3.5 Half-Orc Archer: advice?

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I realize that archery is underpowered, and a non-melee half-orc even more so, but I have a couple of other ideas for characters that would be traditionally recommended as more optimal from the start, and for this one I would like to take the less-than-optimal beginning as a challenge. Do you guys have any adivce to make it work? Being relatively new, I'm also hoping to stay with core at first as much as possible, although I will certainly look into specific supplemental ideas any time they are recommended.

So far I'm thinking:

Beginning stats around DEX 16; CON 14; INT 12-2; WIS 10; STR 8+2; CHA 10-2. STR 15+2, CON 14, DEX 12, INT 12-2, WIS 10, CHA 10-2 (I had forgotten that composite bows add STR to damage instead of attack, thanks all)

Level 1-9 feats: Point Blank Shot, Rapid Shot, Many Shot, Weapon Focus/Specialization (I've heard that they are under-powered for melee, but that there isn't much else for ranged)
Level 10-19 feats: Greater Many Shot, Improved Precise Shot, Dead Eye

Should I focus primarily on Fighter for a bunch of extra feats, or should I focus on Ranger for extra damage and a few extra feats?

Founder - but not owner - of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Why there should be the option to use alignment systems:
Show
If some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire
But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan (RIP)
That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?"

 

than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" -YagamiFire

I think this all comes down to your particular desires and needs in the game. As an example, horse back archery can be very effective with a fast enough mount and the feat Mounted Archery since you can effectively stay out of the range of most attackers (save for things with insanely fast movement modes, spell casters who will have varying degrees of range capacity based on their spell selection, and other archers) and still manage a full attack routine. This general method however usually requires the use of an animal companion since most mounts become weaker than the average adventurer by around level 2-3. This is probably one of the most effective cores archery combat selections because you can accomplish it with a few varying builds of ranger and fighter (and since most of the support for it resides in the players handbook naturally). The natural down side is if you do a lot of dungeon crawls a horse will do you no good, and fighting in tight urban environments can also be similarly painful.

The more supplemental material you have access too however the more options can open up. A good example is exotic weapon master in Complete Warrior. Normally the prestige class gets a lot of flack for it's entry requirements and the general uselessness of a lot of it's offered class features, however there is a nice gem in the class, and that's the ability to not provoke an attack of opportunity with an exotic ranged weapon when you make an attack with it well threatened in melee. A 2 level dip into fighter for the bonus feats exotic weapon proficiency and weapon focus nets the use of a repeating crossbow (as a non core option you can also make use of a great bow, or a composite version there of) and you can deal damage from long distance, or fire well under heat and not worry about getting swung at.

The book Races of Stone you can find the crag-top archer, which gives class features that allow for more distance when using range combat, and if you combine that ability with horizon walker from the Dungeon Masters Guide you could easily have a 15th level character that can use the shifting ability (a class feature that mimics Dimension Door) to teleport into a sniping position nearly a half a mile away from combat and rain down hurt on the opposition without the aid of a caster to get from perch to perch.

Really, the applications are many, it all just depends on what you want to do, and what you have access to in terms of material. Other than that it can be pretty simple once you get the hang of everything.
Perhaps consider a power archer? Max out your strength and buy a mighty composite bow. If you hit less often you do more damage as a power hitter. Take the ranger, use Handle Animal to train a wardog to cover your butt.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

I've been fighting this but why do you want a half-orc archer? I'm just asking not because archery is underpowered (which it could be) but because the half-orc is so completely unoptimized for it.  It may be playing to stereotypes but if you're playing a half-orc you really should be starting with a good STR score unless there is a major reason not to.  Even an archer can benefit from a higher STR score by using a Composite Bow built to handle the higher STR.


While I may be critical of your character choice I do commend your stat rolls.  I'm saying that because not only is it one of the few that seem to be below the standard array but just because it is actually rare to see anyone showing "rolled" stats that are really close to the standard point buys.  Although it is really your stereo typed half-orc I'd be taking those stats into Barbarian or another martial class with STR 18 and the DEX/CON getting the 14/12. 
Wow, thanks everybody!

First off, taradusis and StevenO, thanks for reminding me how composite bows work. I was already thinking that increasing damage would be more important than increasing attack (since attack already has far more ways of being improved), and in this case, STR is more important than DEX.

