Pitch Me Something: Storm Sorcerer Without the Sorcerer

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So, I'm building a new character for LFR. I want to go for a Storm theme, but... pretty much all of my previous LFR characters have been Charisma based, either Bards or a Desert Wind Monk or whatever. So, while arguably the smartest thing would be to grab a Storm Sorc and be done with it, I'd rather branch out a little.

The two fixed characters in our group are a fire-based Shaman and a cold-based Wizard (part of why I want to do a storm thing), and a third player has offered to play either a Warden or a ranged striker, as needed. That leaves my options pretty open, but I'm leaning toward either a defender or defender/controller or a striker or some kind.

Here's my request:


  • Suggest something with a strong Lightning/Thunder theme. I.e., hopefully a little more than just slapping a Lightning Weapon on somebody.

  • The base class(es) must not be CHA-based. A splash of CHA to qualify for a multiclass option is ok, though.

  • Ideally, it's not a primary leader. But I'm flexible on this. If it is a leadery build, it should have strong control and/or a decent amount of personal damage.

  • Because of LFR, Mark of Storm and Lyrandar Wind-Rider are off-limits. (I know, I know. It sucks, but blame the LFR admins.)

  • Also because of LFR, it would be nice if the core concept worked with limited access to magic items, at least at first.

  • Also also because of LFR, we're starting at level 11, so builds that suck or don't work without access to an F16 from their PP are off-limits.

  • I don't need a complete build, just a seed of an idea.


A couple of things I'm rolling around in my head: Genasi Con'lock (probably an Elemental Pact base, twofolding into Fey for Storm Scourge or perhaps Vestige instead); Genasi Barbarian, Swordmage, Swordmage|Barbarian, Swordmage|Con'lock, Swordmage|Wizard etc., Artificer, Con'lock|Artificer, etc.; Dragonborn something or other?

I also have a really dumb/trolly idea for a Half-Orc/Kobold/Goblin Rogue|Con'lock/Assassin that tries to double-dip Curse and Sneak Attack by taking Two-Fisted Shooter and getting the Hand Crossbow as an implement. But, you know... it's dumb and trolly and not particularly effective (but it's a medium-op group anyway) and also doesn't have a strong storm theme.

Any other ideas? 
Shocking flame + any melee (say... battlemind, with lighting rush).

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F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Stormsoul Genasi Thunderborn Barbarian|Cleric of Akadi.
Stormsoul Genasi Thunderborn Barbarian|Cleric of Akadi.



Took it right out of my mouth.

Barb|Cleric with storm stuff. 
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Stormsoul Genasi blaster wizard.  Does what a storm sorcerer does, better.
D&D Next = D&D: Quantum Edition
Stormsoul Genasi blaster wizard.  Does what a storm sorcerer does, better.



If you have a blaster wizard build that not only outclasses storm sorcerers, but also isn't just worse than a controlling wizard, then I'd like to see that if possible. 
Anyway, a stormsoul blaster probably comes very close to what the OP has in mind and seeing how Mark of Storm isn't an option ...
Well of course it is worse than a controlling Wizard, controlling Wizards are game-changers, but Genasi have a feat that adds +Str to their Wizard powers. Sound familiar? You sacrfice -2/-4 to damage in Paragon/Epic vs a Sorc in exchange for better feat support and a much stronger power selection (except for Flame Spiral). In addition to that they have Promise of Storm and Elemental Echo.

Though after the massive change to a number of Wizard powers the competition is a lot closer, particularly with all the useful things that have been added for Sorcs to trigger Flame Spiral all on their own. Of course if it wasn't for Flame Spiral's existence the Wizard would win handily against anything but a Rebreather or possibly a Wild Sorc MC Bard with the interpretation of Unlucky Teleport that it adds a second damage roll.
Seconded that it is worse than a controlling wizard, but absolute optimization wasn't what was requested.

"much stronger power selection" deserves a bit more detail.  Most of it is in area attacks and other things that make targeting many things (aka doing what the sorcerer is allegedly supposed to be good at) better.  But a big part of it is also "dailies that don't suck."

Flame Spiral...don't get me started.  The Sorcerer shouldn't be justified based on the existence of just one L3 encounter power and how you can cheese it.  In fact I wish it never was written - that way the Sorc might have had some chance at having been made good enough to stand on its own.

