Help with TWF HiDex Ranger / Rzrclaw Shifter

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I recently started playing 4e and I decided to roll a Razorclaw Shifter Ranger, who is now Lv3

The party I am in now consists of 
1 Dwarf Paladin
DM - 1 Dragonborn Warlord
1 Drow Sorcercer
1 Drow Warlock
DM - 1 Stormsoul Genassi Swordmage
*Note the DM's switch evey now and again, so it's always a 5 man party*
The party I am currently in is mainly STR and buff with almost no control.
Eveyone is still adjusting their charr more to their taste but we cannot change starting stats(standard array)/race/class 
(though ranger -> hunter would be viable)

The thing is, I am not sure if my plan is viable to make a High Dex TWF Ranger who can also crowd control.
I would like to develop my Ranger into a decent hitter, mainly range but able to bring the pain in CQB if need be and also deal status effects ie. to hinder elite movement so that the rest can alpha him.
Swapping WIS and STR around makes sense as it would boost my dmg with swords +1 (Melee training dex allows me to roll attack with my DEX mod) and increase the use with abilites, but is it really worth it?

1st: Bow
2nd: CC 
close 3rd: Dual Bastard Swords


Razorclaw Shifter, Ranger
Build: Archer Ranger
Fighting Style: Two-Blade Fighting Style


FINAL ABILITY SCORES
Str 12, Con 13, Dex 18, Int 11, Wis 16, Cha 10.


STARTING ABILITY SCORES
Str 12, Con 13, Dex 16, Int 11, Wis 14, Cha 10.



AC: 18 Fort: 14 Reflex: 17 Will: 15
HP: 40 Surges: 7 Surge Value: 11


TRAINED SKILLS
Nature +9, Perception +9, Heal +9, Stealth +11, Acrobatics +7


UNTRAINED SKILLS
Arcana +1, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +2, History +1, Insight +4, Intimidate +1, Religion +1, Streetwise +1, Thievery +4, Athletics +2


FEATS
Level 1: Melee Training (Dexterity)
Level 2: Implement Expertise (Bow)


POWERS
Ranger at-will 1: Twin Strike
Ranger at-will 1: Hunter's Teamwork
Ranger encounter 1: Fox's Cunning
Ranger daily 1: Hunter's Bear Trap
Ranger utility 2: Yield Ground
Ranger encounter 3: Thundertusk Boar Strike



 
Don't try to mix and match, do one or the other. If you want to go melee with a bit of range, try the Marauder Ranger with some Drow Long Knives or Shortswords or something. Trying to split your focus will do nothing but gimp you and bite you in the ass.

Here's an (outdated, but still relevent) example of a Marauder Ranger done by LDB. ..."window.parent.tinyMCE.get('post_content').onLoad.dispatch();" contenteditable="true" />
Race: Half-Orc (PHB 2)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style: Marauder Style (MP 2)
Multiclass: Fighter (PHB)
Paragon Path: Shock Trooper (MP)
Epic Destiny: Destined Scion (HotFK)
Background: Auspicious Birth (D 366)
Theme: Noble Adept (DSCS)

Ability Scores, with racial adjustments:
Strength 28 (+9)
Constitution 13 (+1)
Dexterity 28 (+9)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 12 (+1)

HP: 185 --> 12 base, +28 Strength, +145 levels
Bloodied: 92 HP or less
Healing Surges: 7 --> 6 base, +1 Constitution
Healing Surge Value: 46 HP

AC: 46 --> 10 base, +13 armor, +15 levels, +6 enhancement, +1 feat, +1 shield
Fortitude: 44 --> 10 base, +9 ability (Strength), +15 levels, +6 enhancement, +3 feat, +1 class
Reflex: 45 --> 10 base, +9 ability (Dexterity), +15 levels, +6 enhancement, +3 feat, +1 class, +1 shield
Will: 42 --> 10 base, +2 ability (Wisdom), +15 levels, +6 enhancement, +4 Epic Will, +3 feat, +2 item

Initiative: +29 --> +9 ability (Dexterity), +15 levels, +5 item

Speed: 7 --> 6 base, +1 Marauder Style

Racial Powers:
Furious Assault (PHB 2)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Fading Strike (MP 2)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L11 - Shocking Twister (MP)
L13 - Off-Hand Diversion (MP)
L23 - Nonchalant Collapse (MP)
L27 - Death Rend (PHB)

Daily Attack Powers:
L15 - Blade Cascade (PHB)
L19 - Cruel Cage of Steel (PHB)
L20 - Shocking Skewer (MP)
L25 - Circling Cascade (MP 2)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Death Threat (D 377)
L10 - Resume the Hunt (MP 2)
L12 - Assault Footwork (MP)
L16 - Ranger's Parry (MP 2)
L22 - Adamant Recovery (MP)
L26 - Epic Recovery (HotFK)

