The party I am in now consists of
1 Dwarf Paladin
DM - 1 Dragonborn Warlord
1 Drow Sorcercer
1 Drow Warlock
DM - 1 Stormsoul Genassi Swordmage
*Note the DM's switch evey now and again, so it's always a 5 man party*
The party I am currently in is mainly STR and buff with almost no control.
Eveyone is still adjusting their charr more to their taste but we cannot change starting stats(standard array)/race/class
(though ranger -> hunter would be viable)
The thing is, I am not sure if my plan is viable to make a High Dex TWF Ranger who can also crowd control.
I would like to develop my Ranger into a decent hitter, mainly range but able to bring the pain in CQB if need be and also deal status effects ie. to hinder elite movement so that the rest can alpha him.
Swapping WIS and STR around makes sense as it would boost my dmg with swords +1 (Melee training dex allows me to roll attack with my DEX mod) and increase the use with abilites, but is it really worth it?
close 3rd: Dual Bastard Swords
Razorclaw Shifter, Ranger
Build: Archer Ranger
Fighting Style: Two-Blade Fighting Style
FINAL ABILITY SCORES
Str 12, Con 13, Dex 18, Int 11, Wis 16, Cha 10.
STARTING ABILITY SCORES
Str 12, Con 13, Dex 16, Int 11, Wis 14, Cha 10.
AC: 18 Fort: 14 Reflex: 17 Will: 15
HP: 40 Surges: 7 Surge Value: 11
Nature +9, Perception +9, Heal +9, Stealth +11, Acrobatics +7
Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +2, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise +1, Thievery +4, Athletics +2
Level 1: Melee Training (Dexterity)
Level 2: Implement Expertise (Bow)
Ranger at-will 1: Twin Strike
Ranger at-will 1: Hunter's Teamwork
Ranger encounter 1: Fox's Cunning
Ranger daily 1: Hunter's Bear Trap
Ranger utility 2: Yield Ground
Ranger encounter 3: Thundertusk Boar Strike