Beast of Malar character

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Hi folks.
In a nearly future faerun game I´m going to play a kind of master hunter. A were-wolf who become a were-dire wolf, and finally he has evolved into a Beast of Malar.
Roleplaying he has devour every creature with the same or more HD than him. My master and I have decided it would be fun is the character would evolve with the Malar blessing. 
So the idea is a to analize the Beast of Malar (monster of faerun) as a character race, not a template. With a four form as a bipedal form similar to a human, to roleplaying purposes.

So guys the question is how playeable is the Beast of Malar? Which ECL woul you put on him? How would you optimice him?

Hugs guys! 
No one will help?
This forum is a lot deader than that picture and a 16-hour bump demands...

Monsters of Faerun is a 3e book that I don't have access to at the moment, but from what I remember and what you say, it's got multiple forms (probably three printed) and a Consume ability. This would require a lot of racial HD or level adjustment if it were considered for player use, and level adjustments were one thing that weren't around in 3e, so we'll have to estimate.

I'll answer more when I have access to my library again. 

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Sorry if I offended, was not intended.
I will wait till I see new comments. 
Thanks Tempest_Stormwind 
Cleric of Malar with fluff, would work.
Druid that happens to worship Malar = easy to figure, decently in the neighborhood.

Werewolf template racial class, is here:
www.wizards.com/default.asp?x=dnd/sp/200...
Slowly roll in the 3 levels on table SP-16.
That fits your back story rather well.

LA+3 can use LA Buy-off and be gone by level 20 (but just barely).

5E mini- SRD available now in HTML here:  http://dnd.wizards.com/products/tabletop/players-basic-rules

 

Awaken_D_M_golm:
I alredy were a werewolf. In this game backstory, decisions and roleplay is the most important. Back in the days my character used to be a were dire wolf wordshiper of malar.
After every big batle I used to devour the most powerful challenge believing this way I would become stronger.
The game ended shortly after I devour a really big bad guy.
So in the next weeks we are going to continue that campaign again, and I will no longer be a were-beast. Malar has blessed me to become something more complex, and I have become a Beast of Malar.
To let my character roleplay I can use a human form. But in the game mechanic I´m a beast of malar as a player race.
So far we are thinking about putting it at 9HD + 3LA: Total of 12 level character and 1 level in any class (not selected yet).
I came here to see what you guys think about that, Its right that ELC?
My second question is, what now? I have no idea which feats take or items. About the class I thought about the Warshaper PrC, as I will start at level 13 with 1 level..
Well any help is welcome


(Beast of Malar will work as a race, not a template. I can not change the race to anything else, we are starting at level 13, I can optimice as far as i think it can be done (as my character will is nerfed to the rest of the characters I think)) My role won´t be damage dealer, with this race I think i can´t atleast...

See you guys and thanks, DrZoius 
First, ask if you can buy off 1 point of that LA; 9K XP should be able to be made up over the course of 4 levels, which would give you 2 class levels. Warshaper is good, and another one to consider is Warblade or Crusader, since you would be able to start off at a relatively high initiator level.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
I can buy 1 LA, but i won´t win a class level at this moment.
That's ok; you should still be able to make up CP.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
*XP
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls

So far we are thinking about putting it at 9HD + 3LA: Total of 12 level character and 1 level in any class (not selected yet).
I came here to see what you guys think about that, Its right that ELC?
My second question is, what now? I have no idea which feats take or items. About the class I thought about the Warshaper PrC, as I will start at level 13 with 1 level..
Well any help is welcome
 



9 HD + 3 LA sounds about right from what I saw in a few quick searches online.  The DR, shapeshifting that heals, and I am guessing exceptional stats (didn't see those) come out to about +3 LA, particularly when you add in a human form.  That said, the 9 HD might offset a bit of that level adjustment.  Probably not too much though, since I'm guessing you have at least two or three stats at +10.

With some of the feats and spells that increase your daily resting rate, you could general some significant healing output.  Warshaper should be an excellent choice for class, probably 4 levels, though quick shapechange would be incredibly nice with your healing on shapechanges and might be worth the 5th level and loss of a point of BAB. 