Skills:
Acrobatics (+28) --> +9 ability (Dexterity), +5 trained, +15 levels, -1 armor
Athletics (+33) --> +9 ability (Strength), +5 trained, +15 levels, +3 item, +2 feat, -1 armor
Endurance (+23) --> +2 ability (Constitution), +5 trained, +15 levels, +2 racial, -1 armor
Nature (+22) --> +2 ability (Wisdom), +5 trained, +15 levels
Perception (+22) --> +2 ability (Wisdom), +5 trained, +15 levels
Stealth (+28) --> +9 ability (Dexterity), +5 trained, +15 levels, -1 armor

Feats:
L1 - Light Blade Expertise (HotFL)
L1 - Two-Weapon Defense (Ranger Bonus Feat) (PHB)
L2 - Weapon Focus (Light Blades) (PHB)
L4 - Two-Weapon Fighting (PHB)
L6 - Swift Blade Style (D 368)
L8 - Battle Awareness (Endurance) (MP)
L10 - Wintertouched (PHB)
L11 - Lasting Frost (PHB)
L12 - Prime Punisher (D 373)
L14 - Called Shot (D 368)
L16 - Nimble Blade (PHB)
L18 - Two-Weapon Opening (PHB 2)
L20 - Improved Defenses (HotFL)
L21 - Rending Tempest (MP)
L22 - Light Blade Mastery (PHB)
L24 - Martial Mastery (MP)
L26 - Prime Quarry (MP)
L28 - Ferocious Critical (PHB 2)
L30 - Epic Will (PHB 2)

Magic Items (Expected GP = 14,625,000):
L28 (2,125,000 gp): +6 Frost Short Sword (PHB)

L28 (2,125,000 gp): +6 Frost Short Sword (PHB)

L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)
L28 (2,125,000 gp): +6 Steadfast Amulet (AV)

L27 (1,625,000 gp): Shadow Band (AV)
L25 (625,000 gp): Belt of Titan Strength (PHB)
L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): +5 Frost Dagger (PHB)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L22 (325,000 gp): Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L15 (25,000 gp): Sapphire Scabbard (AV)
L15 (25,000 gp): Sapphire Scabbard (AV)

L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Earth (AV)

L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)
TOTAL: 13,418,200 gp
RIP George! 4-21-11 RIP Abie! 1-2-13
Funny Forum Quotes
[quote author=82733368 post=532127449]
58115148 wrote:
"You notice a large piece of mold clinging to your toothbrush. What do you do?" "I cast Fireball." "I run like hell!
63797881 wrote:
The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.
147742801 wrote:
57457938 wrote:
My wife asked me if her pants made her look fat. What do you think I said?
Wife: Do these pants make me look fat? RedSiegfried: I just killed a bunch of orc women and children.
63797881 wrote:
82733368 wrote:
28.) Making a "Drunken Master" style character (Monk or otherwise) does not require my character to be completely shitfaced, no matter what the name (and fun interpretation) implies.
29.) Making a "Drunken Master" style character does not require ME to be completely tanked, no matter how "in-character" I want to be..
That looks awesome and, with a bit of tweaking, should be able to roll in 4e.
But I am currently locked into a Shifter and because I prefer the bow, also the razorclaw.

Long story short, your saying, forget the archer that can dual wield scimi's
This I find understandable considering the DPS an archer can deal.

As I am currently at work, I can't pump a build but there has to be a decent High DEX TWF with the focus on archer. Or should I roll a pure Archer and invest a feat in TWF? the DPR that a dual bastard can score with twin strike is just too good to pass up and me being the only stable ranged dps is something the party cannot afford to lose.

Thinking along the lines of an archer that not only knows his way around the garden(bows/nature) and kitchen(swords) but can also lend a hand when needed (combat medic/status inducing attacks)

Are there any tips on how to schieve this? 
Here's LDB's Shoot to Thrill build; of which I play a variant which forgoes Frostcheese for Sneak Attack boosting and more alpha striking. Should be right up your alley. If you want to see my version, feel free to PM me.

*Again, this is slightly outdated, though it should still be fully functional for the most part.

