Player request; your opinions...

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3.5 core (but not in this case)

One of my players has an inspiration to play a sort of Celtic priest, but the book he's reading (fiction) very definitively has this priest doing spells that firmly are either cleric and druid spells. He has asked me what to do.

I've narrowed it down to two options.

A) Let him play the UA generic class of "Spellcaster". But I don't really like that option.

B) Let him play a cleric, strip him of turn undead in exchange for access to both the cleric and druid spell lists. However, in this case, I'm not sure which class skills list to use, or some sort of hybrid, or what. I think I would enforce the non-metal armor rule.

I don't think it would be game-breaking, and in fact think it could be an interesting character concept for our game. 

Your thoughts would be appreciated, as always. 
For a Celtic priest, rather than turning a Cleric into a druid I might suggest turning a druid into a cleric. Strip out the Wild Shape and animal companion, add domains and maybe a few Cleric spells here or there and you should have a something.

Another idea would be to say Druid=Celtic Priest and leave it at that. With no real alterations to the game rules, a druid could make a very convincing priest to a nature god. A few changes to fluff and a well chosen animal companion could do everything needed to unify the themes, with perhaps some leniency when it comes to feats and prestige classes to top it all off.
If you can get access to heroes of horror nue I think I can solve your problem. It has a base class called the Archivist, which is a divine caster that has a spell book much like a wizard, and the ability to scribe any divine spell into said book and cast it (though there is an odd limitation that any spells gained through class advancement have to be from the cleric list, we'll divine spells from other lists must be scribed into the book along with the regular cost to do so). They also have class features based around knowledge checks  to give certain bonuses against (or inflict de-buffs to) a variety of, but not all, monster types. they also don't have turn undead, and have poor base attack and a d6 hit dice among other various differences from the cleric, and might be just what your looking for. Hope that helps.
Archivist might work, if you can get the eidetic spellcaster variant ability modified to suit the class: it will eliminate the need for a spellbook (the character "inscribes" the spells in his mind instead, with the same prices). Although writing in some form did exist in pre-Classical Iron Age Europe, books did not, and the culture was very largely oral. Ceremonies focused on "inscribing spells in your mind" are quite appropriate, however. You could then let him chose whatever spells he needs to fit his character theme. Incidentally, you don't need Heroes of Horror for the archivist. WotC published it online as part of the extracts for that book, all nice and legal: www.wizards.com/default.asp?x=dnd/ex/200...

Other possibilities you might explore are a house-rule in UA, giving druids access to a nature-related domain. It will not give him a great deal of clerical power, but perhaps a few of those spells he is looking for. If you start at higher levels, prestige classes can do the same thing.

Alternatively, the DMG has 'spell research rules', at 1000 gp x level and subject to DM approval whether the research works or not. It also has a spell-list for a "witch" class, which is somewhat nature-related and might fit, or at least inspire, what you are trying to achieve. 

You might also use the spontaneous divine spellcaster variant of UA, and let him chose his spells known from both lists. This would prevent him from having access to two full spell-lists (except via scrolls etc), but still let him mix-and-match.

My Eberron Characters. Commissions by various artists on Deviant Art.

You could just let him be a Cleric with the right (possibly custom?) domains. It's not quite going to give you the full flexibility, and I'd tend towards saying that a Celtic priest is more likely to be a Druid or Bard (well, maybe not a D&D Bard, though Savage Bard comes closer) than a Cleric... but it would give him a few options more to his liking than the traditional Cleric without playing too far outside the box. Compare with the Divine Magician variant (Complete Mage?) which lets the Cleric add a few Sorc/Wiz spells instead of one of his domains.

If that's not enough, I'd consider trading some known spells. Swap out things which thematically don't suit but which he'd still like to have mechanically (i.e. don't let him swap out the rubbish stuff for good stuff) and put in similar but more "Druidic" things instead.
Archivist with an appropriately reflavored spellbook (see, for instance, the pathfinder witch, which in effect uses her familiar as a spellbook; replace her familiar with a literal nature wisp or something) might work, but it's kind of cerebral. Druid works fine on its own for a Celtic priest in a high-fantasy setting, although it's ridiculously strong; to tone it down I'd suggest the PHB2 alternate abilities (Shapeshift in particular) or the UA unnamed variant.

