Forum Game: Infinite madness

191 posts / 0 new
Last post
What is it?

Infinite Madness is a forum game much like 3-card magic, and 5-card magic.

The only difference in infinite magic is that both players have infinite mana of every type in their mana pool at all times (including colorless mana and snow mana)

Also, to put a cap on how powerful your deck is, no player may submit a deck that is capable of winning the game or forcing the opponent to discard/exile cards in their hand on your first turn (either on the play or the draw)

Gameplay

Show
. Each player submits a deck with a certain number of cards to the moderator (the number will vary each round)

. After the deadline, all decks will be posted in a spreadsheet and paired up against all the other decks submitted.

. No player loses the game for not being able to draw a card during the draw step.

. Matches are played 2 games each, each player taking the play once.

. For each game won, that player earns 3 points. For each game drawn, that player earns 1 point.

. Player with the most points wins the round, and the top 5 players each week will earn points

. "716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue."



Previous Rounds:
Show
Round 1

For round one I will start out at the beginning, with only 1 card.

1-Card Infinite Madness: each player submits only a single card.

If you wish to play this, message me with your decklist. I'd love to see what you guys come up with.

Round 1 spreadsheet:
docs.google.com/spreadsheet/ccc?key=0AhR...



Round 2

Round 2 will be the same as round 1. 1-Card Infinite Madness part 2. Now that you know what worked and didnt work for the 1st round, you can plan accordingly.

docs.google.com/spreadsheet/ccc?key=0AhR...



Round 3

Round 3 was 2-card infinite madness.

docs.google.com/spreadsheet/ccc?key=0AhR...



Round 4

2-Card Infinite Madness with an added rule:

"No player may submit a deck that can win the game before the opponent's 2nd turn."

Spreadsheet: docs.google.com/spreadsheet/ccc?key=0AhR...



Round 5

Infinite Madness - Color bond

Each player submits 2 cards. Both cards must share the exact same colors with one another or else must both be colorless. For example, if one card is azorius guildmage, the other card must be blue + white and no other colors.

Normal rules apply: "No player may win or force cards in an opponents hand to move before the opponent's first turn"

Round 5 Spreadsheet: docs.google.com/spreadsheet/ccc?key=0AoU...



Round 6

Im changing a few things up with this round. Here are the details:

1) Discard rule is abolished. Forcing cards in the opponents hand to move zones is legal.

2) Winning restriction is lengthened until before the opponent's 2nd turn.

3) Rather than earning 6 points per match won, that player earns 4 to keep it easier (2 per game win)

4) If a new player enters a round and makes it into the top 3, that player will double the total winnings for that week only (3, 2, or 1 points). This is to encourage new players to join in.


The next round will be: one-card infinite Magic with the new rules change.

Spreadsheet: docs.google.com/spreadsheet/ccc?key=0AoU...





Round 7: Enchantments

Deck size: 2 cards
Rule: Both cards submitted must be enchantments
(Note: Discard is still legal, you cannot win before the opponent's 2nd turn)

The following cards are banned for this round: Decree of Silence

Results: docs.google.com/spreadsheet/ccc?key=0AoU...



Round 8: 2-Card Infinite Madness Normal Round

Same as round 6 but with that extra card thrown in for good measure.

See rules on round 6 for clarification

Deadline will be tuesday april 30 11:59 pm

Scoresheet: docs.google.com/spreadsheet/ccc?key=0AoU...



Round 9: Dragon's Maze

Both cards submitted must be from the Dragon's Maze set

Back to original rules: you cannot win or force the opponent to discard on your first turn.

Deadline: Friday, May 10, 11:59 pm

Results: docs.google.com/spreadsheet/ccc?key=0AoU...




Round 10: Sorins Puppetshow

2-Cards

Special rule: During each players' first turn of the game, that player is controlled by Sorin Markov. Sorin will purposely force you to make the worst moves possible, rather than the best.

After that first turn, you are no longer under his control.

docs.google.com/spreadsheet/ccc?key=0AoU...




Round 11: You Make the Card - Submit your very own card creation, once I approve of it, and it will be used for this round. Its a 1-card infinite madness round, so design your card based on this.

