals and the fighter charges in after no traps is found and burst into flames from a flaming arrow at which point two wights attack the wizard in the back. The party managers to overcome the wights with ease despite the cleric being unable to rebuke these undead.
Following this, they listen at the door to hear of an upcoming ambush, they burst open the door and the rogue in one shot takes down the wizard. after which the fighter is slay by the fighter and paladin.
Examining the room, they see a spellbook, the high elven wizard runs for it and grabs before the dwarf. The dwarf says, "i hope you burst into flames". At which point, the spellbook explosive runes goes off dealing 6d6 fire damage to everyone in the room. The High elven wizard had fire resistance.
Scared of this they attempt to retreat to camp but just around the final corner they were confronted by a black pudding. The high elf wizard and paladin think they can dissolve it in alcohol and water respectively. The fighter, cleric and rogue run away knowning there weapons are at risk. The black pudding eats the dwarven wizard scale mail, spell after spell hurt the beast with ray of frost bouncing off harmlessly, the fighter throw an axe out of boredom and splits it in two. The high elf looses a fireball and slays the beast.
escaping with their lives, spell book, two sets of new armour and lost one set of old they return to the cave to make camp.
so i think the conversion works well, it was dangerous, almost fatal. if it wasn't for good planning (a cleric who wants to heal) and luck the rogue would have died to kelpies and the wizard would have been eaten by a pudding. The players are afraid of paths and monsters and act like it matters. I approve. Also this was all done in about five hours with interuptions and a large talk at the inn, so it was quick.
The only issues i have is with xp, it is so low for these dungeons, it all depends on the boss fights. Also level of spells and level of characters, can we please have a new word for spell levels, the number of times i have to explain that level 5 spells can be cast by a level 7 character is an issue.
Anyway, thought, comments