But why are we bothering?
- We want to understand how monsters work...
- ...so we can build some for our own playtests!
The need is obvious (for example running I6 Ravenloft there's no Strahd and no Banshee in the playtest Bestiary and nothing remotely usable in their place).
Given how forthright WotC has been in the playtest packets I'm quite surprised that there's been no basic info on monster construction. I'm not talking the War & Peace of monster development or the development team posting their final-and-set-in-stone monster math.
But just, say, two or three small tables detailing AC, HP and average damage output for the different levels/types of monster. That'd be incredibly helpful, regardless of how provisional and mutable it is.
So I thought maybe I'd see if others share my interest in seeing some basic helpful info on monster building. I don't care if it's in a playtest packet or a "snapshot" in a blog article. But some kind of pointers would be massively helpful.