Races Updates

How do you find the updates to the Races, specifically Racial Weapon Training now giving proficiency, Races getting +1 to 2 attributes and the Human getting a +1 to all attributes.

I like the additional bonus, and think the revision to the Human make it slightly less powerful, but i still think its missing something, additional feat, skills or language,  something to make it more interesting. 
I see the playtest still saying January...

*edit* disregard. Let me download and read first.
 
On an unrelated notes, i like to see additional languages by intelligence return.
I like that the races always get +1 to a standard abillity and sub race gives them the extra 1. So in total you get +1 at least 3 times with the class bonus. The other abilities are largly irrelevant and not a Ton has changed but at least we're starting to see chance so... there's that.
I like that the races always get +1 to a standard abillity and sub race gives them the extra 1. So in total you get +1 at least 3 times with the class bonus. The other abilities are largly irrelevant and not a Ton has changed but at least we're starting to see chance so... there's that.


I didn't notice that before.  I like this a lot.  Though now the Human is lagging behind.
How do you find the updates to the Races, specifically Racial Weapon Training now giving proficiency, Races getting +1 to 2 attributes and the Human getting a +1 to all attributes.

I like the additional bonus, and think the revision to the Human make it slightly less powerful, but i still think its missing something, additional feat, skills or language,  something to make it more interesting. 

I believe they moved those to class descriptions ...
I'm sorry, I was referring to Racial Weapon training. It appears to be gone and replaced with the class weapon proficiencies. So, no more increased damage dice I take??
No, it gives weapon proficiencies instead.
Humans aren't as bad but still pretty dull. 
I guess 18s are impossible to start with unless you roll for stats? That is a huge nerf considering how crucial each +1 to hit is in 5e due to bounded accuracy. A +1 is like gold.
How do you find the updates to the Races, specifically Racial Weapon Training now giving proficiency, Races getting +1 to 2 attributes and the Human getting a +1 to all attributes.

I like the additional bonus, and think the revision to the Human make it slightly less powerful, but i still think its missing something, additional feat, skills or language,  something to make it more interesting. 



I like the +1 to two attributes, both the standard ability score associated to that race (eg Dwarven CON) and then a second one associated with their subrace. The proficiencies are fairly minor now, but I think they were just too much before. 

I think Humans are ok.. if you think about it the races give you +1 to two specific attributes.. granted you will probably make a class based on that, but you can view it as the Humans getting +1 to the two attributes of your choice even if all the other +1s are meaningless. It's not amazing, but I think it's ok.
Anyone notice they changed the Halfing's Lucky to "never roll nat 1s" and gave them all fearless? And stouts are small dwarves now.

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humans are still terrible. I mean, not in terms of efficacy. they're awesome there.

but what the hell?

I could maybe see having a +1 bonus to any three stats of your choice, but to all the stats?

Also, most boring humans in any system I can remember.
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Something positive, finally, a strength race.
Weapon proficiencies aren't as good as the weapon specializations given in the previous packages. Because it grants nothing to classes that already get proficiencies in those weapons, and classes that don't have those profiencies typically don't rely on weapons to do the majority of their damage.

It is only a boon to Rogues and Clerics. 

I love the static +1 and variable +1. Very nice. 
And I like the change to halflings. It bugged me that the lightfoot/ kender halflings were't fearless.

I miss weapon damage dice improving by a step. I would have liked to see races grant weapon proficiencies but classes already proficient step up a die.

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I could get behind that benefit The_Jester, worded something like: Race characters gain proficiency in X weapons. If their class is already proficient in X weapons, X weapons damage die go up one step (d4 to d6, d6 to d8, d8 to d12, d12 to 2d6).
Perhaps I'm just being too harsh, but I'm just not overly impressed with the racial changes. Fixed anything feels wrong, given that alternate racial traits concept has been out for years now. Granted, that will probably be in with the advanced modules, but still, the races are still pretty lackluster, IMO. I did like how dwarves got darkvision, however

And humans still need SOMETHING.

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Another thing, Dwarves now get darkvision instead of low-light vision
Hopefull at some point these races will get a complete revamp and end up with fun abilities. I can't help but look through them without getting excited about playing any single one of them. 
I know it's a pipe dream, but I wish they'd just tie stats bumps to the class so that I don't feel like I have to take a specific race. That or offer more alternative race stat combos. And I'd like to see more fun stuff and less boring stuff for races.
I like the new races - a few cool abilities and stat bonuses. All good.

I mean i would even prefer to see some stat penalties in there too, with an additional bonus thrown in.
I like the modifications to the ability bonuses, but humans are still boring.  I never liked the bonus to all stats thing at all... I tend to see a lot of characters defined by their valleys as much as their peaks (the dumb fighter, the clutzy cleric, the sickly wizard), and this really hurts the role play in my opinion.

I absolutely loved the racial weapon specilization, so dropping it back to a proficiency saddens me.  I assume they did this because of the Deadly Strike ability, but I really don't think that die bump unbalanced the races at all.

I love D&D more than I could ever love a human child.

I know it's a pipe dream, but I wish they'd just tie stats bumps to the class so that I don't feel like I have to take a specific race. That or offer more alternative race stat combos. And I'd like to see more fun stuff and less boring stuff for races.

Alternately, have you take different stat bumps from each source (race and class), like some systems do.

