1/2 Cube -- The Multicolored Project

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Hybrids, multicolred cards, and other stuffs!




2x Aurora Eidolon
2x Degavolver
2x Martyr of Sands
2x Maze Sentinel


2x Cetavolver
2x Enigma Eidolon
2x Martyr of Frost
2x Maze Glider


2x Entropic Eidolon
2x Martyr of Bones
2x Maze Abomination
2x Necravolver


2x Martyr of Ashes
2x Maze Rusher
2x Rakavolver
2x Sandstorm Eidolon


2x Anavolver
2x Martyr of Spores
2x Maze Behemoth
2x Verdant Eidolon

----------------------------------------------------------------

()
2x Azorius Guildmage
2x Barrenton Cragtreads
2x Curse of Chains
2x Glamer Spinners
2x Judge's Familiar
2x Steel of the Godhead
2x Thoughtweft Gambit
2x Vassal Soul

2x Azorius Charm

()
2x Coerced Confession
2x Deathcult Rogue
2x Dimir Guildmage
2x Memory Sluice
2x Oona's Gatewarden
2x Scarscale Ritual
2x Torpor Dust
2x Wanderbrine Rootcutters

2x Dimir Charm

()
2x Ashenmoor Gouger
2x Fists of the Demigod
2x Grief Tyrant
2x Manaforge Cinder
2x Poison the Well
2x Rakdos Guildmage
2x Sootwalkers
2x Torrent of Souls

2x Rakdos Charm

()
2x Firespout
2x Giantbaiting
2x Gruul Guildmage
2x Loamdragger Giant
2x Mudbrawler Raiders
2x Pit Fight
2x Runes of the Deus
2x Tattermunge Maniac

2x Gruul Charm

()
2x Elvish Hexhunter
2x Medicine Runner
2x Old Ghastbark
2x Raven's Run Dragoon
2x Selesnya Guildmage
2x Shield of the Oversoul
2x Sundering Growth
2x Wilt-Leaf Cavaliers

2x Selesnya Charm

()
2x Batwing Brume
2x Beckon Apparition
2x Gift of Orzhova
2x Harvest Gwyllion
2x Mourning Thrull
2x Orzhov Guildmage
2x Nip Gwyllion
2x Unmake

2x Orzhov Charm

()
2x Blistercoil Weird
2x Clout of the Dominus
2x Frostburn Weird
2x Izzet Guildmage
2x Noggle Hedge-Mage
2x Nucklavee
2x Petrahydrox
2x Unnerving Assault

2x Izzet Charm

()
2x Cankerous Thirst
2x Drain the Well
2x Gift of the Deity
2x Golgari Guildmage
2x Hag Hedge-Mage
2x Odious Trow
2x Slitherhead
2x Stalker Hag

2x Golgari Charm

()
2x Arrows of Justice
2x Boros Guildmage
2x Boros Recruit
2x Double Cleave
2x Duergar Assailant
2x Fire at Will
2x Hobgoblin Dragoon
2x Spitemare

2x Boros Charm

()
2x Favor of the Overbeing
2x Invert the Skies
2x Shielding Plax
2x Simic Guildmage
2x Slippery Bogle
2x Snakeform
2x Trapjaw Kelpie
2x Wistful Selkie

2x Simic Charm

----------------------------------------------------------------

Misc. Multicolored Spells
2x Stand // Deliver
2x Spite // Malice
2x Pain // Suffering
2x Assault // Battery
2x Wax // Wane

4x Trial // Error
4x Rise // Fall
4x Hit // Run
4x Pure // Simple
4x Supply // Demand

2x Bant Sureblade
2x Esper Stormblade
2x Grixis Grimblade
2x Jund Hackblade
2x Naya Hushblade

2x Alive // Well
2x Armed // Dangerous
2x Far // Away
2x Turn // Burn
2x Down // Dirty
2x Give // Take
2x Profit // Loss
2x Protect // Serve
2x Wear // Tear
2x Toil // Trouble

----------------------------------------------------------------

Artifacts
2x Azorius Keyrune
2x Boros Keyrune
2x Dimir Keyrune
2x Golgari Keyrune
2x Gruul Keyrune
2x Izzet Keyrune
2x Orzhov Keyrune
2x Rakdos Keyrune
2x Selesnya Keyrune
2x Simic Keyrune