If you take away Flame Spiral cheese, then a Genasi wizard outclasses the sorcerer in every way possible.
D&D Next = D&D: Quantum Edition
Barb|Cleric is interesting. I admit that the Divine classes don't really grab me that much, so I usually ignore them.

Aren't the good Cleric storm powers all Wis-based, though? I'm not seeing a lot in the Cleric's Str powers, so I'm asuming here that the hybrid Cleric is mostly for BCL.
Barb|Cleric is interesting. I admit that the Divine classes don't really grab me that much, so I usually ignore them.

Aren't the good Cleric storm powers all Wis-based, though? I'm not seeing a lot in the Cleric's Str powers, so I'm asuming here that the hybrid Cleric is mostly for BCL.

You could just make Wis your secondary. Barbarian riders are nothing to write home about and oh look, Will defense.
My first thought was Swordmage, as they have rafts of thunder powers that are quite good, but I like the barbarian angle too.  You should have access to hybrids in LFR, so that really opens up your options - perhaps the 'bookish barbarian' might be able to provide a jumping off point to get a swordmage|barbarian thing going?

Anyway - grab the compendium, and do some searches with lightning or with thunder as your keyword, and look at what paragon paths show up, and see if any of those then spark an idea.
You could just make Wis your secondary. Barbarian riders are nothing to write home about and oh look, Will defense.


Well, since the suggestion was for a Genasi, Wisdom is going to lag behind even if I did try to make it a secondary.

At that point, why wouldn't I just do a Bookish Barbarian? (Which is, indeed, something that's on the table here.)
Wouldn't bring it up if it was a high-op group, but a Generator Bladesinger/Spellstorm Mage has always seemed fun to me.  The bladesinger build that PMC's monk to triple-dip FoB and Lightning Ring is pretty fun too. Credit to Sven of course.
I could never play a Bladesinger. The stupid, senseless encoundaily thing still makes me too mad.
I've wanted to try out a bookish barb for a while, so I could second that idea as well.
Currently working on making a Dex based defender. Check it out here
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Need a few pre-generated characters for a one-shot you are running? Want to get a baseline for what an effective build for a class you aren't familiar with? Check out the Pregen thread here If ever you are interested what it sounds like to be at my table check out my blog and podcast here Also, I've recently done an episode on "Refluffing". You can check that out here
Not to be self-serving, but its a blast and pretty flexible.
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
I could never play a Bladesinger. The stupid, senseless encoundaily thing still makes me too mad.


The encoudailies are easily ignored, and the Generator also ignores the silly Dex-Int stat requirement. And zapping yourself to shock your enemy is a pretty funny playstyle

Thanks for the shout out Scatterbrained!
The three builds/concepts in my sig have thunder-lightning themes (granted, 'Thor' requires refluffing a bit at lvl 11).

However, Tesla and the Battery lean more towards theo-op and work best with party optimization (not very LFR-friendly).
The encoudailies are easily ignored, and the Generator also ignores the silly Dex-Int stat requirement.


Why should I play something where I have to ignore a huge chunk of the class, when I could just play a class that's actually good instead?
Because you asked for something you haven't played before? Dunno man, just offering some input.

And by "ignored" I didn't mean "pretend it doesn't exist". You can certainly use the powers effectively, and since they're wizard encounter powers they're still stronger than most other classes' regular dailies.
Let me be clearer: Bladesinger is a bad class, and you're a bad person for ever suggesting it to anybody ever. It has the worst-written mechanics in 4e, and that's saying a lot. Not just on the level of viability but on the level "do these words actually mean things?" It's an absolute goddamned worthless cluster**** of a class.
To put it in more clear terms:

The Bladesinger is a worse class than the Vampire, in terms of how it is written. 
D&D Next = D&D: Quantum Edition
All right, I'll bite. What is so irreparable about it that it's worse than both the Vampire and the Binder? (with the latter assuming you don't just take the good Warlock powers) Because it has some potent stuff if you look past the surface.

Or in other words: you can actually build a Bladesinger that's adequate in its role (striker) across all tiers. The same cannot be said for a lot of other classes.
It's not that it's worse on effectiveness, it's that the mechanics are a colossal steaming pile of confusing and awful.  The Binder makes sense, structurally, you can see what they were going for, it's just bad.  The same can't be said of the Bladesinger.

oh and its role is controller lolololololol
D&D Next = D&D: Quantum Edition
All right, I'll bite. What is so irreparable about it that it's worse than both the Vampire and the Binder? (with the latter assuming you don't just take the good Warlock powers) Because it has some potent stuff if you look past the surface.