More specifically, do you have the list of spells unique to each class that matter to this concept (i.e. which cleric-exclusives and druid-exclusives)? You might just be able to do this with domains or one of the Initiate feats (from Forgotten Realms and Eberron; the FR ones are Initiate of [Deity], and if you pick a nature one it might come with the right druid spells, while the Eberron ones are aimed at druids, and I think ones like Gatekeeper Initiatie might give you the required cleric spells*).


*
Eberron druids have a specific place in the setting. Long ago, Xoriat - think all things insane and unnatural, in a Lovecraftian sense but moreso - invaded, and was repelled by a sect of druids now known as the Gatekeepers. They maintain the planar boundaries to keep Xoriat at bay  and fight against the unnatural aberrations that slipped through. If your cleric-exclusive spells are the ones that relate to planar magic, this is your feat. There are others that might be a better fit.
 

Cancer prognosis: I am now cancer-free.

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

My thoughts for your Celtic priests are:
1.  Have them be Druids.
2.  Look carefully at domain selection and consider some of the alternative ways of using those.
3.  Although you never hear about it what about the Spirit Shaman in CDivine? 
...The spirit shaman might be exactly what you're looking for here - it's a spontaneous-casting priestly druid, more or less (instead of all undead, they tend to interact with "spirits" - fey, elementals, incorporeal undead, and I think a small handful of other things). 

It uses the druid spell list, but the way it uses that spell list means that if all you need is a handful of cleric spells to hit your goal, an initiate feat (noted above) would expand their list perfectly to cover it. Even a custom one would handle it. Basically, they have access to the druid's spell list, but each day they pray to the spirits, who answer her calls by supplying access to only as many spells from that list as a sorcerer would know. For the rest of the day the spirit shaman casts spells much like a sorcerer, with that subset of the druid lists. Splash in a few cleric spells (by feat or by fiat) and you've got it made!



Another alternative, if we're looking for weird sources, is the Oriental Adventures Shaman class. It's designed with an Indian flair in mind, rather than a Celtic, but let's look at it mechanically for a moment: It's a sort of hybrid between cleric, druid, and monk, with a tiny tiny splash of paladin. Here's our group's evaluation of it (we did a bit on underplayed classes* at one point). Pay special attention to the underlined point.
Shaman evaluation

Why wasn't it played? Well, it was a 3e class, but even then no one touched it. Perhaps because the iconic shaman was a vanara (monkey), and perhaps because the class was clearly Indian when OA's hyped setting was all about Rokugan (clearly Japanese-inspired).


Strengths: Interesting blend of monk, cleric, and druid. Full divine casting. Only base class to get three domains (with no deity limits). Gets an animal companion as a druid as well as a slightly-delayed Turn Undead as a paladin. Spontaneous cure/inflict doesn't hurt. Also basically gets Divine Grace. [This also means it can qualify for divine feats.]


Overall weaknesses: Largely forgettable spell list, lacks a signature niche. Limited domain choices (it isn't all cleric domains, it's a set of domains similar to how shugenja get schools and wu jen get elements). Low HD and light armor make the unarmed abilities largely decorative. Unarmed abilities solely defined by feats, no monk-like progression.
[Aside: Monk unarmed feats tended to have high Wis requirements because they were intended for shamans instead. Freezing the Lifeblood's original 19 Wis requirement was BUH for a monk, but easy for a wis-based caster.]


Strong Use as is: Actually, the spell list is deceptively GOOD, it's just kind of oddly aimed (basic cleric + basic druid + a host of spirit spells + a few ritual effects). Choose Wis/Str or Wis/Cha and focus on either unarmed or mysticism and it might actually be useful.