1x Obelisk of Bant
1x Obelisk of Esper
1x Obelisk of Grixis
1x Obelisk of Jund
1x Obelisk of Naya

2x Angelic Armaments
2x Blight Sickle
2x Gorgon Flail
2x Grafted Exoskeleton
2x Infiltration Lens
2x Kitesail
2x Mask of Avacyn
2x No-Dachi
2x Ogre's Cleaver
2x Pennon Blade
2x Peregrine Mask
2x Skyblinder Staff
2x Slagwurm Armor
2x Specter's Shroud
2x Spidersilk Net

2x Clone Shell
2x Darksteel Gargoyle
2x Hexplate Golem
2x Lumengrid Gargoyle
2x Phyrexian Hulk
2x Phyrexian Juggernaut
2x Razorfield Thresher

2x Amulet of Unmaking
2x Beast of Burden
2x Bonehoard
2x Bosium Strip
2x Brittle Effigy
2x Candles of Leng
2x Chimeric Mass
2x Clockwork Dragon
2x Decimator Web
2x Druidic Satchel
2x Flying Carpet
2x Gemini Engine
2x Hedron Matrix
2x Icy Manipulator
2x Lux Cannon
2x Manor Gargoyle
2x Minion Reflector
2x Moonsilver Spear
2x Mourner's Shield
2x Muse Vessel
2x Orochi Hatchery
2x Pentavus
2x Pit Trap
2x Predator, Flagship
2x Shell of the Last Kappa
2x Solarion
2x Soul Conduit
2x Staff of Nin
2x Strata Scythe
2x Thopter Assembly
2x Thought Prison
2x Titan Forge
2x Voyager Staff

3x Obelisk of Alara

4x Spine of Ish Sah

----------------------------------------------------------------

Lands

5x Azorius Guildgate
5x Dimir Guildgate
5x Rakdos Guildgate
5x Gruul Guildgate
5x Selesnya Guildgate
5x Orzhov Guildgate
5x Izzet Guildgate
5x Golgari Guildgate
5x Boros Guildgate
5x Simic Guildgate

4x Evolving Wilds
4x Terramorphic Expanse

2x Ancient Spring
2x Geothermal Crevice
2x Irrigation Ditch
2x Sulfur Vent
2x Tinder Farm


~SE++

http://forum.nogoblinsallowed.com/index.php

Hi,

I think your cube is a nice concept!
I suggest you to add more mana fixers, like Mires (copper, iron, etc), Signets, and Jumplands (Izzet Boilerworks) from The first Ravnica block.
I was thinking about making a similar cube, but with some rares and with multi-colored cards, like the new Guildmages. 
Hi,

I think your cube is a nice concept!
I suggest you to add more mana fixers, like Mires (copper, iron, etc), Signets, and Jumplands (Izzet Boilerworks) from The first Ravnica block.
I was thinking about making a similar cube, but with some rares and with multi-colored cards, like the new Guildmages. 


Thanks for the input.

The Myrs aren't a bad idea, they could smooth things out a bit.  The problem I have with the Signets and Karoo Lands is that the Gates right now, are about the least desired thing to get in the cube.  Because each 2 color combination consists of 70% of the overall deck right now, there isn't much need for splashing, and getting the gate you need isn't hard.  The problem is that there are several Gates at the end of each draft that get passed around because they are kinda unwanted.

If you manage to build your own, shoot me a link!

~SE++ 

http://forum.nogoblinsallowed.com/index.php

Some of your cards are strictly bad because you don't have cards to make it good

Examples I saw: elvish hexhunter and blistercoil weird.

The only enchantments you have are the avatar auras, which are good with your theme, but to really get full value out of your hexhunter, you need more enchantments, or a new w/g hybrid.

As for the weird, I don't think I saw a lot of spells. Maybe 30% nonpermanents? That makes the weird really bad, really fast. You need more spells for him to be really solid.

Also, look at your balance. W/u seems really bad whilst r/b seems really good. You should add all of the tri colored cycle from Shadowmoor block (plumeveil and friends) to Really balance out your power level, since they're all roughly on par with eachother.
Also, look at your balance. W/u seems really bad whilst r/b seems really good. You should add all of the tri colored cycle from Shadowmoor block (plumeveil and friends) to Really balance out your power level, since they're all roughly on par with eachother.


