I am slowing going through the packet. It isn’t as bad as it first looked at it and I think (at least initially) it looks pretty good, but it does need some cleaning up.
I will start with the fighter. I like what I see and here is how I would clean it up. First, Multiattack and Deadly Strike need to be combined and tweaked so that each round you have x[W] to spend on attacks and you can spread those around to as many targets as you want but only attack each target once. For example, if you have 3[W] then you can make a 3[W] attack against a single target, a 1[W] attack against 3 separate targets, or a 1[W] attack against one target and a 2[W] attack against another.
Second, Death Dealer, Superior Defense, Unerring Attack, and Unstoppable need to be combined into a single fighter-only maneuver list that you send XD on. Then create fighting styles or those that want quick character creation and level-up. I think that would simplify things a lot.
Third, eliminate bonus feats. Fighters should get the same number of feats as everyone else so if you decide not to use feats then all classes are affected the same. On this topic no class should have bonus feats. Something like Martial Artist should be a Monk class feature and the feat (Martial Artist) should just give another class access to that feature.
The biggest issue with the Fighter is the lack of obvious modularity. The original XD system for fighters was very easily modular. I wonder how the XD system will be simplified for the basic game. Will it still be an encounter resource that make just adds to damage? I am not sure how non-4e fans will like having an encounter resource in the fighter. As a 4e fan I like the XD and I would like to play this fighter (as I have tweaked him).