I admit that when I first came up with the character concept, I was only thinking about doing something non-stereotypical and didn't have much else in mind yet, but when I used this and a couple of other concepts in a character development thread instead of one for mechanical optimization, Sir Joseph the Crowe came up with the idea that he's (unreasonably) afraid that if he fights melee, he will give in to the same blood-lust that he's seen so much of in pure-orc tribes, and after reading that idea I absolutely love it.

I also wasn't worried about his strength being non-stereotypically low, as his "below his stronger race's average" was still comparable to a human's "average," but again, that was when I didn't remember how composite bows worked, so never mind

Finally, the crag-top archer looks really cool, so thanks again!

Founder - but not owner - of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Why there should be the option to use alignment systems:
Show
If some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire
But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan (RIP)
That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?"

 

than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" -YagamiFire

Noooooo!!!!  Unless you have an extremely good reason for it stay away from the Repeating Crossbows.  It is a very small damage increase compared to a bow (if range is a bonus I wonder about your game) which usually means it is not worth the exotic weapon feat it takes to use one.  Crossbow never benefit from high STR either but those repeating crossbows weigh enough that a weak character may have a harder time carrying one.

Now this may be blasphemy but instead of a Half-Orc maybe this character would be better off playing a human statistically and claim he has a bit of Orc-blood in him.  He could even spend his human bonus feat on something to support that idea.  This character loses darkvision but would gain a net +2 in stats plus the extra skill points assuming the feat goes for something that makes him orcish.
 
I'd have to agree with StevenO on the crossbow front. I merely suggested it since youp archer, a few suggestions asked for mostly core. But since your going into Gragtop Archer, a few out of core suggestions come to mind.


  • Desert Half-Orcs as an alternative to normal Half-Orcs. These fellas come with only a +2 CON and a -2 Int, which means your strength will drop, but if you are using a point buy system it'll give you a bit more flexibility since your down a racial negative.  If your interested in back story to explain this, click the spoiler.


Show
You can say that he was born to a desert dwelling tribe of humans (how so can range from unwilling conception to an odd love affair) who fight frequently with desert Orcs. Growing up in this conflict the character begins to fear his natural Orc rage when he mercilessly kills an attacking Orc raider. Taking up a bow, he decides to to leave his village for the mountains where he plans on living a life of solitude so that he wont hurt anyone and can live off of hunting game and foraging.

Used to the heat of the desert, the adventurer isn't fully prepared for the cold, and nearly dies if not for the intervention of a Goliath tribe passing by. His savior however is exiled from the tribe for taking on the outsider, who has put a strain on their resources, endangering the rest of them. The two make a living lower on the mountain where The exiled Goliath teaches the adventurer the ways of being a Cragtop Archer. One day well hunting, the Goliath falls as a ledge crumbles out from under him.

The adventurer makes his way down the mountain to see if he is still alive, or at least give him a proper final right. When he gets there, there are signs that the Goliath has wandered off, badly wounded, and so the adventurer takes his first steps on the land beyond the mountain in search of his lost friend.




  • If possable, use a composite great bow from Complete Warrior. This bad bow may cost you a feat for exotic weapon proficiency, but it deals a base d10 of damage and has a base range of 130 ft. If you can manage to afford a dragon bone version, that would up it's range to 150 ft. before range increment penalties are even factored in. That means with distance on your bow, you'll eventually have a range of 300 ft., and throwing far shot into the mix that would be 450 ft. Distance, you'll have it.

  • Cragtop Archer is a very good class at range, but unless you plan on going 6 levels of horizon walker, getting that much distance from your target can be a pain without the aid of magic. If your interested in closer range combat, check out the Highland Stalker from Complete Adventurer, which could go nice with Cragtop Archer. All you'll need is is the feat greater many shot from Expanded Psionics and you can move and peg people with skirmish damage well increasing your AC. I think you may need either sneak attack or skirmish to enter the class, but that isn't to big of a deal. 4 fighter, 2 scout and your right as rain, just don't bother with the last level of Cragtop Archer since it isn't all that amazing and you can fit both classes into a 20 level build.