I thought () was fairly strong with Glamer Spinners and Vassal Soul being two of the strongest flying in the cube.

~SE++

http://forum.nogoblinsallowed.com/index.php

Removal needs to be upped, I was thinking of increasing the removal of each color greatly.

+4x Curse of Chains
+6x River's Grasp  (-2x Memory Sluice)
+6x Terminate  (-2x Manaforge Cinder)
+4x Firespout
+4x Sundering Growth
+4x Unmake
+6x Essence Backlash  (-2x Blistercoil Weird)
+4x Cankerous Thirst
+6x Shattering Blow  (-2x Duergar Assailant)
+4x Snakeform

Also:

+4x Amulet of Unmaking
+4x Brittle Effigy
+4x Icy Manipulator
+4x Lux Cannon
+4x Pit Trap

-2x Bosium Strip

~SE++

http://forum.nogoblinsallowed.com/index.php

http://forum.nogoblinsallowed.com/index.php

I went through my list and this is my mana curve:

IMAGE(http://i192.photobucket.com/albums/z36/odian0/Curve.jpg)

It's as it is in the OP currently, each "X" represents a single card as though it were monocolored (so each card is represented at least twice unless it's an artifact, the Alara Blades are represented three times each).  Is this a good mana curve, or is it too heavily based in 2 and 3?

~SE++ 

http://forum.nogoblinsallowed.com/index.php

Having lots of two drops favors aggressive decks - not necessarily a bad thing, but if taken to extremes you get another Zendikar. The aggro can be balanced out / slowed down by good midrange cards like 3/4's for 4, cheap removal etc. On the other hand if a lot of the non aggro cards take a while to get running (like Zendikar's quests did, and I notice here you have cards like Lux cannon) then aggro can run over its opponents even more easily. You also have to consider how much evasion there is and how much reach there is... can anything in this cube stop Esper Stormblade?

I think the Eidolons might help out a bit since they can trade and then come back very easily. But you've also got to think about how good you want cards like Razia to be... can someone get up to 8 mana without dying in this cube?
Having lots of two drops favors aggressive decks - not necessarily a bad thing, but if taken to extremes you get another Zendikar. The aggro can be balanced out / slowed down by good midrange cards like 3/4's for 4, cheap removal etc. On the other hand if a lot of the non aggro cards take a while to get running (like Zendikar's quests did, and I notice here you have cards like Lux cannon) then aggro can run over its opponents even more easily. You also have to consider how much evasion there is and how much reach there is... can anything in this cube stop Esper Stormblade?

I think the Eidolons might help out a bit since they can trade and then come back very easily. But you've also got to think about how good you want cards like Razia to be... can someone get up to 8 mana without dying in this cube?


So, I need to raise my mana curve then?  Maybe make 3's and 4's more prominant?

Also, I do have two copies of each Eidolon, they're at the very top of th elist under the mono-colored cards.  Unless you had a different set of them in mind?

~SE++ 

http://forum.nogoblinsallowed.com/index.php

Yeah I saw the Eidolons I was saying they might help to slow things down. It's not about how many 3's and 4's you have but what type of 3's and 4's you have. The only way to know for sure is to try it out.
So, I got a buddy of mine to take a look, and he's making some pretty nice suggestions.  In all fairness, he put a lot of time into it, and I'm gonna post it all here so I can look over the cards with images instead of just the block of text he sent me, but it cleans up the cube pretty nice!



Lands
-------------------------------------------------------
4x Azorius Guildgate
4x Dimir Guildgate
4x Rakdos Guildgate
4x Gruul Guildgate
4x Selesnya Guildgate
4x Orzhov Guildgate
4x Izzet Guildgate
4x Golgari Guildgate
4x Boros Guildgate
4x Simic Guildgate
2x Seaside Citadel
2x Arcane Sanctum
2x Crumbling Necropolis
2x Savage Lands
2x Jungle Shrine