Or in other words: you can actually build a Bladesinger that's adequate in its role (striker) across all tiers. The same cannot be said for a lot of other classes.


Actually, you can build any class as an adequate striker across all tiers, since Theme, Race Choice, and a single Power Swap gets you Standard-Killing Nova.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
I assume you're refering to "Sarifel Feywarden using (Rain of Blows|Flame Spiral|Flurry of Talons(era reading)) depending on stat layout"?

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

Basically, potential theme variance as well though, with race being Helf, Genasi, or I suppose now Kapakborn.

And if you're Paragon, you can make a decent Nova from just items, and just about every decent PP improves your Nova and/or DPR.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
"much stronger power selection" deserves a bit more detail.  Most of it is in area attacks and other things that make targeting many things (aka doing what the sorcerer is allegedly supposed to be good at) better.  But a big part of it is also "dailies that don't suck."


If you're looking to be a striker, Sorcerer dailies don't suck.  They've got off-action attacks and multi-attacks, all of which synergize with their striker damage feature.  Slaad's Gambit, Thunder Leap, Prime the Fire, Lightning Daggers...


Flame Spiral...don't get me started.  The Sorcerer shouldn't be justified based on the existence of just one L3 encounter power and how you can cheese it.  In fact I wish it never was written - that way the Sorc might have had some chance at having been made good enough to stand on its own.

If you take away Flame Spiral cheese, then a Genasi wizard outclasses the sorcerer in every way possible.


There's more to the sorc than Flame Spiral cheese.  Explosive Pyre has a similar shtick to Flame Spiral, though with some advantages and disadvantages.  Plus there's Lightning Cuts for a minor action attack.  Spark Form for skirmishing.  Not to mention the possibilities for Ensorcelled Blade + White Lotus + vulnerability tricks.

Blaster Wizard's got nothing on that.  A wizard can usually catch more targets, but can't throw down as many damage instances.  And real striking is all about getting more damage instances.
Explosive Pyre has to hit and is centered on the attacked enemy and, perhaps most importantly, can't damage the enemy you hit. Killing two monsters halfway each is bad. Flame Spiral is thee targets, doesn't have to hit, and is centered around you. Those are huge differences (enough to make Explosire Pyre Black and Flame Spiral Gold).

Sorcerer's really come down to having high statics. A Genasi has comparable (if not higher) statics and accuracy. Therefore any Wizard daily that offers strong control with a damage roll of any kind (and there are a few) is much better than any Sorc daily. Because if something is controlled, controlled, dead, it is just as good (better than), bloodied, dead. A Blaster Wizard kills things without letting them get a turn. A Sorcerer kills things, but lets them have a turn. One of these is better.

Pre-zone errata a Blaster Wizard won KPR/DPR/Nova metrics pretty handily, because they provided their own slides for iterative damage. Today I think the Sorc actually wins overall, but a lot of that is tied up in Flame Spiral. Seriously, without Flame Spiral I don't think the Sorcerer could beat even the nerfed version of a Blaster Wizard.
Yes, if Flame Spiral didn't exist we could have nice long conversations and various builds where we try to outplay each other in each of the various aspects, creating builds that are successively less practical and more niche-optimized like erachima's loud pixie-but-worse. Not that you ever post these "kills a creature without it getting a turn" builds, you're actually far worse than me about providing math to back up anything you say because people can just build it for themselves and see, right?

But Flame Spiral does exist, so this conversation is pointless. It's also pointless in this thread where "without the Sorcerer" is specified. And even more pointless because the last two times this forum has gotten into this discussion it turned into Wizard fans trying to justify being able to allow Genasi feats/powers assumed but not allow the Rebreather.

And it was actually a Spellscarred Warlock that won the DPR/Nova contest, MC Wizard for Blood Mage and 1 Daily, but it was Vile Resonance + Mark of Storm on Harrowstorm (3 slide instances!) that won the day.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Explosive Pyre has to hit and is centered on the attacked enemy and, perhaps most importantly, can't damage the enemy you hit. Killing two monsters halfway each is bad. Flame Spiral is thee targets, doesn't have to hit, and is centered around you. Those are huge differences (enough to make Explosire Pyre Black and Flame Spiral Gold).