Race: Elf (PHB)
Class: Ranger (PHB)
Bonus Feature: Prime Shot (PHB)
Fighting Style:
Archery Style (PHB)
Multiclass: Rogue (PHB)
Paragon Path: Battlefield Archer (PHB)
Epic Destiny: Destined Scion (HotFK)

Ability Scores, with racial adjustments:
Strength 12 (+1)
Constitution 16 (+3)
Dexterity 30 (+10)
Intelligence 12 (+1)
Wisdom 24 (+7)
Charisma 10 (+0)

HP: 187 --> 12 base, +30 Dexterity, +145 levels
Bloodied: 93 HP or less
Healing Surges: 9 --> 6 base, +3 Constitution
Healing Surge Value: 46 HP

AC: 47 --> 10 base, +10 ability (Dexterity), +5 armor, +15 levels, +6 enhancement, +1 feat
Fortitude: 44 --> 10 base, +3 ability (Constitution), +15 levels, +6 enhancement, +1 class, +4 Epic Fortitude, +3 feat, +2 item
Reflex: 45 --> 10 base, +10 ability (Dexterity), +15 levels, +6 enhancement, +1 class, +3 feat
Will: 43 --> 10 base, +7 ability (Wisdom), +15 levels, +6 enhancement, +3 feat, +2 item

Initiative: +30 --> +10 ability (Dexterity), +15 levels, +5 item

Speed: 7 --> 7 base

Racial Powers:
Elven Accuracy (PHB)

Theme Powers:
Adept's Insight (DSCS)

At-Will Attack Powers:
L1 - Nimble Strike (PHB)
L1 - Twin Strike (PHB)

Encounter Attack Powers:
L3 - Disruptive Strike (PHB)
L7 - Snap Shot (MP)
L11 - Combined Fire (PHB)
L17 - Pounding Barrage (MP)

Daily Attack Powers:
L15 - Confounding Arrows (PHB)
L19 - Surprising Arrow Stance (D 383)
L20 - Quarry's Bane (PHB)
L29 - Five-Missile Dance (MP)

Utility Powers:
L2 - Invigorating Stride (MP 2)
L6 - Weave Through the Fray (PHB)
L10 - Defensive Volley (D 383)
L12 - Archer's Glory (PHB)
L16 - Wary Shooter (MP)
L22 - Master of the Hunt (PHB)
L26 - Epic Recovery (HotFK)

Skills:
Acrobatics (+30) --> +10 ability (Dexterity), +5 trained, +15 levels
Heal (+27) --> +7 ability (Wisdom), +5 trained, +15 levels
Nature (+29) --> +7 ability (Wisdom), +5 trained, +15 levels, +2 racial
Perception (+29) --> +7 ability (Wisdom), +5 trained, +15 levels, +2 racial
Stealth (+30) --> +10 ability (Dexterity), +5 trained, +15 levels
Thievery (+30) --> +10 ability (Dexterity), +5 trained, +15 levels

Feats:
L1 - Defensive Mobility (Ranger Bonus Feat) (PHB)
L1 - Weapon Proficiency (Greatbow) (PHB)
L2 - Weapon Focus (Bows) (PHB)
L4 - Bow Expertise (HotFL)
L6 - Sneak of Shadows (PHB)
L8 - Treetop Sniper (MP 2)
L11 - Lasting Frost (PHB)
L11 - Wintertouched (PHB)
L12 - Novice Power (Snap Shot) (PHB)
L14 - Called Shot (D 368)
L18 - Prime Slayer (MP)
L20 - Improved Defenses (HotFL)
L21 - Bow Mastery (PHB 2)
L21 - Improved Prime Shot (MP)
L22 - Martial Mastery (MP)
L24 - Lethal Hunter (PHB)
L26 - Hawkeye Warrior (MP)
L28 - Armor Specialization (Hide) (PHB)
L30 - Epic Fortitude (PHB 2)

Changes:
+5 HP

New Feat: Epic Fortitude (PHB 2)

Magic Items (Expected GP = 14,625,000):
L30 (3,125,000 gp): +6 Torc of Power Preservation (AV)

L29 (2,625,000 gp): Ring of Free Time (AV 2)
L28 (2,125,000 gp): +6 Frost Greatbow (PHB)
L28 (2,125,000 gp): +6 Predator's Elderhide Armor (AV 2)

L26 (1,125,000 gp): Bracers of Archery (Epic Tier) (AV)
L26 (1,125,000 gp): Violet Solitaire (AV)

L24 (525,000 gp): Zephyr Boots (AV)
L23 (425,000 gp): Eye of Awareness (AV)
L22 (325,000 gp):
Siberys Shard of Merciless Cold (Epic Tier) (EPG)
L21 (225,000 gp): Gloves of Ice (Epic Tier) (AV 2)
L20 (125,000 gp): Diamond Cincture (Paragon Tier) (AV 2)
L13 (17,000 gp): Ring of Giants (D 378)
L12 (13,000 gp): Stone of Wind (AV 2)
L11 (9,000 gp): Dice of Auspicious Fortune (D 381)
L9 (4,200 gp): Backlash Tattoo (AV 2)