Artifacts
------------------------------------------------------- 
Azorius Cluestone
Azorius Keyrune
Boros Cluestone
Boros Keyrune
Dimir Cluestone
Dimir Keyrune
Golgari Cluestone
Golgari Keyrune
Gruul Cluestone
Gruul Keyrune
Izzet Cluestone
Izzet Keyrune
Orzhov Cluestone
Orzhov Keyrune
Rakdos Cluestone
Rakdos Keyrune
Selesnya Cluestone
Selesnya Keyrune
Simic Cluestone
Simic Keyrune
Obelisk of Bant
Obelisk of Esper
Obelisk of Grixis
Obelisk of Jund
Obelisk of Naya
Ring of Evos Isle
Ring of Kalonia
Ring of Thune
Ring of Valkas
Ring of Xathrid
Obelisk of Alara
Spine of Ish Sah
Trading Post

Mono Colored
------------------------------------------------------- 
Aurora Eidolon
Enigma Eidolon
Entropic Eidolon
Sandstorm Eidolon
Verdant Eidolon
Maze Sentinel
Maze Glider
Maze Abomination
Maze Rusher
Maze Behemoth

Azorius
------------------------------------------------------- 
Azorius Guildmage
Deft Duelist
Judge's Familiar
Lyev Skyknight
Minister of Impediments
Mistmeadow Witch
New Prahv Guildmage
Plumeveil
Silkbind Faerie
Sky Spirit
Skymark Roc
Somnomancer
Talon Trooper
Wall of Denial
Zealous Guardian

Aethertow
Curse of Chains

Azorius Charm
Kiss of the Amesha
Protect // Serve
Repel Intruders
Thoughtweft Gambit
Vanish into Memory

Palliation Accord
Plumes of Peace
Shield of the Righteous
Steel of the Godhead

Dimir
------------------------------------------------------- 
Deathcult Rogue
Dimir Guildmage
Dimir Infiltrator
Duskmantle Guildmage
Inkfathom Infiltrator
Inkfathom Witch
Merrow Grimeblotter
Oona's Gatewarden
Tidehollow Strix
Vectis Agents
Vedalken Ghoul
Wasp Lancer

Agony Warp
Countersquall
Recoil
River's Grasp

Call of the Nightwing
Coerced Confession
Dimir Charm
Far // Away
Memory Sluice
Mind Funeral
Paranoid Delusions
Psychic Drain
Scarscale Ritual

Helm of the Ghastlord
Mask of Riddles

Rakdos
------------------------------------------------------- 
Ashenmoor Gouger
Blood Cultist
Cinder Shade
Cultbrand Cinder
Gobhobbler Rats
Grief Tyrant
Hellhole Flailer
Kathari Bomber
Kulrath Knight
Manaforge Cinder
Murderous Redcap
Rakdos Cackler
Rakdos Guildmage
Rakdos Shred-Freak
Rix Maadi Guildmage
Shambling Remains
Spiteflame Witch

Scar
Terminate
Wrecking Ball

Auger Spree
Rakdos Charm
Toil // Trouble
Torrent of Souls

Demonspine Whip
Fists of the Demigod
Pain Magnification

Gruul
------------------------------------------------------- 
Boggart Ram-Gang
Burning-Tree Bloodscale
Feral Animist
Gorger Wurm
Gruul Guildmage
Rhox Brute
Rip-Clan Crasher
Ruination Wurm
Scab-Clan Mauler
Scuzzback Marauders
Scuzzback Scrapper
Skarrg Guildmage
Skarrgan Skybreaker
Streetbreaker Wurm
Tattermunge Maniac
Tattermunge Witch

Firespout
Ground Assault
Savage Twister
Wreak Havoc

Armed // Dangerous
Colossal Might
Giantbaiting
Gruul Charm
Sangrite Surge

Mage Slayer
Runes of the Deus

Selesnya
------------------------------------------------------- 
Charging Troll
Coursers' Accord
Elvish Hexhunter
Juniper Order Ranger
Kitchen Finks
Qasali Ambusher
Qasali Pridemage
Risen Sanctuary
Safehold Elite
Seedcradle Witch
Selesnya Evangel
Selesnya Guildmage
Sigil Captain
Vitu-Ghazi Guildmage
Watchwolf
Wilt-Leaf Cavaliers

Sundering Growth

Alive // Well
Call of the Conclave
Congregation at Dawn
Dawnglow Infusion
Reborn Hope
Selesnya Charm