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I, for one, am very happy they finally fixed the broken humans extra point, and I can live with proficiency over specialization, given the addition of a 2nd point to all the races.  All in all, I have to say that they finally are starting to get races right.
I am relieved the +2 to a Human ability is gone. The importance is to make every Basic race relatively comparable. And make sense narratively.

I can live with the +1 all Human abilities. At least the Human isnt “superhuman” compared to the nonhuman races. I would prefer the Human go with +1 to any two. Then Humans would excel in any ability, but each other race would famously consistently excel in a specific ability. But, +1 all express a Human that is competent at everything, and I can deal with that. As long as they are not better than everyone.

Even tho a +1 all Human looks bland, it is the go-to race for mechanical optimizers, and that makes them interesting in this way. Perhaps oppositely, their ultra-simplicity makes the Human the go-to race for players who prefer rules light. There is a place for one race to work like this.

I like the mechanical structure of the racial abilities.



That said, Im disappointed with the Elf race because it seems necessarily high Dex. This is certainly the Tolkien Elf, whence the D&D Elf tradition (+Dex −Con). The problem is, it is so wrong for the mythologically accurate Elf.

Above all, the mythologically accurate Elf is Charisma (magical charm and enchanting spiritual beauty). The British equated and blended the Norse Alfr, the Celtic Sidhe, the French Fae, and even the Greek Nymphe, together into a single blurry entity because all of these are extraordinarily enchanting. The Norse have the male as extraordinarily beautiful while the Greeks have the female as extraordinarily beautiful. But it is the supernatural beauty of these spirits that unify them in the minds of Medieval Britain.

Personally, I would rather see:

Elf (+1 Cha)
• High Elf (+1 Cha, +1 Int)



I want races to be like classes as far as ability mods go. Pick 2 out of 3 abilities for each race (and remove from subrace). I'd still like to see at least 2 flavors of humans, one with +1 all, and another with +1 any 2 plus other features.

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I just finished looking at the races and for the most part, I like what I see. The one problem race is humans, they need something. I know wizards wants to keep them simple, but is it too much to give them a extra skill or feat? Overall I think the races are very 4th ed. like( not trying to scare people off), which in my opion is a good thing.

These new forums are terrible.

I misspell words on purpose too draw out grammer nazis.

The Basic races have too much Dexterity.

Human (All)
Dwarf (Con)
Elf (Dex) (should be Cha)
Halfling (Dex)
I guess 18s are impossible to start with unless you roll for stats? That is a huge nerf considering how crucial each +1 to hit is in 5e due to bounded accuracy. A +1 is like gold.



Yeah, I find the bias against point buy annoying.
Dwarf: Con and Str or Wis.
Elf: Dex and Int or Wis
Halfling: Dex and Cha or Con
Human: all. 

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I thought they said half elves and orcs where going to be in this packet.

These new forums are terrible.

I misspell words on purpose too draw out grammer nazis.

I thought they said half elves and orcs where going to be in this packet.



No, they didn't.


They did say new races in the next packet (the one going out soon to the closed playtest).  And multiclassing.


Carl   
I like the ability adjustment changes. As long as nobody gets above 17 with point-buy, I'm happy. Humans needed that nerf. However, it'd be nice if they got at least ONE other ability. Maybe something related to multiclassing.

Yay bonus languages. Intelligence needed a boost, but it's probably not enough, I'm afraid.
I don't like the weapon proficeincy thing.
Miss the damage bump. Could be a fic to prevent Deadly strike from getting out of hand.

I think they should be


You are profiecient with the X, the Y, and the Z. If you gain proficinecy with one of these weapons again from your class, you deal an additional 2 damage with these weapons.

I don't like the stout with poison resist. tooo dwarfy.

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On an unrelated notes, i like to see additional languages by intelligence return.



They are busy serving the Balance Beast so most of what made the game in the past will probably never be. The tools for imagination dwindle or become dull, rusted, broken and only hindsight now will show the carange in the wake of shining blades of perfect mechanics; that are meaningless anyways if you, you know... roleplay (even battles, that was the best part).

 

I just said something and you just read it. Sorry about that.

Personally I'm glad they change the weapon damage bonus to proficiency. I feel that helps capture the "feel" of the races without shoe-horning certain races into HAVING to use a certain weapon type. PCs should be good at any weapon they specialise in, but baseline proficiency for certain races shows that most members of a given race can use that weapon compentently.

Also happy that the stat bonuses aren't favoring humans so strongly.


Overally I'm happy with the racial changes (a touch bland, but about as good as they can get in the absence of racial powers) and I'd be happy if the current races were released as is.
Overall I feel the races have received a modest improvement. Humans are still bland, but are no longer over-powered.

The big thing that is still missing from races is a way to express your race past level 1. There is no way to be an exemplar of your race. Not everyone wants their race to be a major defining aspect of their character, but for those that do, nothing is available for them yet.

I like the changes overall. I want racial weapons to grant something to characters that already get the proficiency from another source. elves should treat long swords as finesse weapons. Humans are still boring.
I like the reduction in importance of the racial werapon powers, but it's not enough, strip the gear based crap entirely and come up with useful racial features that don't get obliviated by taking half the classes in the game or only work for 1/3rd of the classes in the game.
 The tools for imagination dwindle or become dull, rusted, broken and only hindsight now will show the carange in the wake of shining blades of perfect mechanics; that are meaningless anyways if you, you know... roleplay (even battles, that was the best part).




You don't know every language in the book anymore? Maybe you'll have to use your imagination to find a solution instead of looking at a mechanic on a character sheet.

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