Shadowlands recruits Planescape's Colin McComb

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Update here on McComb as a $25,000 stretchgoal:

"We're super excited to offer up a new Stretch Goal that we feel certain we'll achieve, hopefully on our way to the FATE and Atlas goals!

We're teaming up with gaming great Colin McComb who will join the Kickstarter to help us design the region known as Barzakh, the “Place that is No Place”!


Barzakh is a combination of alternate universes, different quantum states, dream realms and simulated realities. Barzakh takes its inspiration from films like Inception,The Thirteenth Floor, and Dark City; it will excite and delight fans familiar with (or fond of) the Planescape setting. Which is why we are so excited to have Colin on board!"

Some setting related info:

Thinking Differently about RPG Morality

"The Shadowlands Campaign Setting contains quite a lot of room for the telling of morally ambiguous stories, and every once in awhile, it pays to have a straight-up malefactor working in common cause with you...playing evil isn’t necessarily the same thing as playing a jerk.
For instance..."

Info on the Science Fiction aspect:


"I’d like to open this update with the (oft-cited) counterpoint to Arthur C. Clarke’s third law: Any magical phenomenon, sufficiently explained and understood, becomes a matter of scientific learning.


The problem, of course, as a writer of the Shadowlands Campaign Setting, is that I am not a member of the type III-IV civilization which terraformed Sæmyyr..."

City of Gnyr Shalorn

"A land forged by the cast-offs and undesirables of both Sylvænyr and Tar Sequinus, Gnyr Shalorn has long since severed the leash of empire, and now each of its prosperous and powerful city-states enjoys self-rule. Collectively, the cities of Gnyr Shalorn are in the midst of a time of great social, scientific, artistic, and philosophical advancement and upheaval. Painters, sculptors, authors, and architects express themselves freely in both sacred and secular works, while a strong, independent mercantile class tears down age-old assumptions about the fundamental nature of nations and governments..."

Language of Shadowlands Campaign World

"...In the first days of BlackStar Studios, Chris and I had many discussions about the kinds of conflict that can arise specifically from not knowing a language. In the same way that interesting and fun plot points can develop from having weaknesses like low Ability Scores, we feel the very same kind of story developments can arise from the languages that no one in the party knows...."

Mētēr the Earth Goddess (note gods were originally advanced AIs at some point)

"...We've included various sects, holy texts, centers of worship, even titles of the faithful.  Another change we have done is to look at gods from a more universal perspective and try and think about how a deity can be interpreted in one way in one region, and then differently in another region.  We think what you will find is a more complex and interesting look out how religious life on Saemyyr works!"

Designer's Diary – Magic & AIs

"...Some of the inspiration for this came from Dan Simmon’s great novels “Illium” and “Olympos” and the idea that there are rings of AIs floating around the planet and which have a large amount of almost invisible interaction with the populace...."
What rule set does the setting use?

I dream of Beer Head Armies.

Autocard is our friend. [c‍]Urborg Mindsucker[/‍c] → Urborg Mindsucker

Pathfinder, and possibly FATE if a certain stretch goal is reached.
Barzakh, that name I use for the Astral Plane in Al-Qadim