The Top 8 players from Season 1 are invited! The invite list is:
Dyspeth - 202
Shikogpro - 196
the_arend - 180
raf.azevedo - 173
3drinks - 156
Yokai_ - 117
Cleomar - 68
Huger - 61
This event starts Saturday, March 30th 2013 and will go through Sunday, April 7th, 2013! One week!
The above players will be manually registered. If you are going to play go to Gatherling.com and enter your deck list. If you do not enter a deck list, I will take it as a sign that you do not want to participate and remove you from the event. As always, make sure you enter a list before you play any matches. If you do not wish to play in this event, either PM me here, or message me (3drinks) on the Magic Online client to let me know so I make the proper arrangements.
All matches are reported on the Player CP under active matches. When you click to add a match, it will open a match reporting page with a drop down menu of all the players who are also in the league. That way you know who to look for on MTGO to play. It is also a good idea to report your standings here in this thread as well, that way you have a record of that here, just in the off chance something goes haywire on the main Gatherling site and messes up the points. If you don't update here, and something does happen, I don't have a backup to use to verify all the points remain accurate.
Matches will be best 2 out of 3, using the Commander Duel play structure with a 60 minute timer. Please select to allow watchers. In addition to the standard Commander banlist produced and maintained by the Rules Committee, this league is also instituting a ban on the following cards: Dream Halls, Hermit Druid, Kiki-Jiki, Mirror Breaker, Mana Crypt, Mana Drain, Mana Vault, Mindslaver, Necropotence, Serra Ascendant, Sol Ring, and Survival of the Fittest. This environment is about fostering the fun of everybody involved, and these cards named above are notorious for creating “unfair” or “lop-sided” game states. If a player is found with any banned cards in their deck, they will be issued a match loss versus their current opponent and will be allowed to switch out the offending card(s) with a basic land of their choice.
Furthermore, a deck shall not exceed a maximum of seven (7) cards that contain the text of "counter target spell". This league's goal is to encourage more players to be interested in playing each of their opponents, and the abundance of cheap countermagic is completely contrary to that stated goal.
Edric, Spymaster of Trest is banned as a commander. A player found using Edric as their commander will be issued a match loss. They will be allowed to switch out their commander once for another legal option (but the rest of their main deck must remain unchanged). Edric, as a card, will still be legal for use as a part of the ninety-nine.
Zur, the Enchanter is banned as a commander. A player found using Zur as their commander will be issued a match loss. They will be allowed to switch out their commander once for another legal option (but the rest of their main deck must remain unchanged). Zur, as a card, will still be legal for use as a part of the ninety-nine. While Zur has not yet won an event in particular, this is a proactive ban, rather than a reactive one. At four mana, in these colours, it is easy enough to play as soon as turn two, with counter-magic back-up, allowing it to swing once as early as turn three. The first swing is all that matters here and once it happens, it is nigh-impossible to stop the inevitable from happening. Matches should not be determined in such a "coin-flip" manner like this, at least not this early in the game, as this would be enough to catch any player before reasonable responses would be able to "come online" to deal with this.
Grand Arbiter Augustine IV is banned as a commander. A player found using Grand Arbiter as their commander will be issued a match loss. They will be allowed to switch out their commander once for another legal option (but the rest of their main deck must remain unchanged). Grand Arbiter, as a card, will still be legal for use as a part of the ninety-nine. This is banned on power-level reasons. For the effect of such a card at four mana it is too strong, and too hard to be able to reasonably fight back from. For example, Red, the colour of land destruction gets a card at four mana for a 2/2 with haste (and Echo, mind you) and an "ETB" Stone Rain effect, and this is very much considered a "pushed" card in power level. Why then, should the Azorius colour combination be able to get that same four mana "Stone Rain" effect on a bigger body (a 2/3), while also offering a cost-reduction ability for itself, with no downside whatsoever? The Azorius colour combination doesn't even get land destruction under modern design philosophies, at least not any at the kind of ludicrously low cost that Grand Arbiter offers. So, in effect, GAAIV is too powerful for this metagame, and will only encourage a warped environment that fosters the same blue/white decks versus themselves, or versus specific anti-blue/anti-white decks.
Talrand, Sky Summoner is banned as a commander. A player found using Takrand as their commander will be issued a match loss. They will be allowed to switch out their commander once for another legal option (but the rest of their main deck must remain unchanged). Talrand, as a card, will still be legal for use as a part of the ninety-nine. This is banned on power-level reasons. Talrand encourages a very interesting take on deck building, such that in any other deck playing "cantrip" spells like Brainstorm or Ponder are used for utilitarian purposes, "digging" through one's deck to help find answer cards or even that next land drop. In Talrand they perform all this, and much more, such as creating a free, evasive army, for next to no mana committed, all while keeping cards in the pilot's hand in effect always having an indispensible army while impeding an opponent's game plan with countermagic and removal. I had hoped with the hard limit of seven cards with the text of "counter target spell" in place, that Talrand would be more manageable to fight against. But this has proven not to be. In fact, the only reason why this commander hasn't actually won an event yet, is solely because the pilot is unable to find all of his matches (or players just flat out don't want to play against a deck as oppressive as this). For the betterment of this league, things will be better off without such an abusable, oppressive commander around, lurking in the mist.
