"Be careful to choose your enemies well. Friends don't much matter. But the choice of enemies is very important."
- Oscar Wilde
Yeah, nightly, for the last 20 years. Well, several different campaigns over the years, but you get the idea. I'd say it was a pretty good hit, considering we (my wife and me) don't watch television in favor of it.
Generally speaking I tend to be of the mindset that people learn more from their mistakes and failures than they do from their successes, so it's something I take into account when doling out the PP/XP.
(...)but I don't really see the issue, since one of my own conceits is that most villains would like to know not just who they dealt with, but also if anyone sent them, or if anyone else knows about something the villain would rather not have known.
Thankfully, she actually runs several different characters, only rarely at the same time, with the spotlight changing focus as our moods and story demands take us, so even if one were to be killed, it doesn't really affect the overall game.
(...)Provided a memorable end to a cool character really, one we brought up several times when she was playing that character's mentor. I think that's kinda the thing with player death though, it's up to the DM/GM to let any deaths have some meaning (as in there's a unspoken "no dying in what are essentially minion/mook encounters" rule I operate by) in the game world, so that it takes away the sting of losing that character while hopefully also providing flavor to the game world and making its history that much richer.