DLCR: Skarrg Guildmage

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Another GTC card to rate is...

Skarrg Guildmage

 
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5.0: First pick no matter what.  I will always play this card.
4.5: Splashable and first pick worthy.
4.0: First pick pack 1.
3.5: Early pick though not always a first pick.
3.0: Solid early/mid pick.
2.5: Solid pick in color.
2.0: Should generally make the deck if in this color.
1.5: Decent filler.
1.0: 23rd card if you have to.
0.5: This card will sometimes be sideboarded in.
0.0: I will never put this card into my deck (main deck or after sideboarding).


This guy is pretty good.  Making lands into 4/4 creatures can put a lot of pressure on the opponent.  A very solid pick up for any gruul deck.

3-3.5

Discuss! 
3.5

I found Carmen Sandiego before you were born unless you're Zlehtnoba.

I think this is at least a 3.5, maybe a 4.0. Definitely the strongest guildmage in Gatecrash, it's painful to be on the other end of this one. You can't go trading your creatures for your opponent's lands for too long before it becomes unrecoverable.
3.5.
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
Ignoring my own sucky play with Gruul, as much as 4.0.  Lands for creatures is a winning method in the mid- to late-game, and paying 3 mana and no card for a 4/4 EOT is a great deal.  Demands removal, but is unfortunately targetable by Mugging.
I like his 2nd ability a lot, but i only really want one of him.  I've seen these going around late in packs.   
4.0
bulletd Guidelines: 5.0: I will take this card no matter what. Creature 1 or playable 1 or hate 1.Archangel of Thune 4.5: Bomb and splashable. Creature 1-2, playable 1-2, removal 1. Jace, Memory Adept 4.0: Excellent first pick first pack, will sway me into same colors. Creatures 1-4, removal 1. Haunted Plate Mail 3.5: Excellent first pack pick two, will confirm colors or possibly sway into second color. Doom Blade 3.0: Good in-color addition, or splashable removal/creature. Creatures 3-9, removal 1-3. wall of Frost 2.5: Solid pick in-color; creatures 5-12, removal 3-5. Dark Favor 2.0: Creatures 10-16; removal 6-7. Elvish Mystic 1.5: My 23rd or 22nd card, depending on removal. Act of Treason 1.0: 23rd card if I don't maindeck an additional land. Lay of the Land 0.5: This card will sometimes be sideboarded in. Brave the Elements 0.0: I will shred this card for counters. Darksteel Forge
Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me
Probably the best guildmage in Gatecrash although personally I prefer the Sunhome Guildmage (that may be because I rate Boros much higher than I do Gruul). - 3.5 for me



I think Sunhome is marginally better (and Vizkopa is marginally worse). Those three are definitely the top ones, though.
Preparing for the M14 Prerelease - New article up! IN THE TANK - my very own blog for rambling about Magic!
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