Deadline is Wednesday, May 29th, 8:00 pm Eastern Time
I'll pick Volcanic Geyser as my one card.  Cast sometime after the opponent has started his first turn, preferably in response to whatever heinous stuff he's going to do to me so it resolves first.
Whelp, that looks like the optimum strategy. No split second cards are relevant here, so nothing can improve on 2-2 ing Volcanic Geyser, because Geyser can always get you on the stack.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
I'll pick Volcanic Geyser as my one card.  Cast sometime after the opponent has started his first turn, preferably in response to whatever heinous stuff he's going to do to me so it resolves first.


What happens if the other player's card is Leyline of Sanctity?  Is the game a draw since neither player can do anything?  (unless the player with Geyser is forced to hit himself?)
 
I'll pick Volcanic Geyser as my one card.  Cast sometime after the opponent has started his first turn, preferably in response to whatever heinous stuff he's going to do to me so it resolves first.

That can win before the opponent's first turn.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

How about Emmy? It won't be able to win before his first turn, but I don't think there's anything to beat it. You get to swing in for 15 before he acts, make him sacrifice whatever he has played and he can't kill it.

EDIT : And if it's legend-ruled out, you are still winning (you have more life). 

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

Emmy goes 0-6 with Fiend Hunter.
Etiamnunc sto, etiamsi caelum ruat.
Sakashima the Impostor would anihilate emmy and win.

Level 1 Judge

Sakashima doesn't work; no extra turn and no haste means Emmy swings first and you sac Sakashima.
Etiamnunc sto, etiamsi caelum ruat.
How about Emmy? It won't be able to win before his first turn, but I don't think there's anything to beat it. You get to swing in for 15 before he acts, make him sacrifice whatever he has played and he can't kill it.

EDIT : And if it's legend-ruled out, you are still winning (you have more life). 


Mesmeric Fiend 3-3s Emmy, Desolation Giant 2-2s her, Sprout Swarm 6-0s her.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
Mesmeric Fiend is illegal.
Etiamnunc sto, etiamsi caelum ruat.
How about Emmy? It won't be able to win before his first turn, but I don't think there's anything to beat it. You get to swing in for 15 before he acts, make him sacrifice whatever he has played and he can't kill it.

EDIT : And if it's legend-ruled out, you are still winning (you have more life). 



Life doesn't matter, you either win outright, or you lose, or you draw.

Emmy goes 0-6 with Fiend Hunter.



Nope, 2-2. If you play Fiend Hunter first, then they play Emmy and blow it up, if they play Emmy, you play Feind Hunter and Exile it. So neither of you play anything. 
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
Yep, just realized that. It's so easy to forget that doing nothing is a line of play.

I expect this 1-card thing to have a lot of 2-2's, since most single-card threat/answer hybrids will require being played 2nd.
Etiamnunc sto, etiamsi caelum ruat.
How about Emmy? It won't be able to win before his first turn, but I don't think there's anything to beat it. You get to swing in for 15 before he acts, make him sacrifice whatever he has played and he can't kill it.

EDIT : And if it's legend-ruled out, you are still winning (you have more life). 



Life doesn't matter, you either win outright, or you lose, or you draw.



If two Emrakuls kill each other, they will shuffle back into the deck and be redrawn next turn. The game goes like this:

Player A plays Emrakul, gets an extra turn
During extra turn, attack for 15
Player B plays Emrakul, gets an extra turn, and they both die and reshuffle
During extra turn, draw Emrakul, play it again, and get another extra turn
During extra turn 2, it's possible to attack, but it doesn't matter either way
Now it's player A's turn again: redraw Emrakul, get an extra turn, and have them kill each other
During that extra turn, play it again to get another one
Finally, on A's 5th turn (including 3 extras), Emrakul can attack a second time and there is no possible opposition to this, ending the game. 3-3.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

Excellent, my secret tech 6-0s or 2-2s all of those (and Emra) except one.

Actually, I think Azorius Guildmage may be the actual DtB in this round. 
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
You need to come up with a rule for two activated abilities that conflict. For example, Aven Flock and Vampiric Dragon.

