Panoptic Millor

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I'm trying to make a fun mill deck that can win more often than not.  I've seen a cool idea using Panoptic Mirror so I want to use that in the deck unless the idea is actually terrabad

Creatures: 14
4x Hedron Crab
4x Wall of Tears
4x Hover Barrier
2x Evil Twin

Sorceries: 13
4x Breaking // Entering
4x Mind Funeral
4x Thought Scour
1x Traumatize

Instants: 7
2x Archive Trap
3x Psychic Strike

Artifacts: 6
2x Keening Stone
4x Panoptic Mirror 

Land: 24
4x Dimir Aqueduct
4x Swamp 
8x Island
4x Evolving Wilds
4x Terramorphic Expanse

I want to find a spot for some negation but I don't know what to cut. thanks
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
Love the name :D
Love the name :D

Thanks! Any advice on the deck?
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
I'd probably only run a single traumatize since they'll most likely have about 30 or so cards in their library the first time it's cast.  That means that a second one is only as good as a mind sculpt.  Maybe 1x Keening Stone and then 2x treasure mage or some other tutor to find it.  Some counter magic would be nice as well in place of a few of the walls, and maybe take out one mirror and move 2 archive traps to the sideboard in place of some card draw.  Yeah, you want to get a trap on a mirror, but at the same time having multiple traps in hand and your opponent never searching for anything can really hurt.  Also, even though the goal is to get a mill card on the mirror, having something as simple as mana leak or Gitaxian Probe on a mirror can totally be game changing.
yeah I'm thinking of taking out a wall or two for Psychic Strike since it is on theme. thanks for the suggestions! I'm thinking one Traumatize may be enough also. 
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
The chance of you drawing that single traumatize is so low that it's not even worth putting in the deck. You have no additional draw, either.

You have some higher end spells that come online after turn 5 at the earliest. You need more forms of control. Panoptic mirror is pretty powerful with mill, especially with mind funeral. Using higher end mill spells with panoptic mirror is better than worrying about a little mill here and there with 1-shot mill spells like tome scour. Personally, I'd drop tome scour and mind sculpt for some control, like duress and counterspell. Some of your creature choices could be fixed, maybe use less wall of frost/hover barrier and more fog bank. Duskmantle guildmage can give you an alternate wincon if you find your opponents unmillable.

Don't put counterspells on panoptic mirror, that is useless. They get played during your upkeep, so they won't do anything. I like keening stone, but not for this deck; I think it is too slow. I would add some simple draw spells, like accumulated knowledge or ponder.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
if you find your opponents unmillable.

it's still possible to win even if the opponent has creatures like that, first step is to mill them as far as you can, then you simply wait for them to draw the unmillable cards. and thats that

~Your either my puppet or my matchstick~

color preferences (1st is fav and so on):

198732583 wrote:
Oh Ajani seems to like Elpheth's milk, meow.
The chance of you drawing that single traumatize is so low that it's not even worth putting in the deck.

it's really just another trap here, albeit one with huge upside under the right circumstances. 
Don't put counterspells on panoptic mirror, that is useless. They get played during your upkeep, so they won't do anything.

Thanks for catching that.

Perfect time to update this deck.  Love the new Breaking // Entering as I can cast either side when imprinted on the mirror. Also I took out Tome Scour and mind Sculpt for the aforementioned card and Pilfered Plans. Added the Terramorphic expanse stuff for hedron crab shenanigans. What do you think about the changes?
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
I am also deciding between using Thought Scour and Pilfered Plans. What all do you think?
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
Glimpse the Unthinkable is expensive as all heck, but worth it, especially on the Mirror.  Jace, Memory Adept falls into the same category.  I like to use Evil Twin just for the creature control / ability to make more Crabs.


Glimpse the Unthinkable is expensive as all heck, but worth it, especially on the Mirror.  Jace, Memory Adept falls into the same category.  I like to use Evil Twin just for the creature control / ability to make more Crabs.


Those are some good ideas. I really don't feel like dropping $60 for a playset of Glimpses though :D. I'm just glad for the new Breaking card. evil Twin is a cool idea i may use a few.
My Commander decks!,_Master_of_Disaster*Rumbling_Stomach_Noises*_Guildpact_Borborygmos_Deck
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