Where is the Warmace?

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Does anyone know what book it is in? I can get the general info from NwN2 but I'd like a "hard copy" to show my DM.
Also what Deity has it as his/her weapon of choice?
Thanks.

I'm gonna rip your head off and make it my puppet! (NWN 2)

Complete Warrior, p.158 (description), p.154 (table).

Edit: As regards deities, you can always take the Heretic of the Faith feat from Powers of Faerun, and define it as your deity's weapon.

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Thanks for the info location. I don't have that book but from what little I've read online I'd rather not take that feat. But thanks for the thought

I'm gonna rip your head off and make it my puppet! (NWN 2)

Why do you want that weapon?  Its damage may be two steps higher then a heavy mace but it is an exotic weapon that lowers your AC.  I'm not sure why you want a deity with that as its favored weapon because as an exotic weapon the War domain would not give you proficiency in it.  As a martial two-hander the greatsword and Great Axe are both mechanically superior except they do slashing damage instead of bludgeoning.
It would be a Favored Soul who get their deities favored weapon feat as a bonus. So I wouldn't have to spend a feat to get it. But I might go with the feat called Monkey Grip that allows you to use a large weapon in 1 hand but @ a -2 to hit penalty. So I would get -1 to AC and -2 to hit. 
As for why I would want to use this weapon? RP my friend RP Cool 
 

I'm gonna rip your head off and make it my puppet! (NWN 2)

Monkey Grip doesn't work that way. You'd be using a LARGE warmace in 2 hands, not a MEDIUM warmace in 1. You're better off with a Morgenstern.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
What is a Morgenstern.?

I'm gonna rip your head off and make it my puppet! (NWN 2)

OK found a deffinition of a Morgenstern:

The morning star first came into widespread use around the beginning of the fourteenth century, particularly in Germany where it was known as Morgenstern.

So then why didn't you just say a Morningstar? Lol 

I'm gonna rip your head off and make it my puppet! (NWN 2)

Since you have to wield a Warmace 2 handed, would you get Str + 1/2 bonus damage?

I'm gonna rip your head off and make it my puppet! (NWN 2)

It would be a Favored Soul who get their deities favored weapon feat as a bonus. So I wouldn't have to spend a feat to get it. But I might go with the feat called Monkey Grip that allows you to use a large weapon in 1 hand but @ a -2 to hit penalty. So I would get -1 to AC and -2 to hit. 
As for why I would want to use this weapon? RP my friend RP  
 



First off I will give you that Favored Soul doesn't appear to restrict the selection of Deity's favored weapon.  Now the War Domain is restricted to martial weapons so I'm likely to carry that into Favored Soul but the RAW seems to allow an exotic weapon.

Next, I'll note that the Maul and Warmace both should have the "STR 13" requirement that the Bastard Sword and Dwarven Waraxe have to allow them to be wielded with one hand.  It may not be in the errata but it probably should be.

From a game mechanics point of view "RP" is often a stupid idea.  Just because you see oversized weapons wielded in cartoons/video games that does not mean it is a good idea in an RPG.  This topic has been covered several times including post covering my last issue.

You can NOT wield a two-handed weapon in one hand using Monkey Grip.  Monkey Grip will allow you to wield a weapon built for a larger creature with the same "handedness" it would use while still taking the -2 penalty for wielding an inappropriately sized weapon but it does nothing to make a weapon sized for you any easier to wield.  I'll just warn you now that one of the last times this came up it turned into one of those 200+ post threads were one person keep trying to convince himself that the other 90%+ of the people poster are wrong for saying Monkey Grip doesn't allow a character to wield a two-handed weapon (of the character's size) with one hand.


Google tells me that a Morgenstern is a Morningstar.  Looking at the images that show up it could also be a DnD Flail in either the light or heavy variety.  If you just want to carry around a bit stick for "RP" then go with a heavy mace (which is one of the toughest weapon around) or morningstar if using simple weapons; with martial weapons you can go with a hammer (maybe it has a round head instead of a block head if that's an issue), flail (which gives you some combat options), or even the great club.  I mean as two-handed martial weapons the great club and heavy flail are d10 weapons vs. the d12 of the Warmace with the flail having a higher crit range (19-20) and being usable for trip and disarm attacks.
 
On page 158 of the Complete Warrior it says the warmace can be used 1-handed if the apropriate exotic feat is taken.  So I could still use a shield right?


Nope didn't have anything to do with cartoons or anima. Personally I think it's stupid but my guy wouldn't be THAT bad would he?


