EDIT/UPDATE: It's been agreed that PA isn't worth it. Currently discussing Plate Prof/Specialization.
I'd like a review of my new character I'm about to start playing in a home game. The others in the party aren't optimized at all ("casual" players you could say), so I'd like to show 'em how it's done and keep them alive. My main role is Striker yet also remain tough enough to not rely on teammates to keep me standing. I'm also trying to reduce the amount of math/work I have to do at the table, specifically, keeping track of situational bonuses (for example, temporary power bonuses to damage), as this has been causing me to either not pay attention during others' turns or my turns take too long.
My main question for CharOp is if picking up the +6 dmg from the Power Attack feat would be worth -2 atk. I read the Power Attack math thread but it made my head spin. I'd also like any suggestions on maximizing the damage dealt with RoS. Any other optimization criticisms are welcome. Current MBA is +21 vs AC; 2d6 +18 cold dmg
Last note, the DM isn't allowing themes or anything from the Dragon Magazines.
==Willkens Widewrists, level 13==
Dwarf, Fighter (Weaponmaster), KenseiBuild: Great Weapon FighterFighter Option: Combat SuperiorityFighter Talents Option: Two-handed Weapon TalentKensei Focus Option: Kensei Focus MordenkradAkanûl
FINAL ABILITY SCORESSTR 23, CON 18, DEX 12, INT 9, WIS 18, CHA 11STARTING ABILITY SCORESSTR 18, CON 15, DEX 11, INT 8, WIS 15, CHA 10AC: 30 Fort: 28 Ref: 22 Will: 24HP: 105 Surges: 13 Surge Value: 26
TRAINED SKILLSAthletics +15, Endurance +18, Heal +15UNTRAINED SKILLSAcrobatics +5, Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +12, History +5, Insight +10, Intimidate +6, Nature +10, Perception +10, Religion +5, Stealth +5, Streetwise +6, Thievery +5
Dwarf Racial Power: Dwarven ResilienceFighter Attack 1: CleaveFighter Attack 1: Brash StrikeFighter Attack 1: Lasting ThreatHeal Utility 2: Iron ResurgenceFighter Attack 3: Parry and RiposteFighter Attack 5: Rain of SteelFighter Utility 6: Settling the ScoreFighter Attack 7: Trip Up Come and Get ItFighter Attack 9: Jackal StrikeEndurance Utility 10: Enter the CrucibleKensei Attack 11: MasterstrokeKensei Utility 12: Ultimate ParryFighter Attack 13: Anvil of Doom
Level 1: Armor Proficiency: PlateLevel 2: Improved DefensesLevel 4: Dwarven Weapon TrainingLevel 6: Two-Handed Weapon Expertise Master at ArmsLevel 8: Devoted ChallengeLevel 10: Tainted Wounds Lasting FrostLevel 11: Marked Scourge Hammer RhythmLevel 12: Potent Challenge Armor Specialization (Plate)
Frost Brand Mordenkrad +3Dwarven Gith Plate Armor +3Siberys Shard of Merciless Cold (paragon tier)Iron Armbands of Power (heroic tier)Gloves of Ice (paragon tier)Amulet of Protection +2Boots of Quickness (heroic tier)Helm of Opportunity (heroic tier)Frozen Whetstone (heroic tier)Throwing hammer