Mobillity/Agile Spiked Chain Rogue Questions

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Hi all! I'm creating a high mobility spiked chain user. He's going to be jumping and moving both himself and enemies/objects. I plan on being completely over the top in terms of using that chain for whatever trouble I can get into and how brutal I can possibly be in combat with it. Here's what I have so far, I'm starting at lvl 5. I'm trying to iron out a good combo to keep myself in combat advantage while allowing for control/movement options. Thoughts? I could have skipped over something useful. Thanks

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====== Created Using Wizards of the Coast D&D Character Builder ======
Quinn, level 5
Human, Rogue (Scoundrel)
Build: Trickster Rogue
Rogue Tactics Option: Artful Dodger
Rogue Option: Sharpshooter Talent
Sharpshooter Talent Option: Sharpshooter Talent (Crossbow)
Human Power Selection Option: Bonus At-Will Power
Occupation - Infiltrator (+2 to Bluff)
 
FINAL ABILITY SCORES
STR 12, CON 10, DEX 20, INT 10, WIS 8, CHA 15
 
STARTING ABILITY SCORES
STR 11, CON 10, DEX 18, INT 10, WIS 8, CHA 14
 
 
AC: 20 Fort: 15 Ref: 23 Will: 16
HP: 42 Surges: 6 Surge Value: 10
 
TRAINED SKILLS
Acrobatics +12, Athletics +8, Bluff +11, Insight +6, Perception +6, Stealth +12, Thievery +12
 
UNTRAINED SKILLS
Arcana +2, Diplomacy +4, Dungeoneering +1, Endurance +2, Heal +1, History +2, Intimidate +4, Nature +1, Religion +2, Streetwise +4
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Rogue Attack 1: Sly Flourish
Rogue Attack 1: Clever Strike
Rogue Attack 1: Duelist's Flurry
Rogue Attack 1: Sly Lunge
Rogue Attack 1: Handspring Assault
Rogue Utility 2: Fleeting Ghost
Rogue Attack 3: Setup Strike
Rogue Attack 5: Downward Spiral
 
FEATS
Far Shot
Level 1: Spiked Chain Training
Level 1: Backstabber
Level 2: Superior Reflexes
Level 4: Cunning Stalker
 
ITEMS
Lightning Spiked chain +1 x1
Gloaming Shroud +1 x1
Adventurer's Kit
Trail Rations
Sunrod
Climber's Kit
Thieves' Tools
Breaching Leather Armor +1 x1
Shuriken
Dagger
Short sword
Hand crossbow
Crossbow Bolts
Spidersilk Mantle +1
====== End ======
...I think you want Character Optimization, not Homebrew.