This is a valid point, though I'd say the value of Explosive Pyre goes up considerably in the right party.


Sorcerer's really come down to having high statics. A Genasi has comparable (if not higher) statics and accuracy. Therefore any Wizard daily that offers strong control with a damage roll of any kind (and there are a few) is much better than any Sorc daily. Because if something is controlled, controlled, dead, it is just as good (better than), bloodied, dead. A Blaster Wizard kills things without letting them get a turn. A Sorcerer kills things, but lets them have a turn. One of these is better.


Wizards have got nothing on Thunder Leap, which is a multi-target double-tap.  And they don't have off-action attacks, which Sorcerers do.  There's also Lightning Daggers, which gives the Sorcerer an extra free action attack every round for the whole encounter.
Not only that, but the Sorcerer has functional basic attacks, which make him a better prospect for enabling.

On the whole, in a real party context, optimized Sorcerers are better strikers than even the most tweaked-out blaster Wizards.


Pre-zone errata a Blaster Wizard won KPR/DPR/Nova metrics pretty handily, because they provided their own slides for iterative damage. Today I think the Sorc actually wins overall, but a lot of that is tied up in Flame Spiral. Seriously, without Flame Spiral I don't think the Sorcerer could beat even the nerfed version of a Blaster Wizard.


Want to compare equivalently optimized builds to see how they stack up?  I'm game for that.
Yes, if Flame Spiral didn't exist we could have nice long conversations and various builds where we try to outplay each other in each of the various aspects, creating builds that are successively less practical and more niche-optimized like erachima's loud pixie-but-worse. Not that you ever post these "kills a creature without it getting a turn" builds, you're actually far worse than me about providing math to back up anything you say because people can just build it for themselves and see, right?

But Flame Spiral does exist, so this conversation is pointless. It's also pointless in this thread where "without the Sorcerer" is specified. And even more pointless because the last two times this forum has gotten into this discussion it turned into Wizard fans trying to justify being able to allow Genasi feats/powers assumed but not allow the Rebreather.

And it was actually a Spellscarred Warlock that won the DPR/Nova contest, MC Wizard for Blood Mage and 1 Daily, but it was Vile Resonance + Mark of Storm on Harrowstorm (3 slide instances!) that won the day.

1.) They've been posted. Go dig them up. The last time this discussion happened several were posted and compared. 2.) The contention was that Flame Spiral isn't the basis of the class. It is. 3.) I mentioned Rebreathers. 4.) I meant Wizards won vs Sorcerers, not overall. Reading comprehension.


Just because you're ignoring other classes and facts doesn't mean the rest of us have to.
"Invokers are probably better round after round but Wizard dailies are devastating. Actually, devastating is too light a word. Wizard daily powers are soul crushing, encounter ending, havoc causing pieces of awesome." -AirPower25 Sear the Flesh, Purify the Soul; Harden the Heart, and Improve the Mind; Born of Blood, but Forged by Fire; The MECH warrior reaches perfection.
Just because you're ignoring other classes and facts doesn't mean the rest of us have to.

It is a comparison between a Sorc and a Wizard. So... I'm not counting Warlocks. Generally in a comparison between two things, you don't randomly throw in a third thing. ^.^ As for "facts" well... we are agreeing, the Sorcerer wins with Flame Spiral, since the zone nerfs that reduced a Wizard's ability to do iterative damage. Though the Wizard can still encounter-kill any single monster in Epic, which counts for something, and it still has Storm Pillar+Dominates.

Seriously, go read what I actually posted. Or don't, if you don't want to feel silly.
"I love the smell of testosterone in the evening."
So, I'm building a new character for LFR. I want to go for a Storm theme, but... pretty much all of my previous LFR characters have been Charisma based, either Bards or a Desert Wind Monk or whatever. So, while arguably the smartest thing would be to grab a Storm Sorc and be done with it, I'd rather branch out a little.

The two fixed characters in our group are a fire-based Shaman and a cold-based Wizard (part of why I want to do a storm thing), and a third player has offered to play either a Warden or a ranged striker, as needed. That leaves my options pretty open, but I'm leaning toward either a defender or defender/controller or a striker or some kind.