For Type 4, my house rule is "Defensive ability wins. Corollary: Azorius Guildmage beats everything."
You need to come up with a rule for two activated abilities that conflict.

There is one: 716.3.

716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.

This means that the active player will always lose activated ability battles.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

You need to come up with a rule for two activated abilities that conflict.

There is one: 716.3.

716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue.

This means that the active player will always lose activated ability battles.


Okay fine, but that's lame.
So what is the deadline on round 1?

Level 1 Judge

1. Volcanic Geyser is illegal because you can cast it turn 1 to win the game

2. Mesmeric Fiend is illegal because it exiles from the opponent's hand

3. Dont give away your secret tech, wait until after the round has been posted

4. Deadline for round 1 will be whenever I receive at least 8 entrees

5. Have fun!
docs.google.com/spreadsheet/ccc?key=0AhR...

Results for Round 1.
Let me know if it allows you to make edits, if not i can do them all myself
I'm unable to edit the scoresheet. In addition, I believe a few of my scores are incorrect.

What they should be
Show













































































































1. BilliondegreeDecree of Justice6
2. SadisticMysticDragon Roost2
3. silaswVoidstone Gargoyle3
4. od256Chromeshell Crab6
5. Dr. DementoSprout Swarm6
6. ArtemixVampiric Dragonx
7. VerdekDark Imposter3
8. mqjPlatinum Angel6
9. razorborneShrieking Affliction6
10. Rush ClassicProgenitus
11. Dilleux LepaireUlamog, the Infinite Gyre


autocarding
[/deck=Deckname] #x cardname or # * cardname [//deck] =

Mountain
[/c]Mountain[//c] = Mountain
I'm unable to edit the scoresheet. In addition, I believe a few of my scores are incorrect.

What they should be
Show













































































































1. BilliondegreeDecree of Justice6
2. SadisticMysticDragon Roost2
3. silaswVoidstone Gargoyle3
4. od256Chromeshell Crab6
5. Dr. DementoSprout Swarm6
6. ArtemixVampiric Dragonx
7. VerdekDark Imposter3
8. mqjPlatinum Angel6
9. razorborneShrieking Affliction6
10. Rush ClassicProgenitus
11. Dilleux LepaireUlamog, the Infinite Gyre





Ok anyone with the link should be able to edit it now
Not sure, maybe try under tools
autocarding
[/deck=Deckname] #x cardname or # * cardname [//deck] =

Mountain
[/c]Mountain[//c] = Mountain
It should work now, let me know if you still have problems.

I wasnt really sure how Sprout Swarm interacts with Impostor. Dragon has flying, but with Impostor, cant the swarm always chump block him even if he kills all the blockers?
My scores are incorrect by my hand now.
I had assumed we were using 3CM scoring system.
 
autocarding
[/deck=Deckname] #x cardname or # * cardname [//deck] =

Mountain
[/c]Mountain[//c] = Mountain
My scores are incorrect by my hand now.
I had assumed we were using 3CM scoring system.
 

No my difference is that winning the match gives you 6 points, whereas winning a single game only gives you 2 points.
My scores are incorrect by my hand now.
I had assumed we were using 3CM scoring system.
 

No my difference is that winning the match gives you 6 points, whereas winning a single game only gives you 2 points.



So:
Win/Win = 6
Win/Lose or Lose/Win = 2
Win/Draw or Draw/Win = 3?
 Draw/Lose or Lose/Draw = 1?
Draw/Draw = 2?

 
autocarding
[/deck=Deckname] #x cardname or # * cardname [//deck] =

Mountain
[/c]Mountain[//c] = Mountain
So outcomes are:

Win-win: 6-0
Win-loss: 2-2 
draw-draw: 2-2
Win-draw: 3-1


Which is slightly different from 3cm's:
Win-win: 6-0
Win-loss: 3-3 
draw-draw: 2-2
Win-draw: 4-1 
So outcomes are:

Win-win: 6-0
Win-loss: 2-2 
draw-draw: 2-2
Win-draw: 3-1


Which is slightly different from 3cm's:
Win-win: 6-0
Win-loss: 3-3 
draw-draw: 2-2
Win-draw: 4-1 