Armadillo Cloak
Behemoth Sledge
Pollenbright Wings
Shield of the Oversoul

Orzhov
------------------------------------------------------- 
Agent of Masks
Blind Hunter
Gwyllion Hedge-Mage
Harvest Gwyllion
Kingpin's Pet
Mourning Thrull
Nightsky Mimic
Nip Gwyllion
Orzhov Guildmage
Putrid Warrior
Restless Apparition
Souls of the Faultless
Vizkopa Confessor
Vizkopa Guildmage
Voracious Hatchling

Executioner's Swing
Mortify
One Thousand Lashes
Pillory of the Sleepless
Unmake

Batwing Brume
Cauldron Haze
Orzhov Charm
Profit // Loss
Zealous Persecution

Edge of the Divinity
Soul Link

Izzet
------------------------------------------------------- 
Blistercoil Weird
Crag Puca
Frostburn Weird
Gelectrode
Izzet Chronarch
Izzet Guildmage
Minotaur Illusionist
Nivix Guildmage
Noggle Bandit
Noggle Hedge-Mage
Nucklavee
Petrahydrox
Razorfin Hunter
Riverfall Mimic
Shrewd Hatchling
Skyclaw Thrash
Stream Hopper
Wee Dragonauts

Electrolyze
Turn // Burn

Chemister's Trick
Inside Out
Izzet Charm
Schismotivate
Teleportal
Unnerving Assault

Clout of the Dominus

Golgari
------------------------------------------------------- 
Canker Abomination
Desecrator Hag
Dreg Mangler
Drooling Groodion
Golgari Guildmage
Golgari Rotwurm
Hag Hedge-Mage
Korozda Guildmage
Noxious Hatchling
Odious Trow
Putrid Leech
Quillspike
Rendclaw Trow
Sluiceway Scorpion
Stalker Hag
Woodlurker Mimic

Death Mutation
Gaze of the Gorgon
Morbid Bloom
Putrefy

Cankerous Thirst
Consume Strength
Down // Dirty
Golgari Charm

Gift of the Deity
Golgari Germination
Necrogenesis

Boros
------------------------------------------------------- 
Battlegate Mimic
Belligerent Hatchling
Boros Guildmage
Boros Recruit
Boros Swiftblade
Duergar Assailant
Duergar Hedge-Mage
Duergar Mine-Captain
Fortress Cyclops
Hearthfire Hobgoblin
Hobgoblin Dragoon
Ordruun Veteran
Spitemare
Stun Sniper
Sunhome Enforcer
Sunhome Guildmage
Truefire Paladin
Wojek Halberdiers

Arrows of Justice
Fire at Will
Intimidation Bolt

Boros Charm
Captain's Maneuver
Double Cleave
Moonhold
Wear // Tear

Scourge of the Nobilis

Simic
------------------------------------------------------- 
Coiling Oracle
Elusive Krasis
Gilder Bairn
Groundling Pouncer
Jhessian Infiltrator
Lorescale Coatl
Nimbus Swimmer
Nulltread Gargantuan
Plaxcaster Frogling
Selkie Hedge-Mage
Shambleshark
Shorecrasher Mimic
Simic Guildmage
Slippery Bogle
Sturdy Hatchling
Trygon Predator
Winged Coatl
Wistful Selkie
Zameck Guildmage

Aether Mutation
Snakeform

Give // Take
Invert the Skies
Simic Charm
Urban Evolution

Favor of the Overbeing
Leafdrake Roost

Bant
------------------------------------------------------- 
Bant Sureblade
Bant Sojourners
Rhox War Monk

Flurry of Wings

Bant Charm
Treva's Charm
Supply // Demand

Esper
------------------------------------------------------- 
Esper Stormblade
Esper Sojourners
Tower Gargoyle
Windwright Mage

Esper Charm
Dromar's Charm
Trial // Error

Grixis
------------------------------------------------------- 
Grixis Grimblade
Grixis Sojourners
Fire-Field Ogre
Kederekt Creeper

Grixis Charm
Crosis's Charm
Rise // Fall

Jund
------------------------------------------------------- 
Jund Hackblade
Jund Sojourners
Sprouting Thrinax
Scarland Thrinax

Jund Charm
Darigaaz's Charm
Hit // Run

Naya
------------------------------------------------------- 
Naya Hushblade
Naya Sojourners
Woolly Thoctar
Gloryscale Viashino

Naya Charm
Rith's Charm
Pure // Simple

Five Color
------------------------------------------------------- 
Fusion Elemental
Genju of the Realm



~SE++

http://forum.nogoblinsallowed.com/index.php

Whew. It took a long time to sift through all the cards available. A few things to note.