To supplement, I would probably consider some of the tome of battle classes-- likely Warblade or Crusader.  At Beast 9/Warshaper 3 you will have an initiator level of 6 and your first level will enable you to take 4th level maneuvers. 
Wait, one question here.
 I alredy were a werewolf. In this game backstory, decisions and roleplay is the most important. Back in the days my character used to be a were dire wolf wordshiper of malar.
After every big batle I used to devour the most powerful challenge believing this way I would become stronger. 
The game ended shortly after I devour a really big bad guy. 
So in the next weeks we are going to continue that campaign again, and I will no longer be a were-beast. Malar has blessed me to become something more complex, and I have become a Beast of Malar.


Does all this mean that, in effect, your blessing will replace all the wolf HD and the level adjustment / special abilities of the Werewolf template with the racial HD, level adjustment, and special abilities of the Beast of Malar (i.e. are you building a beast of Malar separately but he's still playing the same character narratively, or are you going to still have some of your werewolf levels?) This will kind of matter overall.

I still haven't had a chance to check Monsters of Faerun, but going on what Balthanon says (he's almost always spot-on in judgement), you almost have to be doing the former.


Also, I concur about the ToB classes - likely Crusader, I'd suggest (they lack Tiger Claw, yes, but they have the natural divine connection thing, and their abilities work well with self-healing - in fact, I'd suggest renaming Martial Spirit to be Feast of Blood and working with that idea in mind.) 

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style))

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

[RT] Something for Everyone: A.K.A. The Last Sorcerer RT Will Ever Build (Caster, Damage, Trapscout, Takedowns)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Good night guys.
First I will answer the quickest question: There is a totally new character in the game set but it continues the story right where it ended, so I left all the were wolf stuff and go to the beast of malar race.

About the tricky questions:
Beast of malar has 3 forms (panther, bear, and bat). Every form share the con, wis, cha and int scores; and change the Dex, and Str ones.

We are going to put these pasive stats as a bonus to my own stats (at least cha) in human form. The bonus to CON and the bonus to WIS will aply in the beasts forms (but I will use the buffed CON to calculate total HP). STR and DEX will be buff depending of the form I ll be using in that moment.

Here´s the stats at ECL 12 (1 buyoff alredy aplyed):

                   HUMAN                PANTHER                BEAR                BAT
STR                16                          20                       36                  22
DEX                15                          27                       19                  19
CON               16                          26                       26                  26
INT                 16                          16                       16                  16
WIS                 8                           12                      12                   12
CHA                15                          15                      15                   15

Non elite roll scores  (I pick high int to invest in the "savage hunter" concept with the habilities)

Total HP:129 (bad rolls :/ )
BAB 7
Feats I have thinked so far (nothing close to definitive):
Fast change (to change forms faster) and  Fount of life to defend myself from energy drain and similar attacks.

Items will be a problem as I can only buy some tipes (no armor and very few weapons by example) 

PD: About the bonus heal when changing from forms we still have to discuss it, ad my DM mentioned he thinked it was a big bonus. 
Just noticed that the ability to change form of the beast of malar is a complete assault action. Improved with the feat it becomes standard. A bit hard when the lycathrope shapeschange as a standard action (movement action with the feat) so I will talk with the dm and he won´t ban the heal when switching from one form to another. 

Still the hardest part for me is the feat and items selection.
Crusader can be a good choice, but honestly I have never spent more than 1 hour reading the tome of batle. Something very deep inside me dislike that manual. But I can give it a shoot with a litle help.

A hug guys, Good night. 
So I finally got around to taking a look at Monsters of Faerun and the 3.5 Update for said book.  Overall, I think you might have actually undershot the level adjustment.  These things are tanks frankly.

I would probably bump your level adjustment up to at least +4 LA, particularly if level adjustment buyoff is on the table.  All told, the benefits that the beast gains are probably worth about +7 LA (and that's being a bit lenient going by Savage Species guidelines).  However, 9 racial hit dice is a considerable jump and you don't get to use every single ability all at once, so you can offset probably about +3 LA of that either because at the levels you'll be playing they aren't worth quite as much or they need to take the place of the class abilities you would otherwise be getting.  Magical beast hit dice are actually quite decent as well, which limits how much they'll reduce your LA (not quite outsider or dragon quality, but they're up there).

The big keystone LA bumps are definitely the more than decent DR, regeneration, and immunities and the absolutely massive stat boosts that you just can't duplicate with classes or feats though.  How much all of that is actually worth depends somewhat on what other players in your game are getting too though-- if they're playing normal races without any DM gifts of any kind, I think +4 is probably fair though.

