this is me so far
Strength : 18 (+4) [22 (+6) when in Rage]
Dexterity : 14 (+2)
Constitution : 18 (+4) [22 (+6) when in Rage]
Intelligence : 8 (-1)
Wisdom : 8 (-1)
Charisma : 8 (-1)
Feats : 5 (1st level, Human, Flaw, Flaw)
Feat Name & Description:
Power Attack: May choose to subtract a number from all melee attack rolls and add the same number (twice the number for two-handed weapons or one-handed weapons wielded with both hands) to all melee damage rolls. This number may not exceed the base attack bonus (BAB) and must be declared at the beginning of any combat round prior to the attack roll being modified.
Cleave: If an attack deals enough damage to drop an opponent in any combat situation, may take an immediate, extra melee attack against another creature in the immediate vicinity. The extra attack is made with the same weapon and with the same bonus as the attack that dropped the previous creature. No five-foot step may be taken with this bonus attack and it is usable only once per round.
Monkey Grip: You can use melee weapons one size category larger than you are with a -2 penalty on the attack roll, but the amount of effort it takes you to use the weapon does not change. For instance, a Large longsword (a one-handed weapon for a Large creature) is considered a two-handed weapon for a Medium creature that does not have this feat. For a Medium creature that has this feat, it is still considered a one-handed weapon. You can wield a larger light weapon as a light weapon, or a larger two-handed weapon in two hands. You cannot wield a larger weapon in your off hand, and you cannot use this feat with a double weapon.
Weapon Focus Greataxe: +1 to hit with Greataxes.
Improved Sunder: When you strike at an object held or carried by an opponent, you do not provoke an attack of opportunity. You also gain a +4 bonus on any attack roll made to attack an object held or carried by another character.
Inattentive: Particularly unaware of his surroundings (-4 spot, -4 listen checks)
Murky Eyed: Your vision is obscured. (every time in combat that you attack an opponent with concealment, you must roll your miss chance twice, if either or both of them miss, your attack fails)
Musclebound: You are good at almost everything that requires strength, but less adept than most at tasks that require coordination. (+1 on all STR based skill checks) (-2 on all DEX based skill checks) Characters with this trait are likely to solve problems with physical strength rather than through trickery or finesse.
Quick: You are fast, but less sturdy than average members of your race. (your base land speed increases by 10') (subtract 1 from hit points gained at each level, can result in 0) Characters with this trait typically try to avoid physical combat, but a rare few might relish it, striving to see if their superior speed is enough to best hardier warriors