DLCR: Wrecking Ogre

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Todays final GTC card to rate is...

Wrecking Ogre


5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).

This guy is a beatstick.  I've rarely ever played him as a creature.  I like to bloodrush him and win out of nowhere.


This card still gives me nightmares.

We're at Yokohama GP I have a sick Orzhov deck and my opponent has an equally amazing Boros deck, we are both 4-0 trying to get to Day 2 and stay undeafeated. I win the first, he wins the second, it is a brilliant match, I'm winning the game and it looks like on the next turn I will remove his creature and go on to take the match, he attacks with all three of his creatures, I can block two of them and a 3 power creature will get through regardless. I am at 11 life and he has 1 card in hand....out of the woods right? WRONG bloodrush the Assault Griffin 6/5 double-strike see ya later Orzhov.

Still gives me chills!

bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
Heh. 3.5

Sliiiiiiiiightly less than a bomb. But it can't be mugged and just, well, wrecks house. I like how it's also some giant smashing through an Orzhov bank too.

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

I think this one just makes it into bomb territory. 4.0 for me.
4. This can put the "turn five nail" in the coffin of so many games.
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3.5  Bloodrush onto Trample.
3.5  Bloodrush onto Trample.

Why bother? Bloodrush onto whatever's unblocked will usually do the trick at that late in the game. ^^

Mind you...7 mana on tap and Ghor Clan Rampager + This in your hand would be absolutely beautiful. 
Came for the flavor, stayed for the game. (10/4/2013: Discovered that I suppose I most closely resemble a Vorthos player, right after my odd obsession with making hyper-budget but effective decks and right before being a Johnny)
Someday I want to take someone from 20 to 0 with this onto ruination wurm
Possibly the best bloodrush creature out there: +6 (at minimum) Unexpected Damage will wreck most people's days, and the raw casting cost of the ogre is very modest.

I think the best part may be that the ogre is also totally playable and super-useful in Boros as well as Gruul.  Open up with Foundry Street Denizin, Daring Skyjek, and [/c]Skyknight Legionnaire[/c], or the less explosive Foundry Street-Bomber Corps-Skyjek.  Top of turn 5 rolls around and you've swung for about 8 damage, but they've got some defenses on the ground that can hold up against whatever nonsense you've been using to break through.  Swing out for a little extra damage?  Surprise, bloodrush onto the unblocked flying skyjek, take 12 for game.


"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."


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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Last night, one of the players in our draft pod drafted a simic ramp deck splashing red for this.  They ended up with
t2: Greenside Watcher
t3: Verdant Haven on gate
t4: Giant Adephage
t5: Bloodrush with ogre, attack for 20.  Make 2 7/7 tramplers if he blocks.

I mean, the ogre is slightly superfluous here, but it was still silly.  Very good card.