1. I managed to keep all the cycles that you wanted in the cube...I even added a few more.

2. While it is difficult to capture essence of each guild using only multi-color cards...I feel that I did a pretty good job. Boros was the hardest to trim because there are so many good multi-color cards in R/W. 

3. The Ring's from M13 are insane with the cardpool present in this cube.

4. I almost cut the Mono Color cards from the cube...but I think that the Eidolon cycle is awesome. I have always wanted to recur them over and over again. Then obviously the Maze cycle works amazingly in this deck.

All of my searching was done with only Commons and Uncommons. If I expanded this search to include cheap Rares...here would be my choices.

Pride of the Clouds
Augury Adept
Aven Mimeomancer
Detention Sphere
Gwafa Hazid, Profiteer
Lavina of the Tenth
Righteous Authority

Mind Grind
Dimir Doppelganger
Nightveil Specter
Whispering Madness
Mindleech Mass

Lyzolda, the Blood Witch
Anthem of Rakdos
Lightning Reaver
Void
Deathbringer Thoctar

Stormbind
Giant Solifuge
Impromptu Raid
Rubblebelt Raiders
Rumbling Slum
Predatory Advantage

Glare of Subdual
Heartmender
Knight of New Alara
Loxodon Hierarch
Phytohydra
Tolsimir Wolfblood

High Priest of Penance
Immortal Servitude
Orzhov Pontiff
Treasury Thrull

Cerebral Vortex
Crackleburr
Stitch in Time
Mercurial Chemister
Melek, Izzet Paragon

Grave-Shell Scarab
Vulturous Zombie
Gleancrawler
Sisters of Stone Death

Brion Stoutarm
Firemane Avenger
Glory of Warfare
Agrus Kos, Wojek Veteran
Firemane Angel

Cytoshape
Fathom Mage
Sages of the Anima
Experiment Kraj
Fable of Wolf and Owl

Noteable Exclusions
The entire Liege cycle. I think that these would simply be to strong in this type of cube.
Since someone else in another thread linked the site, the Cube is now up at CubeTutor!

~SE++

http://forum.nogoblinsallowed.com/index.php

http://forum.nogoblinsallowed.com/index.php

Minor Tweak:

-1 Kitchen Finks
+1 Trostani's Summoner

This change is not due to practicality within the Cube, but more that we didn't know Kitchen Finks was a $7.00 card.  Cubes are exceedingly expensive to build, and this is being done on a relative budget.  Also, if you never built one before, you should know it requires extensive playtesting and minor tweaks can make a huge difference.

Mass Changes:

-1 Azorius Guildgate
-1 Boros Guildgate
-1 Dimir Guildgate
-1 Golgari Guildgate
-1 Gruul Guildgate
-1 Izzet Guildgate
-1 Orzhov Guildgate
-1 Rakdos Guildgate
-1 Selesnya Guildgate
-1 Simic Guildgate

-1 Azorius Keyrune
-1 Boros Keyrune
-1 Dimir Keyrune
-1 Golgari Keyrune
-1 Gruul Keyrune
-1 Izzet Keyrune
-1 Orzhov Keyrune
-1 Rakdos Keyrune
-1 Selesnya Keyrune
-1 Simic Keyrune

-1 Maze Abomination
-1 Maze Behemoth
-1 Maze Glider
-1 Maze Rusher
-1 Maze Sentinel

-1 Aurora Eidolon
-1
-1
-1
-1

-1 Obelisk of Bant
-1 Obelisk of Esper
-1 Obelisk of Grixis
-1 Obelisk of Jund
-1 Obelisk of Naya

The manafixing is coming out because it is too easy to play five colors the way it is.  Too much stock is being put into "I'll just take the best of everything and use all the mana fixing to my advantage in the process."  That isn't fun.  So we're going to try and make the choices more meaningful.  On the complete opposite hand, the monocolored cards that we had are being removed in favor of putting in cards that will actually get picked.  We're passing over these too much and I don't want that.

~SE++

http://forum.nogoblinsallowed.com/index.php

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