Welcome to Card of the Week! This is an on-running contest of sorts where great cards are given the celebration they deserve, the praise for what perhaps went unnoticed.
Last week HairlessThoctar puts together this little number:
At the beginning of each end step, if a player has 13 life that player loses the game.
Creature - Merfolk Assassin
If a creature an opponent creature would die, you may have it becomes an island instead. (It's no longer a creature.)
1/8/13 - 1/14/13 Imidazoline; Silly_Dragons
Creatures you control are white and get +1/+1.
Creatures opponents control are black and red.
Born on the same street. Buried in plot miles apart.
Destroy all creatures, then planeswalk. Instead of returning the current plane to a planar deck, remove it from the game.
Only in memory is her world forever pure.
1/15/13 - 1/21/13 Hairless Thoctar
Creatures your opponents control have ": Fight Cage Fighter"
1/22/13 - 1/28/13 Mown
Order of the Pale Road
Creature - Human Monk
If a permanent would leave the battlefield, exile it instead.
The lessons in life shapes you, like bricks in a wall. It is only when complete, that you find it does naught but prevent your return.
1/29/13 - 2/4/13 zammm; Detektor
Holding Cell -
Exile target creature. Return that card to the battlefield when a player casts a spell named Holding Cell.
Azorius prisons are notoriously overcrowded.
Judge of Armaments
Creature - Human Judge
Having a +1/+1 counter put on you is against the law.
Whenever a creature breaks the law, detain it.
2/5/13 - 2/11/13 Detektor
Land - Plains
After your third turn of the game, Irrigated Field is an Island.
For eight thousand years, the Iteru had always flooded its banks just in time for the famers to plant flax. Was the river spirit offering a gesture of constancy in a world torn apart by war? Or was she the one seeking reassurance?
2/12/13 - 2/18/13 turnip_song; Arazlam; SimpleDreams
Ma'ruf the Cobbler
You may play lands from outside the game. (They still count towards your land per turn limit.)
Wish, above all else, for the worlds that lie beyond. Weep, above all else, for the burdens which you bring.
Æther Strings |
Enchantment - Aura
You may activate enchanted creature's activated abilities.
"What's wrong Tim? Why are you pointing me with th--"
— Last words of Zeon, Director of the Institute of Arcane Study
Arrange all creatures on the battlefield into a circle in any order, then choose one of those creatures at random. Destroy that creature and the two creatures adjacent to it in the circle.
On Ugoya, the word "starstruck" means something completely different.
2/26/13 - 3/4/13 Arazlam
Timithy Spirit |
Creature - Spirit Illusion - (C)
Timithy Spirit can't attack or block unless it has another ability.
3/5/13 - 3/11/13 Kavu_Overlord
Creature - Human Wizard
Clockwatcher is a 6/6 Avatar with flying during extra turns.
He's the only one to notice that every so often, a clock will tick without moving.
3/12/13 - 3/18/13 HairlessThoctar; febbstalicious42; Rush_Clasic
Target player reveals his or her hand. You choose a card revealed this way. That player discards another card.
Iridescent Anchor --
Creature - Spirit Illusion
As long as Iridescent Anchor is not a card, it gets +2/+2 and gains hexproof.
A successful wizard has the power to make his dreams real. A wise wizard fears to.
Each player who controls a creature with trample draws a card. Repeat this process for deathtouch, defender, flash, haste, hexproof, intimidate, landwalk, reach, and vigilance.
"What measure is the knowledge of a single mind versus that of the whole world?"
- Ro, Wirewood shaman
3/19/13 - 3/25/13 by 3-7-15-1-292
Target creature you control fights all attacking creatures.
"Yes, he died, but he died surrounded by the corpses of the enemy. For that, we shall always remember him."
3/26/13 - 4/1/13 by Detektor
Creature - Insect Faerie
Scale Sprite deals damage to creatures in the form of size counters. (Creatures with size counters on them are X/X, where X is the number of size counters on them.)
"What size do you want to be?" it asked.
"Oh, I'm not particular as to size," Alice hastily replied; "only one doesn't like changing so often, you know."
4/2/13 - 4/8/13 by magicpablo666
Sketch enters the battlefield as a copy of target creature, except that it is not a creature.
"What exactly am I looking at here?"
- Pola Reiszen, Master Instructiore
4/9/13 - 4/15/13 by ParadOxymoron
(p), : Choose one—Add to your mana pool; or you gain 2 life.
4/16/13 - 4/22/13 by HairlessThoctar
Anyone may nominate a card from any thread in YMTC as long as it was posted between 12:00 AM of the starting date and 11:59 PM of the ending date of that week's thread, Pacific Standard Time (that's what I live by, and I'm not fancy enough to use UT1).
All nominations require the following:
1. The full card posted into this thread.
2. A link to the post/thread where the card originated.
3. The name of the card's creator.
You may nominate up to two cards a week.
You can't nominate your own designs.
All designs nominated will be put into a poll in the next week's thread. The design with the most votes is declared Card of the Week!
You may vote for any number of entries. Remember, every vote you cast matters, so try to vote only for the cards you really think deserve to win.
You may vote for yourself.
All cards carrying the most votes when the poll closes are elected as the winner for that week.
All winners and winning cards will be collected in the sblock above.
Creature - Knight
First strike, protection from black
Coin flips and subgames are played in the form of chess.
Sworn to keep the darkness in check.
Whenever a permanent becomes a color, it becomes that color.
Shrieking-Grave Zubera |
Creature - Zubera Spirit
When ~ dies, if 4 or more damage was dealt to it this turn, you may return a creature card with converted mana cost 3 or less from your graveyard to the battlefield.
Nominations for this round and votes for the last one due Monday, April 29th. Hopefully people find some cards this time.
Week 2: 1/8 - 1/14
Week 3: 1/15 - 1/21
Week 4: 1/22 - 1/28
Week 5: 1/29 - 2/4
Week 6: 2/5 - 2/11
Week 7: 2/12 - 2/18
Week 8: 2/19 - 2/25
Week 9: 2/26 - 3/4
Week 10: 3/5 - 3/11
Week 11: 3/12 - 3/18
Week 12: 3/19 - 3/25
Week 13: 3/26 - 4/1
Week 14: 4/2 - 4/8
Week 15: 4/9 - 4/15
Week 16: 4/16 - 4/22
Well, one nomination sorta went nowhere. We're going back to two nominations per person. Enjoy.