This is correct. I believe this is also the way it is done on MTG Salvation if im not mistaken

Edit: yes, yes it is. That is where I got it from

Does anyone know the proper way to write in the infinite loop clause? I attempted one in the OP
So outcomes are:

Win-win: 6-0
Win-loss: 2-2 
draw-draw: 2-2
Win-draw: 3-1


Which is slightly different from 3cm's:
Win-win: 6-0
Win-loss: 3-3 
draw-draw: 2-2
Win-draw: 4-1 

This is correct. I believe this is also the way it is done on MTG Salvation if im not mistaken

Edit: yes, yes it is. That is where I got it from

Does anyone know the proper way to write in the infinite loop clause? I attempted one in the OP


Just quote the actual rule

"716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue."

Also, damn, beaten by the infinite flying token generator. 

What is the next round? 
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
So outcomes are:

Win-win: 6-0
Win-loss: 2-2 
draw-draw: 2-2
Win-draw: 3-1


Which is slightly different from 3cm's:
Win-win: 6-0
Win-loss: 3-3 
draw-draw: 2-2
Win-draw: 4-1 

This is correct. I believe this is also the way it is done on MTG Salvation if im not mistaken

Edit: yes, yes it is. That is where I got it from

Does anyone know the proper way to write in the infinite loop clause? I attempted one in the OP


Just quote the actual rule

"716.3. Sometimes a loop can be fragmented, meaning that each player involved in the loop performs an independent action that results in the same game state being reached multiple times. If that happens, the active player (or, if the active player is not involved in the loop, the first player in turn order who is involved) must then make a different game choice so the loop does not continue."

Also, damn, beaten by the infinite flying token generator. 

What is the next round? 

Round 2 will be the same as round 1.
Whoops, Voidstone kind of sucks when draws are only worth 2 points.
Whoops, Voidstone kind of sucks when draws are only worth 2 points.

Yes, yes it is.

If it stopped attacks by the chosen card, that would be sweet.
It might be good to note that Voidstone is basically legal discard, and it was awful.
It might be good to note that Voidstone is basically legal discard, and it was awful.


Yes, but things could change significantly once we get up two 2-card infinite madness. Or not. My bet is on not, but one-card is significant because your card must be a threat.
"I think me going Bang bang bang I win is pretty intuitive" Mafia Record: Wouldn't you like to know? 2011 Mafia Awards - Mastermind of the Year
mymoment
\
57817638 wrote:
58060728 wrote:
88318561 wrote:
58060728 wrote:
Moriok Rigger does absolutely nothing to boost other riggers. You are incorrect.
Moriok Rigger is not a Rigger in print. Only in Errata WHAT NOW! (yes, I did put that phrase in for that exact reason)
Congratulations, they have activated your trap card!
It might be good to note that Voidstone is basically legal discard, and it was awful.


Yes, but things could change significantly once we get up two 2-card infinite madness. Or not. My bet is on not, but one-card is significant because your card must be a threat.

Correct. With 2 cards, you could run one primary threat and one control card, such as a counterspell / removal / or silence effect
I'd like it noted that if Ulamog ever plays his creature first, I play Imposter and then exile his creature, winning. If I ever play Imposter first, he plays Ulamog and wins. The best course of action for both of us is to do nothing.

Edit: Nevermind. Somebody changed 11 vs. 7, but not 7 vs. 11. My bad. Corrected. 
SadisticMystic is the winner of Round one infinite card blind.

Players standings are as follows:

Show
Billiondegree

SadisticMystic - 3 pts (1st place)

silasw

od256

Dr. Demento - 2 pts (2nd place)

Artemix - 1 pt (3rd place)

Verdek

mqj

razorborne

Rush Classic

Dilleux Lepaire


Points are awarded to 1st, 2nd, and 3rd place.
I have 6 decks for round 2, only need at least one more in order to post an exact deadline.

Edit: Got 7. The deadline for submitting decks will be tonight at midnight Eastern Time
Sign In to post comments