  • The enchantment splitting is marvelous. If you have accesses to the book it's in (champions of ruin I think) try and shoot for that, but beware it requires that you have point blank shot as a feat in order to use it.


I think that's all I can offer for now so...here's to abrupt post endings!

I realize that archery is underpowered ...


Uhh ... archery can be (at least) as overpowered as anything else in 3e + 3.5e.


KSB Snow Owl's archery guide is still around, as is Carnivore's.
There's a Quickstart Cleric Archer thread, and in general the
Cleric Archer is a sound concept.  Half-Orc isn't
"the one true only" perfect choice, but not really a problem.

I'd bet Tempest has posted a Ranged Something within the last year.



EDIT --- the various threads mentioned above are linked
at the top of the C.O. page, but many of the links are dead.
Boo.

Here comes your 19th forums breakdown ... ohh who's to blame, it ain't 5E driving you insane.

 

Get a mount and the mounted archery feats. As soon as possible get a winged mount. 


You will be able to win/survive most encounters through that alone. 

"In a way, you are worse than Krusk"                               " As usual, Krusk comments with assuredness, but lacks the clarity and awareness of what he's talking about"

"Can't say enough how much I agree with Krusk"        "Wow, thank you very much"

"Your advice is the worst"

The Heavy Weapons Elf in my sig will work well with this despite the name - most of its abilities aren't reliant on the Eternal Blade and will work on warblade 20, and it frees you a feat. Also, the cheesier Gun Fun build works regardless of race and has a feat with 15 Str required, so half orc should work. There's also Flip the Bird, but I'm not sure how well that works with half orc. All of these are in my sig.

Also, fetch an Energy Bow. It auto adjusts to match your Strength, comes with unlimited ammo (but still works with custom arrows, like the spell storing arrows you will also buy), deals Force damage, and has a built in Power Attack effect for good measure. Simply put, I don't think there's a better bow out there. Google it on the main D&D site (may need to add "hank" to the search to get it easily).

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Apologies for the double post, but I can't edit while mobile.

After reading your development ideas, I can handily suggest the Heavy. The warblade build underlying it is similar to a barbarian, and will reflect a melee influence should you give in to bloodlust, while still keeping up at a distance. It should meet your RP criteria easily and give a splash of mechanical originality to boot. I don't have a warblade 20 version handy but it isn't hard to adapt.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

WOW.

Those. Look. Amazing! Thank you.

Founder - but not owner - of Just Say Yes!

Member of LGBT Gamers

Odds are, if 4-6 people can't figure out an answer you thought was obvious, you screwed up, not them. - JeffGroves
Which is why a DM should present problems to solve, not solutions to find. -FlatFoot
Why there should be the option to use alignment systems:
Show
If some people are heavily benefiting from the inclusion of alignment, then it would behoove those that AREN'T to listen up and pay attention to how those benefits are being created and enjoyed, no? -YagamiFire
But equally important would be for those who do enjoy those benefits to entertain the possibility that other people do not value those benefits equally or, possibly, do not see them as benefits in the first place. -wrecan (RIP)
That makes sense. However, it is not fair to continually attack those that benefit for being, somehow, deviant for deriving enjoyment from something that you cannot. Instead, alignment is continually attacked...it is demonized...and those that use it are lumped in with it.

 

I think there is more merit in a situation where someone says "This doesn't work! It's broken!" and the reply is "Actually it works fine for me. Have you considered your approach might be causing it?"

 

than a situation where someone says "I use this system and the way I use it works really well!" and the back and forth is "No! It is a broken bad system!" -YagamiFire

Consider carrying a sling as a backup weapon. A free weapon which allows you to add your Str. bonus may come in handy.

I will immediately report any Phishers or Lonely Hearts Scam Artists.

The Heavy uses it, but I feel it's worth mentioning specifically anyway, Woodland Archer from Races of the Wild is pretty boss. When making an archer it's a feat well spent. Prereqs are simple +6 BAB and Point Blank Shot, you'll have both those things by level 6 and it will be extra valuable if you've also got Rapid Shot.

Happy bow using. Bear in mind that as outlined in The Heavy Weapons Elf one of the best uses for an archer is as an amplifier to a buff caster. Things like Inspire Courage and Recitation are much more valuable when at least one character will always get to make a full attack.