L9 (4,200 gp): Endless Quiver (AV 2)

TOTAL: 13,922,400 gp
RIP George! 4-21-11 RIP Abie! 1-2-13
Funny Forum Quotes
[quote author=82733368 post=532127449]
58115148 wrote:
"You notice a large piece of mold clinging to your toothbrush. What do you do?" "I cast Fireball." "I run like hell!
63797881 wrote:
The standard d4 is somewhat (SOMEWHAT) rounded on the top, the older models are even flat. The Lego is shaped in such a way that in an emergency, you can use one as a makeshift surgical knife.
147742801 wrote:
57457938 wrote:
My wife asked me if her pants made her look fat. What do you think I said?
Wife: Do these pants make me look fat? RedSiegfried: I just killed a bunch of orc women and children.
63797881 wrote:
82733368 wrote:
28.) Making a "Drunken Master" style character (Monk or otherwise) does not require my character to be completely shitfaced, no matter what the name (and fun interpretation) implies.
29.) Making a "Drunken Master" style character does not require ME to be completely tanked, no matter how "in-character" I want to be..
I'm confused.  Twin Strike with two bastard swords deals the same DPR as Twin Strike with one greatbow.  If that's why you were wasting magic item slots and build resources dabbling in TWF melee, it's strictly better to invest those resources into your ranged attack.


Are you doing this because you really want to play a TWF ranger, but the group needs a ranged damage dealer?  If not, there's really no reason for your character ever to draw melee weapons.
"When Friday comes, we'll all call rats fish." D&D Outsider
melee rangers out damage ranged rangers at almost every level.  The combination of minor action attacks, coupled with multi attack powers and prime shot + it's suit of feats in paragon make it very hard for a ranged ranger to compete.  Even if you only look at Twin-Strike at level 1 between a Greatbow ranger and a double bastard sword ranger.  the melee ranger gets flanking and prime shot for a boost in accuracy.  Meaning already, the melee ranger is at +3 to hit over the Greatbow variant.  The greatbow could get in close to melee to get prime shot as well.  So now +2 to hit but your in melee as a ranged character.  The greatbow is 1d12 over the 1d10 of the bastard sword.  Which is something like maybe 1 point of damage higher on average ?

Now take into account that you won't get minor action attacks like the melee variant does unless you MC or hybrid into rogue for snap shot.  You also will have to put yourself near or into melee to take advantage of prime shot in most cases. 

Anyway the TL:DR is simply that melee rangers are better at being strikers than ranged variants.
"Non nobis Domine Sed nomini tuo da gloriam" "I wish for death not because I want to die, but because I seek the war eternal"

IMAGE(http://www.nodiatis.com/pub/19.jpg)

Yes, a fully dedicated melee ranger should outdamage a dedicated bow ranger, provided they are in range to attack for the same number of turns. 

The OP wants to build a DEX primary bow ranger who Twin Strikes with a pair of bastard swords.  That won't outdamage a DEX primary bow ranger who uses his bow for Twin Strike.  He'll spend feats, magic item slots and other build resources on being able to use both weapons that will cost him more damage than he gains.
  

"When Friday comes, we'll all call rats fish." D&D Outsider
Yes, a fully dedicated melee ranger should outdamage a dedicated bow ranger, provided they are in range to attack for the same number of turns. 

The OP wants to build a DEX primary bow ranger who Twin Strikes with a pair of bastard swords.  That won't outdamage a DEX primary bow ranger who uses his bow for Twin Strike.  He'll spend feats, magic item slots and other build resources on being able to use both weapons that will cost him more damage than he gains.
  




This.  High dex and twf don't mix.  Go one or the other.  If you water down your bow trying to make TWF viable, you'll just suck at both.  Bow and twin scimitars or bastard swords isn't going to work well for you though.  The only decent way to mix ranged and melee really is half-orc (or thri-kreen) with 16+2 to both str and dex, and spend a feat for drow longknives.  Then you have a heavy punch at both range and up close.

Theoretically, you can also go drow or changeling to get dex + cha (maybe revenant shifter?), and go with 16+2 dex and cha, and use a feat to MC into bard.  There's a paragon path that allows you substitue cha for your martial attacks at level 11, and enables bow with reasonable melee twin strike back up, but mleh. I wouldn't do it.  You're still giving up way too much when you should be focusing on either one or the other.

Please don't hate me for road mapping potential drizzt clones.