Here's my request:


  • Suggest something with a strong Lightning/Thunder theme. I.e., hopefully a little more than just slapping a Lightning Weapon on somebody.

  • The base class(es) must not be CHA-based. A splash of CHA to qualify for a multiclass option is ok, though.

  • Ideally, it's not a primary leader. But I'm flexible on this. If it is a leadery build, it should have strong control and/or a decent amount of personal damage.

  • Because of LFR, Mark of Storm and Lyrandar Wind-Rider are off-limits. (I know, I know. It sucks, but blame the LFR admins.)

  • Also because of LFR, it would be nice if the core concept worked with limited access to magic items, at least at first.

  • Also also because of LFR, we're starting at level 11, so builds that suck or don't work without access to an F16 from their PP are off-limits.

  • I don't need a complete build, just a seed of an idea.


A couple of things I'm rolling around in my head: Genasi Con'lock (probably an Elemental Pact base, twofolding into Fey for Storm Scourge or perhaps Vestige instead); Genasi Barbarian, Swordmage, Swordmage|Barbarian, Swordmage|Con'lock, Swordmage|Wizard etc., Artificer, Con'lock|Artificer, etc.; Dragonborn something or other?

I also have a really dumb/trolly idea for a Half-Orc/Kobold/Goblin Rogue|Con'lock/Assassin that tries to double-dip Curse and Sneak Attack by taking Two-Fisted Shooter and getting the Hand Crossbow as an implement. But, you know... it's dumb and trolly and not particularly effective (but it's a medium-op group anyway) and also doesn't have a strong storm theme.

Any other ideas? 

I loved playing this from 1st. Nice nova round and Primal Guardian is a great way of upping the thunder/lightning theme for a defender (Storm of Debris at 5th)

====== Created Using Wizards of the Coast D&D Character Builder ======
Sardis, level 9
Genasi, Swordmage
Build: Shielding Swordmage
Swordmage Aegis Option: Aegis of Shielding
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Light blade)
Elemental Manifestation Option: Stormsoul
Arcane Student Who Saw Too Much (Arcane Student Who Saw Too Much Benefit)
Theme: Primal Guardian
 
FINAL ABILITY SCORES
STR 15, CON 19, DEX 14, INT 20, WIS 13, CHA 12
 
STARTING ABILITY SCORES
STR 15, CON 15, DEX 14, INT 16, WIS 13, CHA 12
 
 
AC: 27 Fort: 20 Ref: 20 Will: 18
HP: 82 Surges: 12 Surge Value: 20
 
TRAINED SKILLS
Arcana +14, Athletics +11, Endurance +15, History +14
 
UNTRAINED SKILLS
Acrobatics +6, Bluff +5, Diplomacy +5, Dungeoneering +5, Heal +5, Insight +5, Intimidate +5, Nature +7, Perception +5, Religion +9, Stealth +6, Streetwise +5, Thievery +6
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Primal Guardian Feature: Mark of Thunder
Genasi Racial Power: Promise of Storm
Swordmage Feature: Aegis of Shielding
Swordmage Attack 1: Booming Blade
Swordmage Attack 1: Sword Burst
Swordmage Attack 1: Sword of Sigils
Swordmage Attack 1: Dimensional Thunder
Wizard Attack 1: Thunderwave
Swordmage Utility 2: Channeling Shield
Swordmage Attack 3: Transposing Lunge
Primal Guardian Attack 5: Storm of Debris
Swordmage Utility 6: Armathor's Step
Swordmage Attack 7: Electrified Lash
Swordmage Attack 9: Lightning Strider
 
FEATS
Level 1: Versatile Expertise
Level 2: Arcane Initiate
Level 4: Improved Swordmage Warding
Level 6: Intelligent Blademaster
Level 8: Weapon Proficiency (Bastard sword)
 
ITEMS
Amulet of Life +1 x1
Farbond Spellblade Bastard sword +2
Serpentskin Leather Armor +2 x1
Summoned Leather Armor +2
Gauntlets of Blood (heroic tier) x1
Adventurer's Kit
Boots of Free Movement x1
Primordial Ring x1
Wicked Fang Longsword +3 x1
====== End ======
D&D is like religion. People focus far too much on the differences rather than the similarities.
Primal Guardian is not allowed in LFR, unfortunately.
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