Stats and Level Adjustment Analysis


All Forms
 - Medium Magical Beast (Shapechanger)
 - 9d10 HD
 - +9 BAB
 - +6 Fort, +6 Ref, +3 Will
 - 12 * (2 + Int modifier) skill points
 - Class Skills: Balance, Climb, Hide, Jump, Listen, Move Silently, Spot, Swim, Survival
 - Darkvision 60 ft, low-light vision
 - Shapeshifting (full round shift, 3 forms, heals as polymorph)
 - Damage reduction 10/magic and silver
 - Regeneration 6 (divine magic and blessed weapons lethal)
 - Fear immunity
 - +10 Con, +4 Wis, +6 Cha
 - +4 Listen, Spot

Hunting Panther
 - 60 ft move
 - +5 natural armor
 - 2 claws (1d4) and bite (1d6)
 - Pounce
 - Improved Grab
 - Scent
 - Rake (1d4)
 - +4 Str, +12 Dex
 - Track, Weapon Finesse
 - +8 Hide (+12 vegetation), Jump, Move Silently and +12 Balance

Claw Slayer
 - 20 ft move, 20 ft climb
 - +11 natural armor
 - bite (2d6) and 4 claws (1d6)
 - Improved grab
 - +20 Str, +4 Dex
 - Improved Critical (claws), Power Attack

Bat Form
 - 10 ft move, 30 ft (clumsy) fly
 - +5 natural armor
 - +6 Str, +4 Dex
 - Flyby Attack, Improved Critical (bite), Weapon Focus (bite)

Level Adjustment
 - +2 LA (DR, regeneration, fear immunity, healing on shift)
 - +1 LA (natural weapons and natural armor) [reduce to +0 due to racial hit dice]
 - +2 LA (stats)
 - +1 LA (scent, pounce, rake, improved grab) [reduce to +0 due to racial hit dice]
 - +1 LA (flight and bonus feats) [reduce to +0 due to racial hit dice]



For improving the character, I would definitely go with the feat to reduce the action on your shapeshifting.  For energy drain and ability damage, go with +1 soulfire dastana (25,000 gold) instead, assuming that your DM allows your armor to shift between forms with you or allows some of the magic items that do that job for you.

Some other feats and magic items you might want to consider are those that grant you additional natural attacks (horned helm, for example).  The 3.5 update removed Multiattack from the bonus feats that the beast gets as well, so you'll want to grab that too.

For Tome of Battle, if you truly don't like the mechanics of it, then don't use it.  If it's the flavor, then just modify it appropriately as Tempest suggested.  I'm honestly not sure I would bother with more healing at this point, but getting opponents to attack you can only be good for the party.  You are going to be almost impossible to kill.

Another option that might work well for you that is slightly off the beaten path is Magic of Incarnum-- a totemist binding picking up a bunch of melds granting natural attacks could significantly bump your damage.
Good day!

Amaziing job guys, truly amazing.
We were looking at the 3.0 version. And we are studing your analysis and the options we have. 
I won´t probably be able to use weapons (except maybe claws of the beast or similars). Same with armors.
Necklakes, rings, bracers... I will be able to use them a bit more expensive to let them change with me while switching from forms.
I will update soon. 
You can technically throw the soulfire enhancement on bracers of armor as well, it's just not quite as good.  Armor bonuses can also be applied to one or two other slots per the rules in the Magic Item Compendium.

For the versioning, the 3.5 update doesn't change a ton-- the biggest items are probably the DR and which feats are bonus feats.
Good night! 
Yes you are right, indeed. But we calculated a total of 9 racial hd, and LA of +3 without that magical beast hd (we used animal hd) and that DR (we used 5/+1), So we have to take a look at this. 
Frankly I think this is good as we alredy balanced close to your conclusions. ´
Today I was thinking about getting grafts in my build, for the flavor of savage hunter.
That Stinging tail made me fall in love of it.
The ones I have thinked so far are:

Sting tail, paison fang (yuanti), fiendish jaw, strong leg, spike stones, antennae graft, legs of the undying marcher, perception seed, treebark carapace and wakeful mind.

Most of them I have listed have been chosen for flavor and utility. I won´t need anyone who put them on my character, in game we are going to fit them as a malar gift (but paying them).

Will update as soon as posible 
Ahh, yes.  The Shapechanger would need to be guessed at if you weren't aware of the official 3.5 update document.  For the DR, 5/+1 doesn't actually exist anymore in 3.5-- it would actually be 5/magic if you were doing that.