Ardent and Riposte Thief Lair Assault party

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I've been working on a building a party for the new Lair Assault and came up with this werewolf pack idea, and was wondering if there is anything I can do to impove it.

Party would be two ardents and 4 of the thieves for Riposte shenanigans.
Pack outcast for auto CA, Vigilante justice for multiple characters attacking, and mark of finding so they don't shift away.  I picked ardent for the leader as it seems to be a nice jack of all trades with  temp hp granting, enemy defence reduction and some attack enablement. 

Anything I could do to improve on the builds? Any items I've overlooked?

Thanks!

Human Enlightened Ardent
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====== Created Using Wizards of the Coast D&D Character Builder ======
Alibaba, level 10
Human, Ardent
Build: Enlightened Ardent
Ardent Mantle Option: Mantle of Impulsiveness
Human Power Selection Option: Heroic Effort
Auspicious Birth (Auspicious Birth Benefit)
Theme: Pack Outcast
 
FINAL ABILITY SCORES
STR 13, CON 16, DEX 12, INT 8, WIS 13, CHA 20
 
STARTING ABILITY SCORES
STR 13, CON 14, DEX 12, INT 8, WIS 13, CHA 16
 
 
AC: 25 Fort: 22 Ref: 20 Will: 26
HP: 77 Surges: 10 Surge Value: 20
 
TRAINED SKILLS
Arcana +9, Athletics +12, Endurance +12, Heal +11, Intimidate +17
 
UNTRAINED SKILLS
Acrobatics +5, Bluff +12, Diplomacy +12, Dungeoneering +6, History +4, Insight +6, Nature +6, Perception +6, Religion +4, Stealth +5, Streetwise +10, Thievery +5
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pack Outcast Utility: Body of the Wolf
Human Racial Power: Heroic Effort
Ardent Feature: Ardent Eruption
Ardent Feature: Ardent Surge
Ardent Attack 1: Focusing Strike
Ardent Attack 1: Energizing Strike
Ardent Attack 1: Demoralizing Strike
Ardent Attack 1: Implanted Suggestion
Ardent Utility 2: Sympathetic Agony
Ardent Attack 5: Invitation to Defeat
Ardent Utility 6: Escalating Fury
Ardent Attack 9: Passage of Swords
Endurance Utility 10: Enter the Crucible
 
FEATS
Level 1: Mark of Healing
Level 1: Hafted Defense
Level 2: Weapon Proficiency (Greatspear)
Level 4: Wind of Sympathy
Level 6: Bolstering Mantle
Level 8: Polearm Expertise
Level 10: Superior Will
 
ITEMS
Couters of Second Chances (heroic tier) x1
Gloves of Grace x1
Chainmail of Sacrifice +2 x1
Sacrificial Greatspear +3 x1
Amulet of Vigor +2 x1
Eyes of Charming (heroic tier) x1
====== End ======


Human, Rogue (Thief)
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====== Created Using Wizards of the Coast D&D Character Builder ======
Thief40, level 10
Human, Rogue (Thief)
Human Power Selection Option: Bonus At-Will Power
Proficiency: Weapon Proficiency (Rapier)
Gritty Sergeant (Gritty Sergeant Benefit)
Theme: Pack Outcast
 
FINAL ABILITY SCORES
STR 18, CON 13, DEX 18, INT 10, WIS 13, CHA 10
 
STARTING ABILITY SCORES
STR 14, CON 13, DEX 16, INT 10, WIS 13, CHA 10
 
 
AC: 23 Fort: 22 Ref: 24 Will: 19
HP: 70 Surges: 7 Surge Value: 17
 
TRAINED SKILLS
Acrobatics +14, Athletics +17, Dungeoneering +11, Endurance +11, Insight +11, Intimidate +12, Perception +11, Stealth +14, Thievery +14
 
UNTRAINED SKILLS
Arcana +5, Bluff +5, Diplomacy +5, Heal +6, History +5, Nature +6, Religion +5, Streetwise +5
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pack Outcast Utility: Body of the Wolf
Rogue Utility: Backstab
Rogue Utility: Unbalancing Trick
Rogue Utility: Acrobat's Trick
Rogue Utility: Thug's Trick
Rogue Utility: Cunning Escape
Rogue Utility: Tumbling Trick
Rogue Attack 1: Riposte Strike
Pack Outcast Utility 2: Bite of the Wolf
Rogue Utility 6: Slip Aside
Endurance Utility 10: Enter the Crucible
 
FEATS
Level 1: Mark of Finding
Level 1: Vigilante Justice Style
Level 2: Backstabber
Level 4: Nimble Blade
Level 6: Light Blade Expertise
Level 8: Battle Awareness
Level 10: Weapon Focus (Light blade)
 
ITEMS
Magic Rapier +3 x2
Iron Armbands of Power (heroic tier) x1
Leather Armor of Sudden Recovery +2 x1
Elemental Ward Cloak +2 x1
Gauntlets of Ogre Power x1
Power Jewel
====== End ======
Things that can help prevent forced movement would be good, as this party needs strong positioning to be fully effective.
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