How To Fix (houserule patch): Possibly a better unarmed progression (consider adding Intuitive Attack as a bonus feat at some point to keep MAD down), switch casting to be either Spirit Shaman style or Beguiler style (perhaps keeping domains as prepared slots in the case of the latter), emphasize Charisma a bit more (perhaps dual-stat casting a la Favored Soul?) to bring the Cha-to-saves and smite-spell effects up. Consider altering the bonus feats to include divine feats for an interesting twist (currently they must be unarmed feats). To emphasize the class' body-and-spirit-as-one feel, specifically exclude metamagic from the list. Play up the Indian connection by implementing one of the assorted "chakra" systems in the class (example: meditant, or bonus Open Chakra feats to bind items, but no specific essentia progression or meldshaping); it's already pretty eclectic in what it draws from so this might not be as odd as it sounds.



Big thing: The OA Shaman's spell list is the basic elements of the cleric and the druid already.

A simple experiment would be to take the Spirit Shaman as is, and replace the Druid list with the Shaman list, and that's pretty close to the cleric/druid hybrid you wanted. Consider restoring the domains as well (use the OA Shaman domains (and domain timing), though - they're tightly themed on specific spirits and a better fit than the deity-based, formal-pantheon thing of the cleric domains).  

*
The other underplayed classes we looked at were:

Spirit Shaman
Spellthief
Dragon Shaman
Dragonfire Adept
Soulborn
Hexblade
Shugenja
OA Shaman
Sohei
Samurai (CW)
Shadowcaster
Truenamer
Favored Soul
Scout
CA Ninja
Lurk
Incarnate
Divine Mind


 Each got an evaluation just like the list above.

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

You have a great set of suggestions people.

I haven't had much time to work on this concept as real life came up yesterday.

I don't have any stuff for the Eb or FR settings, but I do have the spirit shaman here.

I (we) haven't talked about the real spell list just yet, but one of the main facets of the book (I'm speed-reading it when I get moments) is "spirit travelling", aka "Astral Spell", but it's more tame, and Material Planes based. Out of Body stuff. I'd call it more like a fluff version of "Scrying" than anything else. And there's the one where he can slow his metabolism to look/seem dead, etc. They had that spell in AD&D, but I don't think I've seen it in 3.5

I'm working on it.

Thanks as always.

Neue 
Are you by any chance referring to the Deverry series by Kerr? It does involve tame Astral travel and scrying. If so, I'll try to see what I can come up with. For now, I wonder whether it would not be possible to reflavour psionics. Out-of-body experiences and the like match some of the powers, you would just have to remodel them as closer to traditional celtic magic. I believe there is a slow metabolism power, too, iirc.

My Eberron Characters. Commissions by various artists on Deviant Art.

I (we) haven't talked about the real spell list just yet, but one of the main facets of the book (I'm speed-reading it when I get moments) is "spirit travelling", aka "Astral Spell", but it's more tame, and Material Planes based. Out of Body stuff. I'd call it more like a fluff version of "Scrying" than anything else. And there's the one where he can slow his metabolism to look/seem dead, etc. They had that spell in AD&D, but I don't think I've seen it in 3.5


It exists - Feign Death in Tome and Blood (3e); wasn't updated to my knowledge in 3.5 but the basic mechanics aren't conflicting anywhere. Basically, for an hour per level, one willing creature of HD no greater than your caster level that you touch enters suspended animation and is, for all intents and purposes (and detection spells) your choice of either dead, in a coma, or asleep. They can still hear, smell, and think, but don't eat, "sleep" (they only LOOK asleep if you choose that option) or breathe, and they're blind and have no sense of touch (including pain). There's a few other interactions with other types of damage and magic, but that's it in a nutshell.  

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

Show
These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Wow, Tempest, the OA list was a great idea. The 4th level "Dream Sight" spell is exactly what we needed, just for starters.  Not sure if we'll couch it in a Spirit Shaman class or what, just yet, I've got to research the various ideas, but this is going to work out, I think.

Thanks everybody!

Neue