It is not powerful decks that are the center-point of my decisions here, as powerful decks will always exist. It is a stagnant metagame that is to be combatted as we do not desire an environment where only one deck remains as the clear choice to be head and shoulders above every other deck.
Temporarily banned is the card Mystifying Maze, as shown in Commander 2.05, it has a bug associated with the commander. When it is utilized targeting a commander, the commander returns to the battlefield untapped, when according do the card, the commander should clearly be returned tapped. I have sent a bug report to WotC CustServ on this issue, and as soon as I receive word that it is fixed, the card will once again be legal for use as normal.
- Just popping in for an edit here, I just tried this again late Sunday night, and it appears the bug is still in existance. So still no Mystifying Maze for now. :/
- I e-mailed WotC CustServ again and got a reply in the middle of week ending 3/09/2013. I was told "Unfortunately, I do not have any additional information about the progress of this bug, and cannot guarantee further follow up. If there is anything else we can help you with, please don't hesitate to let us know." So, I don't know what to make of that, but it obviously isn't good. :/
- Tested the card again today, 3/25/2013. Still the same result. This has now been ongoing for roughly three months now. Sheesh, good grief WotC.
If anybody else experiences any bug in the way cards work that is different than the expected functionality, please, let me know, and report it to CustServ and we will take care of things appropriately. If there is a problem in the middle of a match and I am not available, keep a log of the bug in question and I will look into it and take appropriate action as to the result of the match.
As this is a Season Championship Event, the prize structure will be slightly different this week. Only the Top 2 players will take a prize:
1st 20 bot credits
2nd 10 bot credits
There will be one round of League play in which each participant is allowed to play each other player once. The time frame is one week. This will hopefully introduce a much more casual gaming environment, one where players can easily find another match without waiting for the host to process results.
After one week, the top 4 scores as computed in Gatherling will be awarded medals with the top player winning a Trophy which will permanently be displayed on your player profile. The tournament will end regardless of whether people have completed all of their matchups. This is due to time constraints and to reward those who play often. Note that a person who has won half of 20 matches will have more points than one who has won 100% of nine matches. Gatherling awards 3 points for a win and -1 points for a loss.
• The registered players will be listed here in this thread once the event starts since you cannot see the other players decks or registrations until the tournament ends. The order of matches will be up to each individual and availability of opponents. Feel free to use this forum or MTGO PM system to set up a date/time with any given opponent.
• Remember that each Gatherling Commander Event will last exactly one week. Get those matches in! This tournament operates by highest total points, NOT necessarily the highest win percentage! You will receive 3 points for a win and -1 points for each loss.[/color]
• Tables must be made using the Commander Challenge filter, a sixty-minute timer, "best 2 out of 3", Watchable, and labeled "Gatherling Cmdr [Season & Event Number]". And remember, the more we publicize these matches, the more participation we will get! So feel free to invite anyone who likes playing Commander!
• The deck used for your first match must be used for the entire tournament. Modifications can and/or will result in disqualification from the current event.
• After each match, results must be reported in this thread in the event forum like "3drinks vs Dabil W2-1" or "Dabil vs 3drinks L0-2" (make sure you list your MTGO ID and your opponent!). If you choose to let your opponent post for the two of you, it is your responsibility to check posts for accuracy. Mistakes caught after the end of the tournament will be ignored. Also, anyone dropping from the tournament must report "drop" in the results thread as well. I know it usually won't matter because of the point system, but it's good to stay in the habit for the sake of other tournaments. And it lets other players know you are not available for matches anymore. (especially late players who may have a hard time getting in their matches).
• Bad sportsmanship or other rules violations may result in match loss, disqualification, suspension, or banning. Offense and punishment will be decided at the host's discretion.
To find out how to play Commander or "Elder Dragon highlander" (EDH) please go here: Official Commander Rules
- Commander Season 1 Championships- raf.azevedo w/ Merieke Ri Berit
- Commander 2.01- 3drinks w/ Sygg, River Cutthroat
- Commander 2.02- 3drinks w/ Radha, Heir to Keld
- Commander 2.03- Dyspeth w/ Edric, Spymaster of Trest
- Commander 2.04- raf.azevedo w/ Ezuri, Renegade Leader
- Commander 2.05- Darkside14 w/ Urabrask the Hidden
- Commander 2.06- Dyspeth w/ Jenara, Asura of War
- Commander 2.07- Dyspeth w/ Jenara, Asura of War
- Commander 2.08- Shikogpro w/ Rafiq of the Many
- Commander 2.09- Shikogpro w/ Skullbriar, the Walking Grave
- Commander 2.10- Dyspeth w/ Animar, Soul of Elements