I've just recently gotten into D&D and played my first game last weekend at a meetup group!
I've been invited to a new campaign that's just beginning which is perfect as I didn't really want to play half way through a story! The only problem is the DM doesn't really want new players to slow it down so we have to do our homework so we can sort of hit the ground running. Especially as the campaign begins at level 12.
So I've been building my first character... I just wanted to make sure it was half decent so I don't take it in and embarass myself and thought you guys could help me
A few questions I had on my mind were, why would I ever use a basic attack if I have at will actions?
And also is there any benefit to me by dual wielding daggers? I'm not completely sure I understand what happens when I have another dagger in my off hand.
There were also a few things that struck me as odd... is my hp normal to be at that level? And in the case of twin strike should I choose something else? It doesn't seem to do much damage! Any pointers you can think of would be really helpful!
Here is my character, he's a half-elf rogue. Thanks in advance!
====== Created Using Wizards of the Coast D&D Character Builder ======
Shen, level 12
Half-Elf, Rogue, Daggermaster
Build: Trickster Rogue
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
FINAL ABILITY SCORES
Str 12, Con 16, Dex 20, Int 11, Wis 9, Cha 19.
STARTING ABILITY SCORES
Str 11, Con 12, Dex 17, Int 10, Wis 8, Cha 15.
AC: 21 Fort: 19 Reflex: 23 Will: 20
HP: 83 Surges: 9 Surge Value: 20
Stealth +16, Thievery +16, Perception +10, Intimidate +15, Acrobatics +16, Bluff +15, Diplomacy +17
Arcana +6, Dungeoneering +5, Endurance +9, Heal +5, History +6, Insight +7, Nature +5, Religion +6, Streetwise +10, Athletics +7
Level 1: Backstabber
Level 2: Weapon Focus (Light Blade)
Level 4: Melee Training (Dexterity)
Level 6: Skill Training (Diplomacy)
Level 8: Weapon Expertise (Light Blade)
Level 10: Improved Initiative
Level 11: Expert Sneak
Level 12: Deft Blade
Dilettante: Twin Strike
Rogue at-will 1: Acrobatic Strike
Rogue at-will 1: Sly Flourish
Rogue encounter 1: Dazing Strike
Rogue daily 1: Press the Advantage
Rogue utility 2: Sneak in the Attack
Rogue encounter 3: Low Slash
Rogue daily 5: Bloodbath
Rogue utility 6: Ignoble Escape
Rogue encounter 7: Killer's Ambush
Rogue daily 9: Knockout
Rogue utility 10: Gap in the Armor