Crit Range

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okay so i'm trying out different ways of crit fishing, but with my limited knowledge i decided to ask for help.

getting crit range 19-20 is easy either through weapons or feats past 21

so far i only know of 2 ways to get 18-20
Dagger master which means you can only use rogue powers for fishing
and Utility power level 2 of paladins by the name of Bless weapon which is a daily so only works in 1 encounter pr extended rest.

are there any other ways of gaining 18-20 (or even better)crit range?
or to make either of the ones i've found more usable (dagger master work with none-rogue powers or make Bless weapon usable more often)


and yes i'm sure there is posts talking about this, but search function is garbage so i've given up using it
 
Student of Caiphon PP, Wilder theme + Enhanced Psychic Surge feat, Resurgent Wilder PP.

Edit: Besides Student of Caiphon, all the other options are very costly, in terms of resources. Student of Caiphon got the problem, that there are no warlock multiattack powers (at least i don't know of one), so it's wasted for a crit fisher build, as well.
The more efficient way for a critfisher build, realistically even before crit range, is to get as many hit rolls as possible. Ironwrought, Five Stars Five Strikes, Oath of Enmity and the likes are all very strong.
Also you might want to check out this, which was designed for critting, to get inspiration:
community.wizards.com/go/thread/view/758...


Also, since you got an insider account, you could just, for example, type in "critical 16-20" or "critical 19 or 20" in the Compendium. That wording should get you nearly all results, i hope.

Raise the stakes + oath of enmity = crit on 17s roll twice.

Dragon Guardian F11 = Crit on a 16 for blasts on an AP.

Keen Eagle E11 - Allies can crit the target on 16s ueont (that's nasty, not seen that before)

Ranger D15 Barrelling the Fish - the primary and secondary attacks crit on a 16 

Chosen U26 Anthem of Progress - the party crits on 16s wth at-wills and basics ueoe. 

Enhanced psychic surge - crit on 16s after you use psychic surge. 
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
Is a Jagged Weapon (19-20) not an option?

I know it's not 18-20, but it's easy to acquire.
Is a Jagged Weapon (19-20) not an option?

I know it's not 18-20, but it's easy to acquire.



Since it's already mentioned in the OP, the OP already seems to know about it.
Just be aware that crit's aren't that special by themselves.

You need something to happen on a crit (like a free attack, or recharging a power) to make it worth fishing for.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Or be rolling a shedload of dice (i.e. having a maximum that is far larger than your average). A classic example of this would be a supercharger rolling 16d6 on the charge. This would average at 56 but maximise to 96. 40 damage is right there is not too far short of an extra MBA. 
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
Getting the benefits of death from two sides frequently is what convinced me to switch to a fullblade - going from 2d12+40 (~53) to 3d12+6d10+64 (~117) is indeed an awful lot like getting an extra attack.
Keith Richmond Living Forgotten Realms Epic Writing Director
Fighter/Draeven Maruader using a rending gouge
- Deadly Axe(gives gouge high crit)
- Rending axe(gouge)(+1d6 per + and a melee basic against the same target)
- Rain of Blows(3 attacks with the gouge each with a chance to crit)
- Punishing Axe(minium of 3 damage on each die rolled for high crit and critical hit damage dice) 
Or be rolling a shedload of dice (i.e. having a maximum that is far larger than your average). A classic example of this would be a supercharger rolling 16d6 on the charge. This would average at 56 but maximise to 96. 40 damage is right there is not too far short of an extra MBA. 

16d6 (with 6d6 crit) = +3.05 DPR with a 5% crit increase.

Worth a feat, but not worth starting with a 16 in your attack stat for it.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I doubt punishing axe is worth it ever? At epic you'd go from 6d6b1+6d6 to 12d6b2.
Back to Basics - A Guide to Basic Attacks You might be playing DnD wrong if... "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." Albert Einstein
Not with its stat reqs that fly in the face of the spear ones, no.
getting crit range 19-20 is easy either through weapons or feats past 21 



Is a Jagged Weapon (19-20) not an option?

I know it's not 18-20, but it's easy to acquire.



Since it's already mentioned in the OP, the OP already seems to know about it.



I presume you're referring to the OP's quote above, because "Jagged" is mentioned nowhere as of this posting or my previous. As is, it isn't abundantly clear given the OP added the qualifier of "past 21". As Jagged is available well before 21, it's worth a mention just in case.

Brutal only works on weapon dice.  The bonus damage from crit effects is not weapon dice.  And the gouge currently is brutal 1.  

At epic it would be 6d6b1(minimum 18) + 6d6(minimum 18).  It is not brutal so you do not reroll 2s but you would reroll ones on the high crit property because those are weapon dice.  Your absolute minium damage from the crit dice would be 18 rather than 6.

 


I presume you're referring to the OP's quote above, because "Jagged" is mentioned nowhere as of this posting or my previous. As is, it isn't abundantly clear given the OP added the qualifier of "past 21". As Jagged is available well before 21, it's worth a mention just in case.




I read that as "weapons" or "feats past 21", since that is where the expanded crit feats are.

High crit weapons DO do crit damage based off of weapon die. So a high crit gouge, at epic, does add 6d6b1

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

Has there been a compiled list on things that can proc off crits?
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Has there been a compiled list on things that can proc off crits?

Outdated and incomplete.

community.wizards.com/go/thread/view/758...
High crit weapons DO do crit damage based off of weapon die. So a high crit gouge, at epic, does add 6d6b1



Yes, the high crit is weapon damage. But the crit effect from the enchantment is not weapon damage and that would be minimum 3 damage per die.
are there any other ways of gaining 18-20 (or even better)crit range?

I'm surprised no one has mentioned the Samurai theme.

It has to be paired with high initiative and only works for the first round, but going first and dumping all you have in round 1 is typical striker-op anyway.

It's also worth mentioning stuff like Divine Oracle, Rrathmal, Death from Two Sides, etc. that give automatic crits.