Well I'm not enamored of the paladin so far. I think it has a lot of sameness to the Cleric and there isn't much that distinguishes itself from the Cleric. That being said, I still get the creative jucies flowing from time to time and when I read the Write-UP of the Warden, I liked what I saw but didn't think the idea of a LG or LN alignment fit the concept. That, to me, just isn't how a Warden operates. So I created my own LN variant that strives to seek order between both Cavalier (LG) and Blackguard/Anti-Paladin (LE). Thus, the Justicar or Gray Guard / Gray Knight is born. Obviously the concept already exists and has been done before in previous editions and I think that the LN alignment works well for its intended purpose. I'll post my option first then go into the reason of how and why I came up with it.
Oath of the Justicar
Sometimes referred to as the Gray Knight or Gray Guard, a Justicar is the embodiment of law and order. They are not swayed by the moral principles of what society deems right or wrong as there is only law and people of both good and evil can break it. Justicars are the arbiters of edicts between the people and the bureaucracy and strive to maintain order in a chaotic world.
Alignment (Optional): You must be lawful neutral.
Channel Divinity: You gain the Brand of Justice (see below), Divine Smite, and Turn Undead options.
Justicar Spells: Add the following spells to your spell list.
Level Domain Spell
1 Cause Fear
2 Hold Person
3 Speak with Dead
4 Freedom of Movement
5 True Seeing
Brand of Justice
When you hit a creature with a melee attack using a weapon with which you have proficiency, you can expend the use of your Channel Divinity to brand your enemies. When you do, each creature you choose within 10 ft. of you must make a Wisdom saving throw (DC equals your spell save DC). Creatures that fail the save only deal half damage with any successful weapon-based attack they make. In addition, they cannot move more than 10 ft. away from you for 1 minute. On its turn a branded creature can use its action to make a Wisdom check (DC equals your spell save DC) to end the effects.
Level 8: Mount
Benefit: You can call a special mount, the form of which depends on your oath. A Justicar calls a Great Hound to his service. This beast often takes the form of a domesticated dog such as a Mastiff, Rotweiler, or even a Shepard. You have an empathic link with your mount and can sense the direction and distance to it, provided that both of you are on the same plane. You can telepathically communicate simple concepts and ideas to your mount, which can return thoughts through the same link. While you are riding your mount, attack rolls against it have disadvantage. If your mount is killed, you must call another one.
Armor Class 16 (scale barding)
Hit Points 60 (8d10 + 16); resistance to damage from non-magical weapons
Speed 60 ft.
Str 17 (+3) Dex 14 (+2) Con 14 (+2)
Int 10 (+0) Wis 12 (+1) Cha 10 (+0)
Alignment lawful neutral
Keen Senses: The great hound gains a +5 bonus to all checks to detect hidden creatures.
Magic Resistance: The great hound has advantage on saving throws against magical effcts.
Enduring Pursuit: A great hound can move triple its speed while hustling.
Multiattack: The great hound makes two bite attacks.
Melee Attack—Bite: +5 to hit (reach 5 ft.; one creature)
Hit: 10 (2d6 + 3) piercing damage. If the attack deals maximum damage, the great hound also knocks the target prone.
Level 6 XP 875
Ok, so first the name. The term Justicar is the arbiter of Law. The enforcer of order. They strive to maintain balance and uphold the peace. They're gray because their not shining paragons of virtue such as the White Knight and they're not ruthless tyrants like the Black Knight. They often encompass both to maintain a strong sense of authority and power.
Second, the alignment restriction. Anyone who's seen me post on the Paladin threads knows I'm against restrictions almost instantly. This is why I put the restriction (Optional) there. Its there for Players and DM to discuss how strong of an option is should be or be in the game in the first place.
Third, Channel Divinity Options. I figured Divine Smite was a good option because Justicars often have to dole out justice and fight, thus smites are often invoked. Also, many undead are against the natural order of things and as such, Turn Undead is a better solution to an unruly creature. Third, I created myself because I wasn't thrilled with the other two options.
Fourth, Domain Spells. 1st level is Cause Fear and I chose this because a Justicar should be making law-breakes quiver with fear of retribution and punishment. It's a good way to make criminals wet themselves. 2nd level is Hold Person and I chose this because there are times when Criminal will attempt to escape. This spell helps hold them in place for manticles or swift justic (ie, Execution). 3rd level is Speak with Dead. I chose this because often times Justicars are local law enforcement and assigned cases that involve victims. Speaking with these dead souls helps solve their crimes and bring those people to justice. 4th level is Freedom of Movement. I chose this because Criminal are crafty and they might want to make their escape better (or just outright stop a Justiar) by placing spells or hampering their movement. This spell helps allow a chase to continue. 5th level is True Seeing and I chose this because the guilty should not be able to hide. Plus it helps weed out those who might not appear who they are and help with crime scenes.
Well there ya go. I'm sure I'll get people who'll shoot these options full of holes but thats OK. I like constructive criticism. I like talking about how I an make this option better. So feel free to discuss and dismantle the Gray Knight and let me know if you like it, hate it, or even if you just feel "Meh" about it. But I do ask that any criticism is also followed by a suggestion to make it better.
EDIT: Just finished with the Great Hound mount. I made the description vague so that each individual Justicar has some room for adaptation for what they preceive their Great Hound to be. Some picture a large Mastiff while another might enjoy something like a St. Bernard or German Shepard or Great Dane (GIANT SCOOBY!). Anyways, the point is that the domesticated canine is something that I feel best embodies a companion of law enforcement, which is something of a staple point for Justicars. Obviously this might not suit everyone, which is why I'm also trying to create alternatives such as a Phantom Steed or even a Bulette (the idea is still something i think it cool, lol). Oh well, I hope you enjoy it!