I'm gonna rip your head off and make it my puppet! (NWN 2)

I'm afb right now, but I believe what you're saying is that the Warmace is a martial 2h weapon or an exotic 1h weapon (like the bastard sword or dwarven waraxe). Is that correct?
If it is, then any character with it as martial weapon proficiency (War Domain cleric, for example) can use it as a 2h weapon, while someone who went so far as to take it as an EWP could do so in one hand, leaving the other free. In such a case, I'd rule that a Favored Soul gets only the base proficiency needed. If the deity's favored were a kama (for example), then that would be an exotic weapon proficiency.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I can't find any deity with warmace as a favored weapon.  There are 5 deities with bastard sword as a favored weapon and 2 deities with maul as a favored weapon, if that helps.  

The crusader variant (Dragon 311, p50) for cleric gives you a bonus fighter feat at 3rd level and every 5 levels thereafter.  You could gain exotic weapon proficiency proficiency (warmace) without using a general feat or getting behind on your casting. 
draco1119:

The CW only shows an Exotic Weapon table. Under that it's broken down into 1-handed melee weapons and 2-handed melee weapons. The Warmace is only listed under the 1-handed listing. Personally I think they should have put it under the 2-handed just by going in the description text of the item.


Maat_Mons:

How old is that Dragon 311? I don't get the subscription or buy them when they come out. Only when I hear about something good in them like now

I'm gonna rip your head off and make it my puppet! (NWN 2)

Althought they are listed in the tables as "One-Handed Exotic Melee Weapons" there are a number of things that can be used with two-hands as martial weapons:

Bastard Sword (longsword+)
Dwarven WarAxe (battleaxe+)
Maul (warhammer+)
Warmace
Dire Pick (heavy pick+)

The first two are from the PHB/SRD and officially take STR 13 to wield one handed even with the exotic weapon feat.  I expect the others should also follow that precident although for a melee character wielding that kind of weapon that should almost be a given.  While the Warmace doesn't have a direct martial analogy all the other "super" one-handed weapons gain is a point of damage on average when used with proficiency; if used as two-handed martial weapons there may be alternative or even better choices on the martial tables.  I guess that with the needed STR a bastard sword/dwarven war can be used one hand in an emergency situation with one hand and the no-proficient penalty but that isn't even hinted at with the three from CW.
 

Looking it up on paizo's website it appears that Dragon 311 was from Sept. 2003.
Yea it doesn't make much sense that the 2 need the str and the others don't. Especially the Warmace which says "Anyone wielding the warmace takes a -1 penalty to AC because the weight of the weapon makes it difficult to recover quickly from swinging it.".

Ah yes. You were right. In the description of the item it says the warmace can be used as a 2-handed martial weapon.  Sorry about that. Reading is tech.

I'm gonna rip your head off and make it my puppet! (NWN 2)

I can't find any deity with warmace as a favored weapon.


 In NwN2 there is Silvanus whos preffered weapon of choice is the Warmace. But I don't see a reference of him the the PHB. Is he in a dif book that I don't have?
 

I'm gonna rip your head off and make it my puppet! (NWN 2)

Sylvanis is described in both Forgotten Realms Campaign Setting and Faith and Pantheons.  Both sources list his favored weapon as a maul. 
Damn. I doubt there is any deity that has it. It's in a CW book and not giving any factors into a deity using it. Does that make sense?
Thanks for the info. Much appreciated Cool 

I'm gonna rip your head off and make it my puppet! (NWN 2)

When I read the wiki description of Silvanus it looks to me like his favored weapon would more likely be the Great Club instead of a metalic object such as a Warmace.  It also mentions mauls as being his weapon of choice.

I may be a broken record with this but it is probably for the best if you just drop using a Warmace and instead focus on something else that is a bit less confusing and/or more generally accepted.
 
Yea I do believe your right Cry
 

I'm gonna rip your head off and make it my puppet! (NWN 2)

Not to mention, NWN2's version of Monkey Grip was nonstandard - unlike everything else in NWN2, which used 3.5, the weapon size rules were 3e, and Monkey Grip treated the weapon as one size smaller (so a Large longsword, if it dropped, could be used one-handed, as could a Greatsword or a Longspear).

Even then, it was a bad feat. I used it once, on an experimental Storm of Zehir character, and that was only so I could use a "spear" (they didn't have a halfspear weapon; all spears were two-handed) and a shield on the same character (a Cleric/Stormlord, which got better use of the spear).

Don't judge one game by the rules in another.

Also, don't try to deal a lot of damage by holding something the size of a bus in just one hand. You can probably deal more damage with a broom handle, so long as you hold it in two hands - and that's much simpler. 

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