If you expected a reprint of the original, something that harkens back to her first ability, you're going to be disappointed. However, that said, this version of the card is still quite good. Mana cost is a little high but she nukes anything that nicks you, and if you're playing Orzhov, well, life-loss is shouldn't be too much of an issue. (Assuming that by turn seven you're casting two mana spells with five extort triggers.)((Fun times))
192884403 wrote:surely one can't say complex conditional passive language is bad grammar ?
There is nothing that is not awesome about this card. Nothing.
And I fail to see how this card is nonsensical.
... Why you no happy?
Awesome story!But yeah I agree with people about the card, a 4/4 human advisor? She's a really cool character but the card doesn't fit.Also, so there's going to be an orzhov-boros alliance, so that means Dimir will be allied with either izzet, golgari, simic, rakdos or (god forbid) azorius. If the enemy color guild + friend color guild example of Borzhov is the default, then that means either izzet, golgari or simic, and I'd be happy with all of them.
There is nothing that is not awesome about this card. Nothing.The mana cost? I would never, ever pay 7 for a 4/4 unless it had some really good ability that helped me win the game. Wiining =/= Not losing. Teysa does the latter, not the former.And what about the abilities working against each other? She's a great blocker which triggers off your opponent's creatures getting through. That's somewhat self-contradictory.And I fail to see how this card is nonsensical.It's Teysa Karlov. She's a woman with a crippled leg. She's smart, resourceful and able to get what she wants. She is not Xena, the warrior princess who charges into combat on top of her trusty battle-thrull Robert.Does the person depicted in the art seem like a warrior to you?... Why you no happy?Well, personally, there is absolutely no appeal in this card for me whatsoever. Since I like Teysa as a character, that makes me sad.
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What the heck kind of arguments are these? You pay 7 mana for any card that helps you win the game. Malestrom is pretty popular and he's more expensive, but without using other cards you cannot determine the cascade targets, and thus the viability of the card is dependant on a lucksack. Yet, it's still quite strong. So, too, is Kaervek, Vish Kal, etc. Teysa can block almost anything, is unblockable, can do both each turn, and heavily dissuades attack you. You don't use HER, alone, to win the game, she helps your deck win, and is thus better at being a GENERAL, rather than the WIN-CON.
Commander you ruined the card I was most exited to see out of this set.. I was expecting a 3 or 4 mana creature which wasn't a bomb on herself but could create some nice synergy. The old teysa was awesome, this is just RANDOM.
What the heck kind of arguments are these? You pay 7 mana for any card that helps you win the game. Malestrom is pretty popular and he's more expensive, but without using other cards you cannot determine the cascade targets, and thus the viability of the card is dependant on a lucksack. Yet, it's still quite strong. So, too, is Kaervek, Vish Kal, etc. Teysa can block almost anything, is unblockable, can do both each turn, and heavily dissuades attack you. You don't use HER, alone, to win the game, she helps your deck win, and is thus better at being a GENERAL, rather than the WIN-CON.There are other ways of playing than EDH. A lot of people play these and not EDH.I know, it's rather incredible.
The story is great, with just the right admount of reference to the Guildpact novel to make it enjoyable by everyone while triggering nostalgia to the one who read the novel; this Teysa thinks, acts and speaks just like the old one: she's frank and doesn't beat around the bush, she's ambitious, fiercely independent but not unscrupulous.
Well done Adam, well done.
...the card. Well, it's powerful but probably won't dominate the format (it's not a mytic rare, after all).
It has no synergy with extort but the flavor is amazing. The best advokist of the plane and now matron of the Orzhov syndicate is not to be attacked lightly: she'll drag you to court, have you executed and enslave your ghost as payment for the damage; on the other hand she has total impunity for committing the same violation (after all, "The Book of Orzhov is nothing more than a web of rules, regulations and complications that can be interpreted by anyone to mean anything that individual whishes").
She's a 4/4; I guess the power granted by the Orzhov blood grows with aging, so it makes sense that she got stronger and thougher from the last time we saw her.
The mana cost is high. I'm not going to say "too high": I'm not qualified to judge the work of several teams of professionists, and I guess this is the result of intensive testing and hard choices. Would the card be too powerful at 6? Or as a 2/4 for 5? Who knows. Would we like it more or hate it more? Who knows.
This card probably took a lot of work: the second version of a popolar character, central for the story, sets very high, unrealistic expectations.
So I guess I like the card, and I hope the high CMC won't prevent it to see the amount of play it deserves.
I just don't buy into 6+ CMC human characters... It just doesn't fit the flavor whatsoever for me. Konda, Lord of Eiganjo is very similar.
Power level-wise, she's obviously overcosted. Would be perfectly fine at 6 mana and definitely not overpowered even at 5 (probably wouldn't be better than Obzedat anyway). I hate when they do that.
Loved the story though.
tijmenndg asked: Hi Mark, Could you explain why some (puny) humans have P/T scores of 3/3? In them olden days, an Hill Giant was 3/3 and a valliant knight with a lifetime of training was 2/2. Now we have medics (!) that out-prowess them. I think that development is souring the creative flavor in favor of balance. Can we please have p/t scores in the future that feel right?We’ve realized over the years that humans need to have a little more breadth than 1/1 to 2/2. They are the creature type we do more than any other and we need more room to play with.
We’ve realized over the years that humans need to have a little more breadth than 1/1 to 2/2. They are the creature type we do more than any other and we need more room to play with.
They've decided that keeping humans small is just limiting their design of cards, and I don't think its unreasonable that a human with powerful magic, I don't think there's any reason somone as ancient and powerful as Teysa couln't take on some incredibly powerful monsters. Remember, Teysa is really old at this point (well over 100 I believe, as at least that much time has passed since the past Ravnica Block, right?) so a lifetime spent pursuing power could certainly lead to such a powerful person. The 4/4 shouldn't be bothersome.
It is rather incredible, and rather enjoyable.
If someone starts comparing this card in that way, then you have no reason to object: This card is not for you.If they feel a card should be pushed for competitive, Standard/Modern play, then sure you have room to complain ... but at its cost, it is clearly not designed for formats of that stripe.